New Level (Adv) Prankenstein

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level (Adv) Prankenstein

Post by Mark » Mon Feb 08, 2010 3:39 am

This monster was created with Liz Mayhew's BattyCastle.
Bwahaha! :twisted:MARK233
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Last edited by Mark on Mon Feb 08, 2010 1:59 pm, edited 1 time in total.
Amnon
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Post by Amnon » Mon Feb 08, 2010 1:36 pm

Cool, not a monster. Thanks!
annedanner
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Post by annedanner » Mon Feb 08, 2010 4:21 pm

Boy, amnon, I'm not sure how you figure these puzzles out so fast. :shock: :shock:

Mark, may I have the steps for the cannon, reflector and conveyor puzzle?

It's nice to see you back again. Are you feeling better?
Anne
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Mark
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Post by Mark » Mon Feb 08, 2010 4:36 pm

Hi Anne, just sent a private message for the first part.
Here's a small hint for everyone:

The generator doesn't manufacture explosives.
annedanner
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Post by annedanner » Mon Feb 08, 2010 5:22 pm

Really fun level to work out, Mark. Thanks for the hint for the beginning. I really enjoyed solving the top part. More?
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Marinus
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Post by Marinus » Mon Feb 08, 2010 5:39 pm

Great level. Thanks! :)
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kiki
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Post by kiki » Tue Feb 09, 2010 3:34 pm

Loved the starting conundrum, loved the gen puzzle and the top was an absolutely fabulous hair raising tramp.
Its always good to see a level from you Mark, thanks! :)
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Liz Mayhew
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Post by Liz Mayhew » Tue Feb 09, 2010 4:46 pm

Hi Mark - I've been struggling with the beginning for quite a while and I can't get it at all! I'd appreciate a hint too please! 8)
Lizzie

To err is human,
To arr is pirate!
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bob roest
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Post by bob roest » Wed Feb 10, 2010 5:14 am

There will soon come a time when I simply can't move the characters around the board as fast as required in order to complete levels like this.

This one took me a hell of a lot of restarts, jumping on and off the conveyors at the right time, dancing with the chomp, dodging boxes, etc.

It is of course very clever, but I expected nothing less. :D

Thanks for the challenge,
bob
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Mark
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Walk-Through

Post by Mark » Fri Feb 12, 2010 1:39 am

Here's the walk-through for the first part courtesy of Marinus:
1. Push cannon left to shoot box, and when conveyor is still, quickly push it 2 left and step back.

2. Get clock and stand 2 tiles left of green button. Quickly step D,U and push woodbox left. Get coin on red button and quickly step back. (chomper activates red button)

3. When box is on upper conveyor, get coin on breaktile, and go back left next time. Push box in water where breaktile was. When cannon is still on top-right conveyor, push it 2 right.

4. Push reflector right on conveyor. When it's still on upper conveyor, stand on box.

5. Push reflector 2 tiles left of green button, and push cannon 1 left to shoot the box. Push cannon 1 right, push reflector left in water, and cannon also in water above the red button.
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Liz Mayhew
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Post by Liz Mayhew » Fri Feb 12, 2010 9:31 am

I got all that bit worked out OK once I got help with the beginning from you Mark, and Bob. Thanks!

But now I'm stuck with the generator. I can get the water filled to the raft, but I can't cover the white button. This can't be a speed thing, 'cos I've tried over and over to get fast enough to remove 3 coins and end up in the bottom right corner, but I can never do it.
Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Fri Feb 12, 2010 10:16 am

Liz Mayhew wrote:I'm stuck with the generator. I can get the water filled to the raft, but I can't cover the white button.
Hi Liz,
Here's the secret to the generator puzzle:
When the generator goes down, quickly get coin on the left side then step down. Push the left box two steps up and get coin above generator. Push box up in water and left box up in water. The top box goes right and up on the white button.
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Liz Mayhew
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Post by Liz Mayhew » Sat Feb 13, 2010 8:28 am

Thanks Mark and Marinus. I'm at the top now and have made a separate level just to start up there and try that bit without having to do the rest over and over! :lol: :lol:
Lizzie

To err is human,
To arr is pirate!
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Mark
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Post by Mark » Sat Feb 13, 2010 12:52 pm

Liz Mayhew wrote:I'm at the top now and have made a separate level just to start up there
I was hoping you did that. It's on levels like these that a save feature would come in handy.
Thank you for the BattyCastle texture. BTW, there's one more quick move at the top.
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Liz Mayhew
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Post by Liz Mayhew » Sun Feb 14, 2010 4:17 pm

At last I did it! Phew!!!! :D :D

A wonderful level from start to finish thanks Mark.
Quick moves needed throughout, but I finally got fast enough :stinkyhappy:
Lizzie

To err is human,
To arr is pirate!
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