New Level:The Launch Sequence

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peterwismath
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New Level:The Launch Sequence

Post by peterwismath » Fri Jul 29, 2011 8:58 pm

Enjoy :D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 29, 2011 9:01 pm

Could you attach the level, please? You thought you'd find something witty in this tiny text, didn't you?
peterwismath
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Post by peterwismath » Fri Jul 29, 2011 9:14 pm

Sorry.
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Master Wonder Mage
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Post by Master Wonder Mage » Fri Jul 29, 2011 9:21 pm

Welcome to the forum. I hope we have another new level designer here. :)

Note: By using dialog function 2 instead of dialog function 1, you can make it so that you don't have to repeatedly click the stinker. And just a tip, resize the room so that is no bigger than necessary.
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Technos72
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Post by Technos72 » Sat Jul 30, 2011 12:11 am

Welcome to the forum. The adventure was easy and ok. I like the art with the resturant, and if you ever want to use level exits so that you move to a different position, use X dest and Y dest to take the stinker to a room in another position.
peterwismath
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Post by peterwismath » Sat Jul 30, 2011 12:39 pm

What's dialog Fuction 2? :?
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ab-47
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Post by ab-47 » Sat Jul 30, 2011 5:50 pm

What's dialog Fuction 2? Confused
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func. 2 branches the dialog's interchange into another interchange
eg.
Interchange 0 dialog 1
you wish to continue the dialog
func. 2 data 1
interchange 1 dialog 1
see. try writing in the Int. 0 testing
and in Int. 1 it worked!
hope this helps... :D
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MyNameIsKooky
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Post by MyNameIsKooky » Sat Jul 30, 2011 6:46 pm

peterwismath wrote:What's dialog Fuction 2? :?
FNC 2. It goes right to the next interchange without having to talk to the stinker again.
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