Hardest Level Ideas

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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ben-09
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Post by ben-09 » Tue Dec 22, 2009 3:45 am

MyNameIsKooky wrote:A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background. You have five seconds to finish the entire level because a ton of Motherships will be rising up. When they release the UFOs there will be so many UFOs that the level will MAV.
Zombie chomper dodging is not serious and it was written before your post.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Dec 22, 2009 8:57 pm

Then he didn't see the word 'zombie'.
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dlcs18
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Post by dlcs18 » Tue Dec 22, 2009 9:33 pm

Either way, this topic is more of a forum game because people are not actually adding real, possible concepts to the idea and are instead posting unrealistic concepts like ones with objects that don't exist in the game and things that cause MAVs...

If this topic is taken seriously then you could actually make levels that have the concepts that people post. :P
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Post by Emerald141 » Tue Dec 22, 2009 10:08 pm

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Nobody
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Post by Nobody » Tue Dec 22, 2009 10:11 pm

IF NOT MY PROJECT EMERALD'S MUST LIVE.

A scritter next to a button you need to unlock a gate.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Dec 22, 2009 10:50 pm

dlcs18 wrote:If this topic is taken seriously then you could actually make levels that have the concepts that people post. :P
Yeah, I was planning on making the closest replicas of them as I can. :P
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LittleZbot
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Post by LittleZbot » Wed Dec 30, 2009 4:09 am

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two chompers.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Dec 30, 2009 4:13 am

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers.
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Nobody
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Post by Nobody » Wed Dec 30, 2009 4:44 am

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Dec 30, 2009 4:56 am

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag.
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tyteen4a03
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Post by tyteen4a03 » Wed Dec 30, 2009 6:08 am

MyNameIsKooky wrote:A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag.
..which creates a fake MAV and you have to do the up up down down left left right right AB enter thing to get pass it.
and the duck went moo

Beep bloop
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MyNameIsKooky
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Post by MyNameIsKooky » Wed Dec 30, 2009 7:00 pm

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag which creates a fake MAV and you have to do the up up down down left left right right AB enter thing to get past it. To defeat all the ghost Chompers you must use POW magic. After two hours of Chomper fighting the path where all the Chompers came from will be open. You must walk ALL the way down the path which will take another two hours.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Feb 04, 2010 9:26 pm

DP because.

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag which creates a fake MAV and you have to do the up up down down left left right right AB enter thing to get past it. To defeat all the ghost Chompers you must use POW magic. After two hours of Chomper fighting the path where all the Chompers came from will be open. You must walk ALL the way down the path which will take another two hours. Once you reach the end of the path you will see 100 coins. Collect them all to open a toll gate.
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Blink
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Post by Blink » Sat Mar 13, 2010 1:51 am

I was expecting a lot of people collaborating together to make the hardest level in Wonderland, but this is interesting.

A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag which creates a fake MAV and you have to do the up up down down left left right right AB enter thing to get past it. To defeat all the ghost Chompers you must use POW magic. After two hours of Chomper fighting the path where all the Chompers came from will be open. You must walk ALL the way down the path which will take another two hours. Once you reach the end of the path you will see 100 coins. Collect them all to open a toll gate, but-- a UFO mothership underground suddenly summons four UFOs shooting at you.
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LittleZbot
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Post by LittleZbot » Tue Mar 16, 2010 3:01 am

HEY! HEY! WAIT A SEC! We want to do real, possible things here. Not Things like "open a gate releasing two million ghost chompers!"
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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Blink
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Post by Blink » Tue Mar 16, 2010 3:26 am

I know, but 'hardest' has no limits. :)
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ben-09
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Post by ben-09 » Tue Mar 16, 2010 3:27 am

LittleZbot wrote:HEY! HEY! WAIT A SEC! We want to do real, possible things here. Not Things like "open a gate releasing two million ghost chompers!"
this.

I highly doubt you would be able to place 2 million of any object into the WA or RTW editor. Sorry if I'm sounding 'overly serious' as Nobody seems to think I am. It's just that this is supposed to be a SERIOUS topic about ideas for the hardest level in wonderland, not some wefight-esqe randomness.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Mar 16, 2010 7:00 pm

ben-09 wrote:It's just that this is supposed to be a SERIOUS topic about ideas for the hardest level in wonderland,
This is actually a joke topic, but I will actually try to create some of these levels later (with some of the exaggerations removed).
ben-09 wrote:not some wefight-esqe randomness.
Wow. Just wow. You REALLY hate Wefight, don't you? You're in favor of it being deleted and you're referring to it when mentioning "bad" things.
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Post by Emerald141 » Tue Mar 16, 2010 9:44 pm

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Blink
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Post by Blink » Tue Mar 16, 2010 10:13 pm

Games are not considered serious, except when it is your business expertise.
And you can overlap on monsters. Look at the custom level: UFO killer.
Last edited by Blink on Wed Mar 17, 2010 4:01 am, edited 1 time in total.
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ben-09
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Post by ben-09 » Wed Mar 17, 2010 3:29 am

Emerald141 wrote:Ben, before you develop any outlandish and hugely wrong opinions about Wefight, why don't you actually take a look at it? I think you'll find it's quite funny.
Actually, I did read the first 5 pages today, and I found it totally random, and not funny all. I don't find oddly named monsters being attacked with oddly named weapons particually funny, unlike you. You also claim it has a great plot, but I found no indication of any plot at all, let alone a great one.
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Nobody
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Post by Nobody » Wed Mar 17, 2010 3:44 am

Yes, well, the plot gets better after that part (although Qloof seems to think that that part was the best). But then, if you didn't like Page 5 where the interesting stuff starts to happen such as the magic doorknob hunt and the huge fight against all the ducks, and I believe the giant robot was on that page too, maybe you are just determined to dislike wefight.
i should change my signature to be rude to people who hate pictures of valves
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ben-09
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Post by ben-09 » Wed Mar 17, 2010 4:04 am

actually, I had only read pages 1,2 and 3. I just read page 5 and I admit its slightly more interesting, but still boring. And not funny in the slightest.
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Post by Emerald141 » Wed Mar 17, 2010 8:01 pm

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Post by Nobody » Wed Mar 17, 2010 10:15 pm

Well, the sense of humor in wefight isn't for everyone. I personally like the puns and every-dayness of it. Also the other stuff I can't describe, which is simply HUMOROUS.
i should change my signature to be rude to people who hate pictures of valves
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Blink
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Post by Blink » Wed Mar 17, 2010 10:22 pm

I do not fit in wefight. -_-

Every time when I pop in wefight to add to the plot, all it get is this: "YOU'RE MESSING UP THE PLOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

It is annoying how other people get to join in wefight, but I can't.
Perhaps I am adding to the plot wrong, or certain "fights" are between certain people...

And what does wefight have to do with this thread again?

:?

Plus, I will edit my post to make it more realistic. -_-

Here it goes: A scritter next to a button you need to unlock a gate and once inside another gate will open and release two million ghost chompers creating lag even if you avoid the golden coin that acts like a FireFlower that shoots ten fireballs a second which creates even more lag which creates a fake MAV and you have to do the up up down down left left right right AB enter thing to get past it. To defeat all the ghost Chompers you must use POW magic. After two hours of Chomper fighting the path where all the Chompers came from will be open. You must walk ALL the way down the path which will take another two hours. Once you reach the end of the path you will see 100 coins. Collect them all to open a toll gate, but-- some occurred to you that your forgot to study for your History final, and you're panicking.

That did not pertain to Wonderland itself, but that element does make this level even more intense and hard to do.
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Nobody
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Post by Nobody » Wed Mar 17, 2010 10:42 pm

I'm just afraid that your change were a bit drastic, like 'everyone gets teleported into an apocalypse!'.
i should change my signature to be rude to people who hate pictures of valves
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Blink
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Post by Blink » Wed Mar 17, 2010 11:47 pm

Yeah, but as I was saying, 'hardest' has no limits.

Even some people have to deal with drastic things, no matter how hard it is. it is life.
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Nobody
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Post by Nobody » Wed Mar 17, 2010 11:48 pm

I meant about wefight. :P
i should change my signature to be rude to people who hate pictures of valves
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Blink
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Post by Blink » Wed Mar 17, 2010 11:51 pm

Wow. After studying a few pages of wefight, randomness has contorted to boring RPG elements (which I hate).

Anyone agree?
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