first server area in WA.

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^_^
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first server area in WA.

Post by ^_^ »

i need to ask a question.
what's lvl number of the first server area?
i want to edit that place a little.
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Emerald141
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Post by Emerald141 »

Last edited by Emerald141 on Thu Sep 01, 2022 11:44 pm, edited 2 times in total.
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^_^
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Post by ^_^ »

no, in wondertown "servers"
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tyteen4a03
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Post by tyteen4a03 »

^_^ wrote:no, in wondertown "servers"
Do you mean "Sewers"?
and the duck went moo

Beep bloop
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^_^
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Post by ^_^ »

yes :lol:
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Post by ^_^ »

give it.
(i purchased the game already)
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Blink
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Post by Blink »

The demo version doesn't even have the sewers in in, so that pretty much verifies you have the full version?
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Emerald141
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Post by Emerald141 »

Last edited by Emerald141 on Thu Sep 01, 2022 11:43 pm, edited 2 times in total.
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Post by ^_^ »

ok, but how to open it in the editor?
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mqdar
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Post by mqdar »

^_^ wrote:ok, but how to open it in the editor?
You can't. You need to convert the wlv file so that the editor can read it. Cbloopy made a program that does this... I forget what it's called.

BTW, just so you know, the master.dat files in the Adventure# folders tell you which adventure is which (you can open it in Notepad). :wink:
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MyNameIsKooky
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Post by MyNameIsKooky »

Yeah, that reminds me, I would open up dialog files and edit them by hand via Hex Editor so they would say ridiculous things. :P
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^_^
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Post by ^_^ »

dialogs?????????????? there are 0 stinkers or thwarts or wysps in that lvl. file
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mqdar
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Post by mqdar »

MyNameIsKooky wrote:Yeah, that reminds me, I would open up dialog files and edit them by hand via Hex Editor so they would say ridiculous things. :P
You've done that?
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MyNameIsKooky
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Post by MyNameIsKooky »

Yeah. I've done it on the original WA. I was too lazy to thread it through the converter and edit over 100 dialog files, so I just opened my Hex Editor and edited it raw. :P

Although sometimes I would edit it wrong and the Hub wouldn't load.
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mqdar
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Post by mqdar »

MyNameIsKooky wrote:Yeah. I've done it on the original WA. I was too lazy to thread it through the converter and edit over 100 dialog files, so I just opened my Hex Editor and edited it raw. :P

Although sometimes I would edit it wrong and the Hub wouldn't load.
I've always been able to open up the original WA's dialogs with the WA Editor. :o That's how I discovered that the NPC Move CMD# is 61.
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Blink
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Post by Blink »

How do you install custom adventures? There seems to be no function in WA: MOFI for custom adventures...

Maybe it is for the original WA?
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