This is one of those kind of annoying teamwork levels.
If you choose to play this here's a few things to bear in mind,
-don't stay on the buttons any longer than you need to
-watch the gates at the end, they'll close for a milli-second if you time it wrong
Uses Liz's 'Japanblue' texture, thanks Lizzie!
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Send Stinky through the red tp then the yellow tp, follow with Loof, then the other two through the pink tp. At that point I send Peegue down to the white button to get the boomer out of harm's way while Qookie blows the prism and box sitting on the timer.
Oh so we're not supposed to destroy the boomers? I've been cheerfully getting rid of them all!
And I can't get that generator going, even though I cheated and looked in the Editor to see what it was, then destroyed all the requisite items, and it still won't start.
That's wierd, there's only 4 prisms that need to be destroyed and it should start, at least it does for me. I don't know what to tell you Liz, I didn't put anything on the left side border so there shouldn't be a glitch.
After the gang has gone through the yellow and pink tps, the idea is to step on the buttons and allow the boomers to walk into the areas away from cannon fire and shrapnel from the prisms. Once the prisms are blown and the boxes with them, step on the button again and allow the boomers out, but be careful, if they hit the timers and you're still on a button the gates won't work properly.
The first thing Stinky has to do is walk around to the red button and send that boomer to safety then come back and move the cannon. The cannons and boulders and boxes fill the waterholes so you can always go back and free a boomer for a timer if you've forgotten to do so.
I was closer than I thought Bob, I get real confused with multiple players and always forget where I'm at but finally got it done with your help, thanks! I think!
You have a intricate mind.
A gazillion tries later ... I made it! Whoopeeeeeee!
Phew! What a workout indeed! So many things to remember. I was really scared with all those trampolines that there'd be a mega leap to the exit, but it was OK, apart from Loof getting gated once