The Ultimate WA Editor Hex-Editing Topic! Take A Look!

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MyNameIsKooky
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Post by MyNameIsKooky » Sun Nov 21, 2010 8:01 pm

My point is that would have been hilarious with certain uses.
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Post by ^_^ » Sun Nov 21, 2010 8:06 pm

MyNameIsKooky wrote:My point is that would have been hilarious with certain uses.
I was talking to SS.
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Nov 23, 2010 8:54 pm

I've been poking around in the MOFI files for stuff. 9.wlv and 10.wlv have the nametag of "Cutscene1b". Perhaps by editing 9.wlv and 10.wlv and triggering the cutscene via command could be a first step to making custom cutscenes???
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StinkerSquad01
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Post by StinkerSquad01 » Wed Nov 24, 2010 4:24 am

Those are probably the levels used for making the cutscenes.Offtopic: How do you hex something to add ScaleAdjust to it?
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Post by MyNameIsKooky » Wed Nov 24, 2010 4:31 am

StinkerSquad01 wrote:Those are probably the levels used for making the cutscenes.
Isn't that what I just said? :?
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Post by StinkerSquad01 » Wed Nov 24, 2010 4:38 am

>.< I need to tone up my reading skills today. :roll:
This is good though. If we could find a way to edit the text...
:|
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Post by MyNameIsKooky » Wed Nov 24, 2010 4:42 am

StinkerSquad01 wrote:This is good though. If we could find a way to edit the text...
:|
Editing the cutscene text would be blatantly easy to do. You just have to search through wg.exe with a Hex Editor.
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Post by StinkerSquad01 » Wed Nov 24, 2010 4:43 am

Sorry I'm rather new to Hex editing. :?
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Post by StinkerSquad01 » Sat Nov 27, 2010 4:56 pm

Can some one tell me how to hex edit things to get to colors you normally cant get to?
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Post by Guppy Star » Sun Nov 28, 2010 5:43 am

Is there any wop file which will just be a tile? eg: making portraits on the wall
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Post by ^_^ » Sun Nov 28, 2010 8:52 am

Generic tile...
Search it.
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Post by Guppy Star » Sun Nov 28, 2010 12:41 pm

but I must say black is transparent for generic squares
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Post by Guppy Star » Sun Nov 28, 2010 12:42 pm

DP

But I must say if I set the colour to 1,1 Black, it will not be transparent. I discovered in paint that the normal black colour is 0,0. so I changed it to 1,1 and when I worked in WA MOFI, it was not transparent
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Post by ^_^ » Sun Nov 28, 2010 12:54 pm

You can't see it in editor.
Only ingame.
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Post by Guppy Star » Sun Nov 28, 2010 1:02 pm

That's what I'm talking about. Did you read it carefully?
I always think before i do something...
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Post by horseman » Thu Dec 02, 2010 8:02 pm

[deleted]
Last edited by horseman on Tue Dec 28, 2010 4:02 am, edited 1 time in total.
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Post by jdl » Thu Dec 02, 2010 8:18 pm

Horseman please don't spam.
ImageImage
TheCracksOverhead#9565 | Oops, uh oh.
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Post by Guppy Star » Mon Dec 06, 2010 11:04 am

Can anyone get a X, Y, Z adjust on

1. Teleporter
2. Transporter
3. Gate
4. Button
5. Items

It will be useful for multiheight adventures.

Ex. If you start on floor1 and see a transporter on top, go to levelexit t 2nd floor (new room) and use the transporter in that room. When you come back to the first room without using transporter back, it will not be where you started.

Such wops can be useful for making a powerplant, Robot tower
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Post by StinkerSquad01 » Mon Dec 06, 2010 2:23 pm

Keys have a ZAdjust already I believe, not sure about the others.
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Post by ^_^ » Mon Dec 06, 2010 2:53 pm

original gates have that, if not, there still was a glitch i was doing to z up the gates.
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Post by Guppy Star » Wed Dec 08, 2010 12:57 pm

Anyone knows how to make the arcade machine like the one in MOFI retroworld, white jagged machine?
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Post by StinkerSquad01 » Sat Dec 11, 2010 4:14 pm

Thats just a jagged wall with a part of the leveltex on it. Nothing special
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Post by DEEMAN223344 » Sat Dec 11, 2010 4:17 pm

Yes, but I assume that the orbs are normal objects, nothing more.
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Post by Emerald141 » Mon Dec 13, 2010 10:49 pm

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Post by MyNameIsKooky » Mon Dec 13, 2010 10:55 pm

cbloopy never mentioned such a number, so there probably isn't one.
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Post by Guppy Star » Wed Dec 15, 2010 2:56 pm

Any command which can make objects other than monsters behave like other objects like command51?
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Post by DEEMAN223344 » Wed Dec 15, 2010 10:04 pm

cbloopy wrote:
jdl wrote:There are new CMDs!!! :o Can you at least post a description of what one does?
Um, kind of jumping the gun, but I guess I could.

Although a lot of them you already know, and the few that are "new" are either not that groundbreaking, or require a bit of information (hence the guide I'm writing) to make use.

Here we go (stuff in brackets [] indicate CMDs you likely already know about, from previous posts):

4: Sets object modifier #Data2 to value Data3 for Objects with ID matching Data1
7: [warp to level (x,y)]
8: [start adventure]
28: Activates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
29: DeActivates all AskAbouts with AskAboutActive value = Data1 across all Dialogs
30: Toggles all AskAbouts with AskAboutActive value = Data1 across all Dialogs
51: Set MovementType to value Data4 for Objects with ID matching Data1
52: Set MovementType to value Data2 and MovementTypeData to value Data3, for Objects with ID matching Data1
61: [CMD version of NPC Move button]
62: [CMD version of NPC Change button]
63: [CMD version of NPC Change button]
64: CMD version of NPC Exclamation button (Data1 = NPC ID, Data2 = Particle ID, Data3 = How Many)
102: [run cutscene #1--not available in WA Editor]
103: [run cutscene #2--not available in WA Editor]
104: [run cutscene #3--not available in WA Editor]
114: [activates shards teleportation]
115: [open Floing menu--not available in WA Editor]
116: [change player's hat--MOFI only]
117: [change player's accessory--MOFI only]

For better or worse, I can confirm that the list of CMDs above, plus the ones already listed in Midnight Synergy's reference page, they are ALL the CMDs there are in the game's programming (I've checked wg.exe in WA1, WA Editor and MOFI).
See for yourself.
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Post by StinkerSquad01 » Wed Dec 15, 2010 10:05 pm

I wonder if MS will make some new commands for POTZ. :?
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Post by DEEMAN223344 » Wed Dec 15, 2010 10:12 pm

He obviously will, he did for MOFI.
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Post by Guppy Star » Mon Dec 20, 2010 10:34 am

StinkerSquad01 wrote:I wonder if MS will make some new commands for POTZ. :?
Or a whole new system of files different from MOFI
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