Discuss the games (no level solutions or off-topic, please).
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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Technos72
- Rainbow MegaStar
- Posts: 3227
- Joined: Thu Nov 26, 2009 12:20 am
- Location: Usa
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Contact:
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by Technos72 » Sun May 16, 2010 2:22 pm
I have some answers of making great levels like how Keeks and Lizzie do.
Use bugs - like, stinker in a box or sphere. It can be used for another element.
"fun-test" the level - When making a level and testing it, make sure it's fun by making movable things, etc. This is useful for kids levels.
Try to cram stuff in for small ones - like make a level that takes long and is small. It can make it interesting
You guys can add to this
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MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
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by MyNameIsKooky » Sun May 16, 2010 4:09 pm
Don't have too much useless space - try to stuff in as many puzzles as you can.
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billy bob
- Rainbow SuperStar
- Posts: 2895
- Joined: Wed Nov 07, 2007 4:37 pm
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by billy bob » Sun May 16, 2010 6:41 pm
Don't make it so to win the level you have to do tricky timing.
If it is a kids level don't make it really hard.
Don't make it so you have to walk through long paths without puzzle.
The above is what not to do.
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Nobody
- Rainbow Spirit Chaser
- Posts: 5545
- Joined: Thu Aug 21, 2008 5:52 pm
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by Nobody » Sun May 16, 2010 7:09 pm
Wait, so make kids levels too hard?
i should change my signature to be rude to people who hate pictures of valves
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dlcs18
- Rainbow MegaStar
- Posts: 3282
- Joined: Sun Jul 09, 2006 9:44 pm
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by dlcs18 » Sun May 16, 2010 7:44 pm
billy bob wrote:Don't make it so to win the level you have to do tricky timing.
If it is a kids level don't make it really hard.
Don't make it so you have to walk through long paths without puzzle.
The above is what not to do.
Double negative!
billy bob wrote:Don't make it so to win the level you have to do tricky timing.
Why not? Tricky timing adds a challenge to the level.
dlcs18
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billy bob
- Rainbow SuperStar
- Posts: 2895
- Joined: Wed Nov 07, 2007 4:37 pm
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by billy bob » Sun May 16, 2010 10:47 pm
dlcs18 wrote:Why not? Tricky timing adds a challenge to the level.
When I used tricky timing no one liked it.
dlcs18 wrote:billy bob wrote:The above is what not to do.
Double negative!
Oops...
