Custom Models/Houses

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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Lillian
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Custom Models/Houses

Post by Lillian » Tue Mar 29, 2005 1:39 pm

Hello all model makers. I am practising using models in my levels today. I was just wondering if it is OK to go ahead and download the models and use them in a level without getting the makers persission?

Many thanks :lol: :lol: :lol:
Lillie
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popo
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Post by popo » Tue Mar 29, 2005 1:51 pm

It certainly is for anything I've made, and anything which is solely in the custom content forum is for anyone to use. Some of the models have readme files in them to tell you where to place the icon.

Let me know if you need any help. :D
Pauline
Lillian
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Post by Lillian » Tue Mar 29, 2005 1:56 pm

Thanks Popo - I am having a real stinker with it all :( :( :(

I have made one - but it is rubbish! I keep getting the metal column thing instead of the model in a lot of cases :lol:

I will persevere with it for a bit, then come knocking on your pm door if I just can't do it.

Many thanks xxx
Lillie
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popo
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Post by popo » Tue Mar 29, 2005 3:06 pm

You are remembering to put the model folder name in the editor with 'Shift/M' aren't you? Or 'Shift/H' for houses.

I have forgotten to do that on occasions and end up with the column instead. :roll: :lol: :lol:
Pauline
Lillian
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Post by Lillian » Tue Mar 29, 2005 3:10 pm

I only knew about Shift-M and not Shift-H. No wonder your barn wouldn't show-up!!!!!

Thanks Poop - You are a starImage
Lillie
sfseaman
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Post by sfseaman » Tue Mar 29, 2005 8:21 pm

Hang in there Lillie --

You are getting help from one of the "pros." We all suffered through it in the beginning, it was soooo frustrating at times, but once it comes together for you, it will be much easier. Looking forward to seeing some of your new creations.
Steve
Lillian
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Post by Lillian » Tue Mar 29, 2005 8:52 pm

Thanks Captain - another level coming up quick sticks.

Thanks for making the wonderful models everyone. :lol: :lol: :lol:
Lillie
Lillian
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Post by Lillian » Fri Apr 01, 2005 7:04 pm

Popo, JG, Steve or anyone, is it possible to use more than one model in a level. For example, can I put 2 different models in the same level please?

Thanks.
Lillie
Kaboom!
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Post by Kaboom! » Fri Apr 01, 2005 7:50 pm

You can: simply rename both models to model1.3ds and model2.3ds and put them in the same directory and use letters A and B to use each one in a level. You can have up to 4 models in the same level. :P
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popo
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Post by popo » Sat Apr 02, 2005 6:53 am

Yes you can Lillian, but you will have to make a new folder with a unique name eg. Lilliem1, then you have to copy the models and jpg files from the folders they're in and put them in your folder. If there are 2 models with the same name eg model1.3ds, then rename one of them to model2.3ds (you don't have to write 3ds btw, that's done automatically). Make sure you copy the correct jpg files, if there are any for that model, into the folder or you'll get white bits. If there are 2 jpgs with the same name and they are the same picture you only need one of them, but if they are different pictures it will cause problems. A way round this is to name the jpg files to match the models, assuming there is only one jpg for each model, so model1.3ds has the texture file model1.jpg. If there is more than one jpg for each model this won't work.

Then use that folder in the editor and upload it with the level.

Sounds very complicated doesn't it, but you just have to follow basic rules that the models must have different names and you have to include the accompaning jpg files. The jpg files must have the original name or a name that matches the model name. The texture filename is assigned during the modelling process and can only be changed in a 3d application unless you change it to model#.jpg.

Usually, models I've made have a readme file telling you which jps go with which models so you shouldn't have a problem there. If you're unsure which goes with which, try a test with each model on it's own with different jpgs and see which ones show up in the game. If the model looks white anywhere, it is the wrong jpg, assuming it's not meant to be white obviously.

I bet you wish you'd never asked now, don't you? :shock: :lol: :lol: :lol:

If you're having specific problems, let me know and I'll try to help you.
Pauline
Lillian
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Post by Lillian » Sat Apr 02, 2005 6:58 am

Hey Popo, you are up as early as me!!!!!

Thanks very much for such a detailed reply - you are a sweetie. Will give this a go later and YES I probably will need your help :lol: :lol: :lol:

Thanks to Kaboom too :lol:
Lillie
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