New Level (Expert) - Thrick or Threat!

Post, download, and discuss custom levels for Return To Wonderland.
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LEMARQUIS
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New Level (Expert) - Thrick or Threat!

Post by LEMARQUIS » Sat Oct 31, 2009 11:09 am

Hi Everyone,

Muzozavr and I spent the last month constructing this special haunted level for Halloween...

We'd like to give many thanks to Popo for her help with the haunted castle model... Popo you're the best! :)

Please note that this level is very feasible once you know how to solve it! There's is a way to solve it every single time without any luck. Break it down section by section until you complete the game, that's the way to do it :)

On a personal note, I would like to thank Muzozavr for his hard work and amazing creativity on the puzzles... Very nice working with you!!!
Thanks & great team work!

Good luck to all & Happy Halloween!

Note: The models are very big but look amazing! Please make sure you download everything (The next 4 posts) or you'll miss the magical feeling of Halloween!!!

LeMarquis
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Last edited by LEMARQUIS on Fri Nov 06, 2009 9:16 pm, edited 10 times in total.
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LEMARQUIS
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Post by LEMARQUIS » Sat Oct 31, 2009 11:10 am

Models Part1
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LEMARQUIS
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Models Part2

Post by LEMARQUIS » Sat Oct 31, 2009 11:11 am

Models Part2
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LEMARQUIS
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Post by LEMARQUIS » Sat Oct 31, 2009 11:12 am

Models Part3
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LEMARQUIS
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Post by LEMARQUIS » Sat Oct 31, 2009 11:13 am

Models Part4
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Joy
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Post by Joy » Sat Oct 31, 2009 11:44 am

Is This YEEEEEEEEEEERRRRY Hard? :wink: :shock:
I didn't live ANYWHERE in the world!
~Anonymous.

Wait, It isn't possible!
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tyteen4a03
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Post by tyteen4a03 » Sat Oct 31, 2009 11:49 am

Actually you can use WonderStorage to upload big models.

Sounds fun! Gotta play this now.
and the duck went moo

Beep bloop
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Post by Muzozavr » Sat Oct 31, 2009 12:49 pm

Halloween is coming... And they're going to get you...

First of all, I want to say this: I'm honestly amazed by the models and texture that LeMarquis came up with. They're unbelievable.

Second, there're A LOT of different "thricks" :lol: in this level, some of them by me, some of them by LeMarquis.

One puzzle in particular is an attempt to reintroduce a certain concept of mine that I've never been able to get right the first time -- thanks to the sharp mind of LeMarquis the mistakes have been (hopefully) ironed out and you WILL need to figure it out "properly". :twisted: :lol: :twisted:

I also love the little "retouches" LeMarquis added to some of my puzzles -- I only wish I was able to do that with the puzzles of LeMarquis. Either I lack the talent of "refining" or his puzzles are so good they don't need any! :shock:

Halloween is coming... And they're going to get you...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Liz Mayhew
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Post by Liz Mayhew » Sat Oct 31, 2009 1:11 pm

I've downloaded this without any hope of being able to solve it. :roll:

But I just had to see the models and texture. What a visual treat! You have to press Alt x and 9 to zoom out and see the whole thing. That haunted mansion and car are amazing. 8) :D 8)

Thanks for all your hard work on this. I will try to work it out, but with you two fiends collaborating there isn't much chance! :lol: :lol:
Lizzie

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To arr is pirate!
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Post by Muzozavr » Sat Oct 31, 2009 1:46 pm

Liz Mayhew wrote:I will try to work it out, but with you two fiends collaborating there isn't much chance! :lol: :lol:
True that. :lol: :twisted:

There's actually one section that LeMarquis had to show me the solution to it (so that I'd be able to build the next puzzle without fear of messing up the level) and one which I still don't know the solution to because I knew how to build my puzzle without messing up his work. LeMarquis is a real expert when it comes to fiendishly difficult puzzles, no doubt about it.

On the other hand, I had to send him the solution to a few of my puzzles as well. :twisted: :lol:

EDIT:
Liz Mayhew wrote:You have to press Alt x and 9 to zoom out and see the whole thing.
Oh wait... WHOA THAT WAS FREAKING COOL. LeMarquis, popo... you rock.[/quote]
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Liz Mayhew
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Post by Liz Mayhew » Sat Oct 31, 2009 3:46 pm

I've got through the first bit and down to the pink TPs so far ...

No idea how to do the red button at the top which you're probably supposed to do before the pink TP bit.

Get back to you later ... probably next year :wink:
Lizzie

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To arr is pirate!
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gameboy991
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Post by gameboy991 » Sat Oct 31, 2009 4:54 pm

Okay, I was able to download the texture successfully, but the models won't show up in the level.

Does the level use any of the models? If so, I don't know what is wrong with my player...

Let alone these problems, I can't even complete the level. :oops: :lol:
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bob roest
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Post by bob roest » Sat Oct 31, 2009 5:28 pm

I've made it to the blue sphere but hit the wall, I can't see a way to make it work for me.

The models do look great but that many slow my computer down to a crawl so I had to go into the editor and remove them. :(
bob
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LEMARQUIS
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Post by LEMARQUIS » Sat Oct 31, 2009 5:45 pm

I just pmed Popo.. Hopefully she can shrink the models a bit more to make them work better for everybody... we pushed the software to its limits, it's possible some users have few issues... Will keep you posted.
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Post by Amnon » Sat Oct 31, 2009 10:54 pm

The way is still very long, but I got what you meant by "There's is a way to solve it every single time without any luck"
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Midnight Synergy
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Post by Midnight Synergy » Sun Nov 01, 2009 4:10 am

This is a wonderful looking level - congrats to everone involved! I can't say I got very far (you guys are way better at this game than me :))... but I love the atmosphere.

If the levelmakers agree, I'd like to showcase it in a future Midnight Post?
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Sammy_Bro
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Post by Sammy_Bro » Sun Nov 01, 2009 4:11 am

I agree!! :)
:D
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Post by Muzozavr » Sun Nov 01, 2009 6:15 am

Wow, being featured in a Midnight Post? If LeMarquis agrees, I certainly do.

Sammy_Bro, you weren't in the team, so just saying "I agree" in this one case can sound a bit weird. :lol:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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LEMARQUIS
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Post by LEMARQUIS » Sun Nov 01, 2009 7:39 am

Absolutly! It would be an honour to be featured in the Midnight Post. :)
Last edited by LEMARQUIS on Sun Nov 01, 2009 5:58 pm, edited 2 times in total.
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kiki
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Post by kiki » Sun Nov 01, 2009 12:03 pm

It definitely deserves to be showcased, Beautiful work gents,
and of course Popo for her continued brilliance in model making. :)
Last edited by kiki on Mon Nov 02, 2009 2:42 am, edited 2 times in total.
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bob roest
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Post by bob roest » Sun Nov 01, 2009 2:23 pm

What goes on the red button? Send me a pm if you like.

Thanks,
bob
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Liz Mayhew
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Post by Liz Mayhew » Sun Nov 01, 2009 2:37 pm

I second that Bob - what does go on the red button?

:shock: :roll: :shock:
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Post by annedanner » Sun Nov 01, 2009 3:23 pm

I agree. This is a beautiful work of art - in the models, texture and puzzles alike. Of course, I haven't gotten past the upper left yet, but I will (I think).

I, also, would like to know what goes on the red button.
Anne
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LEMARQUIS
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Post by LEMARQUIS » Sun Nov 01, 2009 6:16 pm

Hi everyone,

Since Midnight Synergy seems interested in showcasing this level, please let Muzozavr or myself know if you manage to solve the entire level...

We might be able to release the names (or maybe the first 5 names?) of the ones who made it!

Obviously, no promises... it's really up to Midnight synergy but just in case... :)

Thank you & Good luck
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Post by Muzozavr » Sun Nov 01, 2009 6:54 pm

(or maybe the first 5 names?)
You, me, popo, who else?! :shock:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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LEMARQUIS
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Post by LEMARQUIS » Sun Nov 01, 2009 7:15 pm

:roll: excluding us :wink: lol
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Post by Amnon » Sun Nov 01, 2009 7:26 pm

Not there yet, but I really liked the bottom-puzzles: the cannon and left-bottom blue-TP and ghost.

In the cannon section, I found that one of the reflectors was not needed, nor those 2 break-tiles with coins on them.

The part that I am still struggling with is how to free Qookie. I suspect that it is based on some glitch, because just once, my shadow kicked the blue sphere into sheer-space. However, so far I could not repeat that.
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LEMARQUIS
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Post by LEMARQUIS » Sun Nov 01, 2009 7:36 pm

Quite impressive Amnon!

You're making headways!
There's is no glitch needed to free Qookie... :shock:
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Post by Muzozavr » Sun Nov 01, 2009 9:40 pm

In the cannon section, I found that one of the reflectors was not needed, nor those 2 break-tiles with coins on them.
OK, LeMarquis told me there should be no updates/revised versions, but seriously... how? How?
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Amnon » Mon Nov 02, 2009 1:45 am

but seriously... how? How?
Get rid of one reflector to begin with (put it in the water or whatever): it's not necessary, but it makes more space, so it's easier. Then place one prism 3 places below the cannon, one prism to its left, a reflector to its right (2 or 3 places, both possible) and the backslash reflector above it in back row. Stand on the break-tile, and the moment the cannon shoots, push it right, then push the prism up and go down to avoid the second fire-ball.
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