Spooky....
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
I just went around the cycle a second time (I finished up to xx 08 ) and found all the glitch tiles that aren't repeats so far. There are some new glitchy buttons I found that you can play with in a level that I attached below.
I'm probably not going to go around the cycle again (through xx 0E) since there aren't many interesting glitch tiles from here on.
Here's the complete list so far. There are a suprising amount of glitch tiles:
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a wall.
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
08 02: Appears as an empty tile at first, but changes into a green down conveyor after stepping over it.
09 02: Appears as an empty tile at first, but changes into a green left conveyor after stepping over it.
09 07: Appears as an empty tile. Acts like a trampoline.
0A 02: Appears as an empty tile at first, but changes into a green up conveyor after stepping over it.
0B 02: Appears as an empty tile at first, but changes into a green right conveyor after stepping over it.
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
18 02: Appears as an empty tile at first, but will send you upwards and change into a green down conveyor after stepping over it.
19 02: Appears as an empty tile at first, but will send you to the right and change into a green left conveyor after stepping over it.
1A 02: Appears as an empty tile at first, but will send you downwards and change into a green up conveyor after stepping over it.
1B 02: Appears as an empty tile at first, but will send you to the left and change into a green right conveyor after stepping over it.
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
20 04: Horizontal white gate that isn't solid.
21 04: Vertical White gate that isn't solid.
28 05: Sign $21
29 05: Sign $22
2A 02: Appears as an empty tile. Acts like a conveyor that is facing down.
2B 02: Appears as an empty tile. Acts like a conveyor that is facing left.
2C 02: Appears as an empty tile. Acts like a conveyor that is facing up.
2D 01: Appears as an empty tile. Acts like water.
2D 02: Appears as an empty tile. Acts like a conveyor that is facing right.
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
30 03: Looks like a floor tile. Acts like an invisible wall.
3C 08/38 08: This tile "steals" an animation part of tile number xx 04, where xx is any Hex number between 00 and FF. It behaves weirdly if placed in-game. This tile will make the level MAV unless you play another level before playing the level that it is in. Which graphic part the tile steals is chosen at random. The tile will either steal nothing or one graphic part. Graphic parts from tile xx 04 that were stolen will dissapear and appear on tile 3C 08. (Or, in other words, this tile "steals" a graphic part from one of the other tile xx 04's that are present.) It acts like a box, so you can push it. If it breaks, the game will sometimes MAV. The game will also MAV sometimes when you exit the level. This tile is one of the rare tiles that has a URE error (Unknown Runtime Exception). Placing more than one of these tiles in a level will cause a MAV. The tiles that have had their graphics stolen will still act like they did before. If button's graphics were stolen, it would still act like a button on the tile where the graphics used to be. When you step on the tile where the graphics used to be, it would open whatever gates or stop whatever conveyor belts it would normally, and the graphics would change into a pressed button, even if it is on tile 3C 08! This tile can also link to shadows of things if it chooses to. This tile also acts like a metal box, so it can withstand fireballs, and it can't float! This tile has lots of wacky uses, like walking on walls for example. Just play around with this tile and see what you can do!
40 05: Glitch sign? MAV's the game when you come into a level with one of these.
43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become unresponsive when you quit it.
4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable thing that the game can read. This box factory creates tile 3C 08's even if there is one already present. This is because the game is not programmed to look for tile 3C 08's in the level because it is not an official tile or object. Since there can only be a maximum of 1 tile 3C 08's in a level without an entrance MAV, the game will MAV because the Box Factory will create 4 more since Box Factories always create 4, which is more than 1.
61 02: Break tile that can withstand 4 steps.
62 02: Break tile that can withstand 5 steps.
63 02: Break tile that can withstand 6 steps.
64 02: Break tile that can withstand 7 steps.
65 02: Break tile that can withstand 8 steps.
66 02: Break tile that can withstand 9 steps.
67 02: Break tile that can withstand 10 steps.
68 02: Break tile that can withstand 11 steps.
68 09: Glitch Shadow Stinker that MAV's the game. This is the ninth Shadow Stinker. Since there are only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find any new Shadow Stinker type, so its only choice is to MAV.
69 02: Break tile that can withstand 12 steps.
6A 02: Break tile that can withstand 13 steps.
6B 02: Break tile that can withstand 14 steps.
6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps for every object number with 02 by it.
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
71 02: Break tile that can withstand 20 steps. (I'm going to use bigger intervals between the step amounts now that you get the idea.)
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these glitchy buttons do not effect the gates of their color.
73 04: Appears as a purple circle button. Acts like a purple square button.
74 04: Appears as a purple star button. Acts like a purple circle button.
75 04: Appears as a yellow square button. Acts like a yellow star button.
76 02: Break tile that can withstand 25 steps. (It's not like you are going to use this strong of a break tile for some real puzzles.)
76 04: Appears as a yellow circle button. Acts like a yellow square button.
77 04: Appears as a yellow star button. Acts like a yellow circle button.
77 05: Sign $100 , the most expensive sign. In other words, this is as high as the signs go.
78 04: Appears as a green square button. Acts like a green star button.
79 04: Appears as a green circle button. Acts like a green square button.
7A 04: Appears as a green star button. Acts like a green circle button.
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too! It could be like changing floors or something!)
7B 04: Appears as a cyan square button. Acts like a cyan star button.
7C 04: Appears as a cyan circle button. Acts like a cyan square button.
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
7C 07: Non-firing pushable cannon that faces up.
7D 04: Appears as a cyan star button. Acts like a cyan circle button.
7D 05: Spikes Speed 6
7E 04: Appears as a red square button. Acts like a red star button.
7E 05: Spikes Speed 7
7F 04: Appears as a red circle button. Acts like a red square button.
7F 05: Spikes Speed 8
80 02: Break tile that can withstand 35 steps. (These break tiles are going to end sooner or later, right?)
80 04: Appears as a red star button. Acts like a red circle button.
80 05: Spikes Speed 9
81 04: Appears as a dark blue square button. Acts like a dark blue star button.
81 05: Spikes Speed 10
82 04: Appears as a dark blue circle button. Acts like a dark blue square button.
82 05: Spikes Speed 11
83 04: Appears as a dark blue star button. Acts like a dark blue circle button.
83 05: Spikes Speed 12
84 04: Appears as a white square button. Acts like a white star button.
84 05: Spikes Speed 13
85 02: Break tile that can withstand 40 steps. (Sometimes I think... Is this worth it?)
85 03: Appears as an empty tile. Acts like lava.
85 04: Appears as a white circle button. Acts like a white square button.
85 05: Spikes Speed 14
86 04: Appears as a white star button. Acts like a white circle button.
86 05: Spikes Speed 15
87 04: Invisible star button.
87 05: Spikes Speed 16
88 04: Invisible square button.
88 05: Spikes Speed 17
89 04: Invisible circle button.
89 05: Spikes Speed 18
8A 05: Spikes Speed 19
8B 05: Spikes Speed 20
8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.
8C 05: Spikes Speed 21
8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.
8D 05: Spikes Speed 22
8E 04: Appears as a star conveyor button. Acts like a square conveyor button.
8E 05: Spikes Speed 23
8F 02: Break tile that can withstand 50 steps. (Moving on to bigger intervals... And stronger break tiles.)
8F 05: Spikes Speed 24
90 05: Spikes Speed 25
91 05: Spikes Speed 26
92 04: Appears as a purple square button. Acts like a purple circle button.
92 05: Spikes Speed 27
93 04: Appears as a purple circle button. Acts like a purple star button.
93 05: Spikes Speed 28
94 04: Appears as a purple star button. Acts like a purple square button.
94 05: Spikes Speed 29
95 04: Appears as a yellow square button. Acts like a yellow circle button.
95 05: Spikes Speed 30
96 04: Appears as a yellow circle button. Acts like a yellow star button.
96 05: Spikes Speed 31
97 04: Appears as a yellow star button. Acts like a yellow square button.
97 05: Spikes Speed 32
98 04: Appears as a green square button. Acts like a green circle button.
98 05: Spikes Speed 33
99 02: Break tile that can withstand 60 steps. (Is this strong enough for you yet?)
99 04: Appears as a green circle button. Acts like a green star button.
99 05: Spikes Speed 34
9A 04: Appears as a green star button. Acts like a green square button.
9A 05: Spikes Speed 35
9B 04: Appears as a cyan square button. Acts like a cyan circle button.
9B 05: Spikes Speed 36
9C 04: Appears as a cyan circle button. Acts like a cyan star button.
9C 05: Spikes Speed 37
9D 04: Appears as a cyan star button. Acts like a cyan square button.
9D 05: Spikes Speed 38
9E 04: Appears as a red square button. Acts like a red circle button.
9E 05: Spikes Speed 39
9F 04: Appears as a red circle button. Acts like a red star button.
9F 05: Spikes Speed 40
A0 04: Appears as a red star button. Acts like a red square button.
A0 05: Spikes Speed 41
A1 04: Appears as a dark blue square button. Acts like a dark blue circle button.
A2 04: Appears as a dark blue circle button. Acts like a dark blue star button.
A3 02: Break tile that can withstand 70 steps. (Don't you have the money to buy normal floor tiles?!)
A3 04: Appears as a dark blue star button. Acts like a dark blue square button.
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
A4 04: Appears as a white square button. Acts like a white circle button.
A4 05: Invisible Transporter
A4 08: Shadow Stinker Stinky Warp Gate
A5 04: Appears as a white circle button. Acts like a white star button.
A5 05: Spikes Speed 42
A5 08: Shadow Stinker Loof Warp Gate
A6 04: Appears as a white star button. Acts like a white square button.
A6 05: Spikes Speed 43
A7 05: Spikes Speed 44
A7 08: Shadow Stinker Qookie Warp Gate
A8 05: Spikes Speed 45
A8 08: Shadow Stinker Peegue Warp Gate
A9 05: Spikes Speed 46
A9 08: Fire Shadow Stinker Stinky Warp Gate
AA 05: Spikes Speed 47
AA 08: Fire Shadow Stinker Loof Warp Gate
AB 05: Spikes Speed 48
AB 08: Fire Shadow Stinker Qookie Warp Gate
AC 05: Spikes Speed 49
AC 08: Fire Shadow Stinker Peegue Warp Gate
AD 02: Break tile that can withstand 80 steps. (Now that is one strong break tile!)
AD 05: Spikes Speed 50
AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAV's the game.
AE 05: Spikes Speed 51
AF 05: Spikes Speed 52
B0 05: Spikes Speed 52
B1 05: Spikes Speed 53
B2 05: Spikes Speed 54
B3 05: Spikes Speed 55
B4 00: Walkable darkness/Walkable empty tile.
B4 05: Spikes Speed 56
B5 05: Spikes Speed 57
B6 05: Spikes Speed 58
B7 02: Break tile that can withstand 90 steps. (Woah!)
B7 05: Spikes Speed 59
B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These invisible teleporters continue on until tile FF 04.
B8 05: Spikes Speed 60
B9 05: Spikes Speed 61
BA 05: Spikes Speed 62
BB 02: Break tile that can withstand 94 steps. This is the strongest that a break tile can get.
BB 05: Spikes Speed 63
BC 05: Spikes Speed 64
BD 05: Spikes Speed 65
BE 05: Spikes Speed 66
BF 05: Spikes Speed 67
C0 05: Spikes Speed 68
C1 05: Spikes Speed 69
C2 05: Spikes Speed 70
C3 05: Spikes Speed 71
C4 05: Spikes Speed 72
C5 05: Spikes Speed 73
C6 05: Spikes Speed 74
C7 05: Spikes Speed 75
C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.
C8 05: Spikes Speed 76
C9 05: Spikes Speed 77
CA 05: Spikes Speed 78
CB 05: Spikes Speed 79
CC 05: Spikes Speed 80
CD 05: Spikes Speed 81
CE 05: Spikes Speed 82
CF 05: Spikes Speed 83
D0 05: Spikes Speed 84
D1 05: Spikes Speed 85
D2 05: Spikes Speed 86
D3 05: Spikes Speed 87
D4 05: Spikes Speed 88
D5 05: Spikes Speed 89
D6 05: Spikes Speed 90
D7 05: Spikes Speed 91
D8 05: Spikes Speed 92
D9 05: Spikes Speed 93
DA 05: Spikes Speed 94
DB 05: Spikes Speed 95, this is the slowest Spikes Speed.
FF 04: This is the last invisible teleporter.
FF 06: Like 00 07, but push something over a passed tile twice and that tile will become bouncy!
(Page 3!)
Here's the weird level:
I'm probably not going to go around the cycle again (through xx 0E) since there aren't many interesting glitch tiles from here on.
Here's the complete list so far. There are a suprising amount of glitch tiles:
00 07: Transporter that you can only push things onto. When it moves, it makes invisible walls on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a wall.
05 07: Transporter that you can only push things onto. When it moves, it makes invisible trampolines on its trail. When it moves, it will not stop until it reaches the level border or an object. Any tiles that are passed by the transporter will act like a trampoline.
08 02: Appears as an empty tile at first, but changes into a green down conveyor after stepping over it.
09 02: Appears as an empty tile at first, but changes into a green left conveyor after stepping over it.
09 07: Appears as an empty tile. Acts like a trampoline.
0A 02: Appears as an empty tile at first, but changes into a green up conveyor after stepping over it.
0B 02: Appears as an empty tile at first, but changes into a green right conveyor after stepping over it.
0B 03: Appears as a floor tile. If you go into a level with one of these, the game will MAV when you quit the game.
18 02: Appears as an empty tile at first, but will send you upwards and change into a green down conveyor after stepping over it.
19 02: Appears as an empty tile at first, but will send you to the right and change into a green left conveyor after stepping over it.
1A 02: Appears as an empty tile at first, but will send you downwards and change into a green up conveyor after stepping over it.
1B 02: Appears as an empty tile at first, but will send you to the left and change into a green right conveyor after stepping over it.
20 01: Appears as an empty tile. Acts like a wall. Can block fireballs.
20 04: Horizontal white gate that isn't solid.
21 04: Vertical White gate that isn't solid.
28 05: Sign $21
29 05: Sign $22
2A 02: Appears as an empty tile. Acts like a conveyor that is facing down.
2B 02: Appears as an empty tile. Acts like a conveyor that is facing left.
2C 02: Appears as an empty tile. Acts like a conveyor that is facing up.
2D 01: Appears as an empty tile. Acts like water.
2D 02: Appears as an empty tile. Acts like a conveyor that is facing right.
2E 05: Sign $27, and so on with yy 05, where yy is any Hex number between 15 and 77
30 03: Looks like a floor tile. Acts like an invisible wall.
3C 08/38 08: This tile "steals" an animation part of tile number xx 04, where xx is any Hex number between 00 and FF. It behaves weirdly if placed in-game. This tile will make the level MAV unless you play another level before playing the level that it is in. Which graphic part the tile steals is chosen at random. The tile will either steal nothing or one graphic part. Graphic parts from tile xx 04 that were stolen will dissapear and appear on tile 3C 08. (Or, in other words, this tile "steals" a graphic part from one of the other tile xx 04's that are present.) It acts like a box, so you can push it. If it breaks, the game will sometimes MAV. The game will also MAV sometimes when you exit the level. This tile is one of the rare tiles that has a URE error (Unknown Runtime Exception). Placing more than one of these tiles in a level will cause a MAV. The tiles that have had their graphics stolen will still act like they did before. If button's graphics were stolen, it would still act like a button on the tile where the graphics used to be. When you step on the tile where the graphics used to be, it would open whatever gates or stop whatever conveyor belts it would normally, and the graphics would change into a pressed button, even if it is on tile 3C 08! This tile can also link to shadows of things if it chooses to. This tile also acts like a metal box, so it can withstand fireballs, and it can't float! This tile has lots of wacky uses, like walking on walls for example. Just play around with this tile and see what you can do!
40 05: Glitch sign? MAV's the game when you come into a level with one of these.
43 09: Appears as an empty tile. If one of these is in a level, it will cause the game to become unresponsive when you quit it.
4D 06: Glitch Box Factory. This box factory creates tile 3C 08's because it is the last pushable thing that the game can read. This box factory creates tile 3C 08's even if there is one already present. This is because the game is not programmed to look for tile 3C 08's in the level because it is not an official tile or object. Since there can only be a maximum of 1 tile 3C 08's in a level without an entrance MAV, the game will MAV because the Box Factory will create 4 more since Box Factories always create 4, which is more than 1.
61 02: Break tile that can withstand 4 steps.
62 02: Break tile that can withstand 5 steps.
63 02: Break tile that can withstand 6 steps.
64 02: Break tile that can withstand 7 steps.
65 02: Break tile that can withstand 8 steps.
66 02: Break tile that can withstand 9 steps.
67 02: Break tile that can withstand 10 steps.
68 02: Break tile that can withstand 11 steps.
68 09: Glitch Shadow Stinker that MAV's the game. This is the ninth Shadow Stinker. Since there are only 4 Stinkers in the gang and there are only 2 types of Shadow Stinkers, there are only 8 Shadow Stinkers. There is no 3rd type of Shadow Stinker or 5th member of the gang, so the game can't find any new Shadow Stinker type, so its only choice is to MAV.
69 02: Break tile that can withstand 12 steps.
6A 02: Break tile that can withstand 13 steps.
6B 02: Break tile that can withstand 14 steps.
6C 02: Break tile that can withstand 15 steps, and so on, continuing with more withstanding steps for every object number with 02 by it.
6C 04: Appears as a square conveyor button. Acts like a star conveyor button.
6C 08: The wrath of tile 3C 08. Gives you a MAV no matter what you do.
6D 04: Appears as a circle conveyor button. Acts like a square conveyor button.
6E 04: Appears as a star conveyor button. Acts like a circle conveyor button.
71 02: Break tile that can withstand 20 steps. (I'm going to use bigger intervals between the step amounts now that you get the idea.)
72 04: Appears as a purple square button. Acts like a purple star button. Take note that these glitchy buttons do not effect the gates of their color.
73 04: Appears as a purple circle button. Acts like a purple square button.
74 04: Appears as a purple star button. Acts like a purple circle button.
75 04: Appears as a yellow square button. Acts like a yellow star button.
76 02: Break tile that can withstand 25 steps. (It's not like you are going to use this strong of a break tile for some real puzzles.)
76 04: Appears as a yellow circle button. Acts like a yellow square button.
77 04: Appears as a yellow star button. Acts like a yellow circle button.
77 05: Sign $100 , the most expensive sign. In other words, this is as high as the signs go.
78 04: Appears as a green square button. Acts like a green star button.
79 04: Appears as a green circle button. Acts like a green square button.
7A 04: Appears as a green star button. Acts like a green circle button.
7B 02: Break tile that can withstand 30 steps. (Break tiles can be decorational, too! It could be like changing floors or something!)
7B 04: Appears as a cyan square button. Acts like a cyan star button.
7C 04: Appears as a cyan circle button. Acts like a cyan square button.
7C 05: Spikes Speed 5 (Slower than the normal Spikes.)
7C 07: Non-firing pushable cannon that faces up.
7D 04: Appears as a cyan star button. Acts like a cyan circle button.
7D 05: Spikes Speed 6
7E 04: Appears as a red square button. Acts like a red star button.
7E 05: Spikes Speed 7
7F 04: Appears as a red circle button. Acts like a red square button.
7F 05: Spikes Speed 8
80 02: Break tile that can withstand 35 steps. (These break tiles are going to end sooner or later, right?)
80 04: Appears as a red star button. Acts like a red circle button.
80 05: Spikes Speed 9
81 04: Appears as a dark blue square button. Acts like a dark blue star button.
81 05: Spikes Speed 10
82 04: Appears as a dark blue circle button. Acts like a dark blue square button.
82 05: Spikes Speed 11
83 04: Appears as a dark blue star button. Acts like a dark blue circle button.
83 05: Spikes Speed 12
84 04: Appears as a white square button. Acts like a white star button.
84 05: Spikes Speed 13
85 02: Break tile that can withstand 40 steps. (Sometimes I think... Is this worth it?)
85 03: Appears as an empty tile. Acts like lava.
85 04: Appears as a white circle button. Acts like a white square button.
85 05: Spikes Speed 14
86 04: Appears as a white star button. Acts like a white circle button.
86 05: Spikes Speed 15
87 04: Invisible star button.
87 05: Spikes Speed 16
88 04: Invisible square button.
88 05: Spikes Speed 17
89 04: Invisible circle button.
89 05: Spikes Speed 18
8A 05: Spikes Speed 19
8B 05: Spikes Speed 20
8C 04: Appears as a square conveyor button. Acts like a circle conveyor button.
8C 05: Spikes Speed 21
8D 04: Appears as a circle conveyor button. Acts like a star conveyor button.
8D 05: Spikes Speed 22
8E 04: Appears as a star conveyor button. Acts like a square conveyor button.
8E 05: Spikes Speed 23
8F 02: Break tile that can withstand 50 steps. (Moving on to bigger intervals... And stronger break tiles.)
8F 05: Spikes Speed 24
90 05: Spikes Speed 25
91 05: Spikes Speed 26
92 04: Appears as a purple square button. Acts like a purple circle button.
92 05: Spikes Speed 27
93 04: Appears as a purple circle button. Acts like a purple star button.
93 05: Spikes Speed 28
94 04: Appears as a purple star button. Acts like a purple square button.
94 05: Spikes Speed 29
95 04: Appears as a yellow square button. Acts like a yellow circle button.
95 05: Spikes Speed 30
96 04: Appears as a yellow circle button. Acts like a yellow star button.
96 05: Spikes Speed 31
97 04: Appears as a yellow star button. Acts like a yellow square button.
97 05: Spikes Speed 32
98 04: Appears as a green square button. Acts like a green circle button.
98 05: Spikes Speed 33
99 02: Break tile that can withstand 60 steps. (Is this strong enough for you yet?)
99 04: Appears as a green circle button. Acts like a green star button.
99 05: Spikes Speed 34
9A 04: Appears as a green star button. Acts like a green square button.
9A 05: Spikes Speed 35
9B 04: Appears as a cyan square button. Acts like a cyan circle button.
9B 05: Spikes Speed 36
9C 04: Appears as a cyan circle button. Acts like a cyan star button.
9C 05: Spikes Speed 37
9D 04: Appears as a cyan star button. Acts like a cyan square button.
9D 05: Spikes Speed 38
9E 04: Appears as a red square button. Acts like a red circle button.
9E 05: Spikes Speed 39
9F 04: Appears as a red circle button. Acts like a red star button.
9F 05: Spikes Speed 40
A0 04: Appears as a red star button. Acts like a red square button.
A0 05: Spikes Speed 41
A1 04: Appears as a dark blue square button. Acts like a dark blue circle button.
A2 04: Appears as a dark blue circle button. Acts like a dark blue star button.
A3 02: Break tile that can withstand 70 steps. (Don't you have the money to buy normal floor tiles?!)
A3 04: Appears as a dark blue star button. Acts like a dark blue square button.
A3 06: Box Factory for tile 3C 08 that rarely doesn't MAV the game.
A4 04: Appears as a white square button. Acts like a white circle button.
A4 05: Invisible Transporter
A4 08: Shadow Stinker Stinky Warp Gate
A5 04: Appears as a white circle button. Acts like a white star button.
A5 05: Spikes Speed 42
A5 08: Shadow Stinker Loof Warp Gate
A6 04: Appears as a white star button. Acts like a white square button.
A6 05: Spikes Speed 43
A7 05: Spikes Speed 44
A7 08: Shadow Stinker Qookie Warp Gate
A8 05: Spikes Speed 45
A8 08: Shadow Stinker Peegue Warp Gate
A9 05: Spikes Speed 46
A9 08: Fire Shadow Stinker Stinky Warp Gate
AA 05: Spikes Speed 47
AA 08: Fire Shadow Stinker Loof Warp Gate
AB 05: Spikes Speed 48
AB 08: Fire Shadow Stinker Qookie Warp Gate
AC 05: Spikes Speed 49
AC 08: Fire Shadow Stinker Peegue Warp Gate
AD 02: Break tile that can withstand 80 steps. (Now that is one strong break tile!)
AD 05: Spikes Speed 50
AD 06: Transporter that you can only push things onto to make it move. Any tiles passed when it is moving will act like a wall to the player, but when you push something onto one of the passed tiles, it will slide right across it. When it moves, it will not stop until it reaches the level border or an object.
AD 08: Glitch Warp Gate. Since it tries to create an enemy that doesn't exist, this tile MAV's the game.
AE 05: Spikes Speed 51
AF 05: Spikes Speed 52
B0 05: Spikes Speed 52
B1 05: Spikes Speed 53
B2 05: Spikes Speed 54
B3 05: Spikes Speed 55
B4 00: Walkable darkness/Walkable empty tile.
B4 05: Spikes Speed 56
B5 05: Spikes Speed 57
B6 05: Spikes Speed 58
B7 02: Break tile that can withstand 90 steps. (Woah!)
B7 05: Spikes Speed 59
B8 04: Appears as an empty tile. This tile is actually one of the 72 invisible teleporters. These invisible teleporters continue on until tile FF 04.
B8 05: Spikes Speed 60
B9 05: Spikes Speed 61
BA 05: Spikes Speed 62
BB 02: Break tile that can withstand 94 steps. This is the strongest that a break tile can get.
BB 05: Spikes Speed 63
BC 05: Spikes Speed 64
BD 05: Spikes Speed 65
BE 05: Spikes Speed 66
BF 05: Spikes Speed 67
C0 05: Spikes Speed 68
C1 05: Spikes Speed 69
C2 05: Spikes Speed 70
C3 05: Spikes Speed 71
C4 05: Spikes Speed 72
C5 05: Spikes Speed 73
C6 05: Spikes Speed 74
C7 05: Spikes Speed 75
C8 01: Appears as an empty tile. Kills you when you step on it. Can trap boxes.
C8 05: Spikes Speed 76
C9 05: Spikes Speed 77
CA 05: Spikes Speed 78
CB 05: Spikes Speed 79
CC 05: Spikes Speed 80
CD 05: Spikes Speed 81
CE 05: Spikes Speed 82
CF 05: Spikes Speed 83
D0 05: Spikes Speed 84
D1 05: Spikes Speed 85
D2 05: Spikes Speed 86
D3 05: Spikes Speed 87
D4 05: Spikes Speed 88
D5 05: Spikes Speed 89
D6 05: Spikes Speed 90
D7 05: Spikes Speed 91
D8 05: Spikes Speed 92
D9 05: Spikes Speed 93
DA 05: Spikes Speed 94
DB 05: Spikes Speed 95, this is the slowest Spikes Speed.
FF 04: This is the last invisible teleporter.
FF 06: Like 00 07, but push something over a passed tile twice and that tile will become bouncy!
(Page 3!)
Here's the weird level:
- Attachments
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- KOOKYSPOOKY011.LV6
- If you are going to use these weird buttons in your levels, remember that they will not affect any gates, even if the gate is their color!
- (1.73 KiB) Downloaded 178 times
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm

I've been researching tile 3C 08, and I've been trying to recreate "WALKING ON WALLS". I just can't figure out how walking on walls was made. I made Stinky start on tile 3C 08, and then tried making all floor tiles 3C 08 (I noticed that it is possible to make more then one of these tiles in a level if you're cautious). I just can't get Stinky to walk on walls again, though.

- gameboy991
- Rainbow Master
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Waking up an old topic.
I was playing your 8th level, and I found a glitch with tile 00 07. If you keep going after you push the sticky cube onto tile 00 07, it will act as a temporary trampoline, and Stinky will fly into the invisible wall that tile 00 07 creates. The Sticky Cube will blow up, and the transporter will stop in its tracks. The picture shows Stinky in the air before it happens.
I was playing your 8th level, and I found a glitch with tile 00 07. If you keep going after you push the sticky cube onto tile 00 07, it will act as a temporary trampoline, and Stinky will fly into the invisible wall that tile 00 07 creates. The Sticky Cube will blow up, and the transporter will stop in its tracks. The picture shows Stinky in the air before it happens.
- Attachments
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- Again, very spooky....
- KookySpooky8.JPG (123.34 KiB) Viewed 3295 times
- MyNameIsKooky
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- gameboy991
- Rainbow Master
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- MyNameIsKooky
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- gameboy991
- Rainbow Master
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- MyNameIsKooky
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- gameboy991
- Rainbow Master
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- MyNameIsKooky
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- tyteen4a03
- Rainbow AllStar
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Actually I am not really hooked on hex-editing but it looks fun!
BTW The tile 3C 08 won't change to a white laser gate as you said
BTW The tile 3C 08 won't change to a white laser gate as you said

Last edited by tyteen4a03 on Thu Aug 27, 2009 4:57 pm, edited 1 time in total.
- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
Yeah. If you go into a different level before going into the one with tile 38 08/3C 08, you can actually play the level with it! (Tile 38 08 acts like an invisible box that sometimes uses another snap-on tile's graphics.)tyteen4a03 wrote:I found out that sometimes it won't crash.MyNameIsKooky wrote:I found a tile that is too weird not to post. It's the weirdest that I have found yet. It is tile 3C 08. Here is a description that I made:
3C 08: This tile makes up the animation parts of a white laser gate. It behaves weirdly if placed in-game by itself. This tile will make the level MAV unless you play another level before playing the level that it is in. When you enter the level, the tile has a few different graphics or behaviors, depending on the level you go into before the one that has this tile. It acts like a box, so you can push it. If it breaks, the game will sometimes MAV. The game will also MAV when you exit the level.
Here is the level or the picture if you want to try it out.
(The level is at the bottom of this post.)
Tile 3C 08 is the tile that is at the bottom.
EDIT: Tile 38 08 actually wasn't a Mutant Link Sphere. It was the same thing as tile 3C 08, so I deleted it from my list that I'm keeping with me right now. (The entire list so far is on a Notepad file.)