New Level - Call of the Cuckoo *

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Mark
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New Level - Call of the Cuckoo *

Post by Mark »

This one's on the crazy side, hence the Laurel & Hardy title. :lol:
Let me know if you need any help.

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Last edited by Mark on Mon Aug 10, 2009 2:47 am, edited 1 time in total.
Marinus
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Post by Marinus »

:D A real humdinger with great misdirection! Thanks! :D :D :D
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leenallrad
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Post by leenallrad »

Do I use a barrel or the box for the water?
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Mark
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Post by Mark »

leenallrad wrote:Do I use a barrel or the box for the water?
The water without a break tile uses a barrel.
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bob roest
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Post by bob roest »

As usual with one of your levels I was jumping my butt off. :lol:

And I don't know if I did it right but I had to scurry pretty quick around that generator. :shock:

Fun stuff as always, thanks Mark!
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Mark
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Post by Mark »

bob roest wrote:I don't know if I did it right but I had to scurry pretty quick around that generator. :shock:
You did it right, Bob. :wink:
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Post by annedanner »

Will someone please tell me how to do two jumps to get behind the box?
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Marinus
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Post by Marinus »

Which box do you mean?
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Post by annedanner »

Well shoot, I didn't know that you could get behind any other of the boxes than the one by the exit. Anyway, that one.
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Marinus
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Post by Marinus »

:arrow: I didn't find any way to jump to the coin below the exit gate (behind that box), but I found what to do with that box by coincidence, trial and error.

:arrow: Hint: That box is not on a common floortile.
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leenallrad
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Post by leenallrad »

Please tell me what covers the white button and does the first box off the conveyor get pushed into the flame?
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Mark
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Post by Mark »

leenallrad wrote:Please tell me what covers the white button and does the first box off the conveyor get pushed into the flame?
Think about the purpose of the generator. Remember that anything it produces can not be moved or used.
There is another way to put out that fire.
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leenallrad
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Post by leenallrad »

WOW! I got it, what a super tricky little bugger.
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kiki
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Post by kiki »

I would say a humdinger and a half :shock: and like Bob I was tramping a certain body part off big time. :lol:
Of course I fell for those misdirections at first and I should now better after how many years I have been playing your levels and knowing nothing is ever what it seems.
I guess its all part of solving levels.
Ace all the way Mark, thanks! :D

PS - The white button was a nice touch. :roll: :lol:
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Post by annedanner »

Yo, Marinus! How about a walkthrough for this one? :D :D :D
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Post by Marinus »

PM sent. :D
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Post by annedanner »

Thanks very much, Marinus! I got stuck with the boxes. I had everything else figured out. Great, great level, Mark!
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Amnon
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Post by Amnon »

Amazing, thanks!
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Mark
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Post by Mark »

Here is the solution provided by Marinus. Thanks buddy! :wink:
- Step up to get coin. Slide left inside barrel, and push it right. Jump U, step down through TP, jump R, step right on breaktile and push barrel up in water.

- Jump L, jump DR through TP and push barrel up over ice and tramp.

- Go to top-left area again (down through TP, jump R, slide up and left over ice, and jump L), and jump DDLD (above white gate). Push cannon up and right, above the flame.

- From top-left area jump DDLR, push cannon down in flame, and left. Step on/off breaktile below conveyorbutton, and push steelbox up on conveyor. (so one woodbox jumps down top-right)

- From top-left, jump DDLR and push woodbox down. Push steelbox and cannon in water 2 tiles below conveyorbutton, and stand on yellow button.

- Push woodbox up and left over ice, and up over tramp. Jump L, and DR, step on/off one breaktile, go up through TP and immediately right on breaktile. Push box down through TP and in water. Repeat with other box/breaktile.

- After cannon shoots, get coin and quickly go up, jump R, and go down. As soon as possible go left and after a split second push reflector down over tramp. Follow and push steelbox on yellow. Get coins and exit.
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