ffoofgy! (game project, stolen from old off-topic)

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Blast!10
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ffoofgy! (game project, stolen from old off-topic)

Post by Blast!10 » Mon May 09, 2011 3:40 pm

I began working on ffoofgy in June 2010, but stopped it in favor of 3.sprglbrglgaMe. Now that 3.sprglbrglgaMe has been released, I'm getting back to working on this.

As some of you have heard, this is a game that takes place on a tiny screen: 48×32 pixels.

The game will mainly be a find-the-correct-key-to-press game, but will have other types thrown in, including a slightly different version of the Buy Cows subgaMe from 3.sprglbrglgaMe.

Screenshots:
Image Image Image

ffoofgy is pronounced with a hard G and a hard OO as in "goose", and the Y sounds like the EE in "feed". The IPA notation would be something like /ˈfuːfˌgiː/.
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tyteen4a03
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Post by tyteen4a03 » Mon May 09, 2011 8:43 pm

Read the last paragraph and the signature together. :lol:

Looking forward to the game!
and the duck went moo

Beep bloop
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MyNameIsKooky
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Post by MyNameIsKooky » Mon May 09, 2011 9:39 pm

A 32x48 game is an interesting idea, but I'd probably have trouble seeing everything in something so small.

Also, where do you come up with the names for these games? :lol:
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Post by boywhoflies » Mon May 09, 2011 9:53 pm

MyNameIsKooky wrote:A 32x48 game is an interesting idea, but I'd probably have trouble seeing everything in something so small.
Fullscreen/F4 says hi. *shot*
Mr. Robot never dies! :D

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Post by ~xpr'd~ » Tue May 10, 2011 1:44 am

Looks cool. I was actually looking forward to this game. :3
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Post by Blast!10 » Tue May 10, 2011 8:12 am

@tyteen4a03: actually, I should probably change my signature then, because in Lojban, ffoofgy would be pronounced something like "fofgü". :lol:

@MyNameIsKooky: this one was a name I made up back when I was six, before I even knew how to program.
When it comes to names, my goal is usually to pick a name that probably no one has ever chosen before. If you search Google for "3.sprglbrglgaMe" or "ffoofgy" the only results are related to my games.

@boywhoflies: actually, no. :P
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Post by boywhoflies » Wed May 11, 2011 12:42 am

Not made with Game Maker?
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Post by MyNameIsKooky » Wed May 11, 2011 12:43 am

boywhoflies wrote:Not made with Game Maker?
It's probably disabled.
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Post by Blast!10 » Wed May 11, 2011 2:29 pm

MyNameIsKooky is correct.

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Blast!10
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Post by Blast!10 » Thu Jun 23, 2011 7:14 pm

Download

The first playthrough may take a long time, but once you become an expert, you can finish it in under five minutes. I challenge you to speedrun the game.
There are also two secrets to be found, both of which make the game somewhat easier. If you don't find the first secret you won't find the second one either.

You can press F4 to switch to full-screen after all. It was just too cruel to keep it windowed.
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Post by StinkerSquad01 » Thu Jun 23, 2011 7:42 pm

I cant get past the first one. *shot*
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Post by Emerald141 » Thu Jun 23, 2011 9:31 pm

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Post by tyteen4a03 » Fri Jun 24, 2011 5:51 am

References found so far:
-#98(maths r win)
and the duck went moo

Beep bloop
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Post by boywhoflies » Fri Jun 24, 2011 7:02 pm

Emerald141 wrote:Nor can I. *shot*
YOU can't? You've beaten, like, evrey Evil Toaster. Evil Toaster is super-hard!

Well, if you can't, I have no chance at all. :P
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Blast!10
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Post by Blast!10 » Fri Jun 24, 2011 7:29 pm

Isn't Evil Toaster hard action-wise?

ffoofgy, while it may seem completely action- and luck-based, actually relies largely on logical conclusions and common sense. It's a different type of hard.
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Post by boywhoflies » Fri Jun 24, 2011 7:30 pm

Oh. Nevermind what I said. :P
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