1. Push blue sphere R, and reflector U and 5R. Travel R. Step R on other trav, travel anticlockwise, push reflector 2D over tramp, travel U to get coin right of woodbox, and travel clockwise to bottom-right corner.
2. Push prism L (on sign) and (plasma) cube 3U and 2L (on travelator to bottom-left corner). Prism R and U. Travel L (next to cube). Jump D, push reflector L on lightblue button, and step on/off breaktile. Reflector L through TP, and step L on TP.
3. Push blue sphere U and R. Travel anticlockwise and push cube 4D on left blue TP. With lower trav, travel R. Push prism U and L on trav, to bottom-left corner. With other travelator push prism L and D.
4. With both travs, travel R, have one trav on the second water from the right and with the other one travel to left corner. Push prism 4R (one left of the vertical line where tramp is).
5. Travel R (to straight above tramp), step and travel R on other trav, and push sphere L. Then push it U and jump L on upper blue TP. At the moment the sphere comes back and jumps on the right TP, step D (inside the sphere).
6. Step R (pushing sphere L on button) and push reflector D in water. Push cube U and sphere L through TP. Cube U, 2D on TP and using breaktile, R on button. Jump D (pushing prism 2R out of the way) and push sphere D in water.
7. Push green sphere R and step D. Middle goob (pink sticky cube) L (above goob with barrel). Go L and D over breaktiles, and when ghost is bottom-left, push cube D on pink button, step RL (breaktile) and 2U on breaktile 3 above pink button.
8. Wait for ghost going to that breaktile, wait a split second, step U, wait another split second, step U again and quickly walk all the way right. (leaving the ghost where the top-left-corner breaktile was, 2 right of woodbox) Push barrel 2D and L in water.
9. When bottom-left ghost goes L, get coin, and go back on black TP. Again, when ghost goes L, push cube L where coin was, wait a split second, and just before ghost hits you, step U on black TP, and wait until ghost goes through steelbox, exploding barrel in goob-wall.
10. Go back, push remaining goob L in water on green sphere, push cube L through blue TP, and exit blue TP area. Go through lightblue TP and get coin below generator.
11. Prism 6L (left-below bottom-left water), and goob 2U, L and U in water (second from the right). With both travs, travel L, and travel anticlockwise until one trav is below coin on left icecurve, and other one below right curve.
12. Get coin, travel around, get coin 2 above middle icetile, and travel around until both travs are above each other at the left side.
13. Push prism R and 2U, follow, keep pressing the up-arrow-key, and release the arrow-key where is a waterway L. travel L and U, getting coin, Push woodbox R in flame, and travel R. Go through fakewalls to square-lightblue-button and back. Get coin on top and back D.
14. Go through lightblue TP to get coin in gate. Go to lower-left area, push box R in water and step away (ghost explodes left barrel). Get last 2 coins, push cube 2D, and go via the right side back to the main area (without touching the cube next to blue TP).
15. Go through exit gate and pink TP. Go over the second conveyor from the right and jump DLRU DDUL RD