Master Wonder Mage wrote:Well, I beat it with 98 stars, and got past that last star gate. I'm not sure if you really want me to post the "revealed information" here seeing as that would give it away. Should I just PM you? Anyway, critique form.
.
either a screenshot (hide the last info. using paint)
or PM the word.
Storyline (6/10)
Somewhat shaky and confusing (It took me forever to figure out what the Marching orange really was, and such), but was really epic after you enter the Marching orange's base thingy. Also, very few words were capitalized, and there were various other grammatical errors in the dialog making it harder. The storyline would be much clearer if these were not present.
That's why I wrote that it won't be the best thing in my hub. When I'll make my next hub (if so) I'll start with the story.
Action Gameplay (9/10)
The action levels were quite fun. I am just very hesitant about giving out tens.
Puzzle Gameplay (8/10)
You made very clever puzzles utilizing many of the elements from WA1. You did not include most of the Retro elements, though.
I've placed them both together because they almost have the same idea.
I didn't put retro elements because I didn't have any Ideas about them.
Boss Battles (10/10)
Although there were not many until the Darkness, those in the Darkness were some of the best I've seen.
That's because there's no other place else to place them except in TMOL and the darkness. I'm Impressed because it's the only mark that is 10/10
Scenery (8/10)
After the first few levels, the scenery got quite good. The only exception is in Stinker Town, where the water which is supposed to be rainbow colored, is lava due to MOFI's texture changes. You should have included another water texture for cases such as these.
Stinker town should have been bigger and better to make the scenery better.
Level Organization (8/10)
Not enough optional quests for my taste. It got hard trying to find 41 stars to get through that star gate, when you have only had found 33, for instance.

I should have worked harder.
Bug-free (4/10)
In almost any hub location containing blink, it is possible to get stuck. In one place in The Darkness, it is possible to get trapped in a gate or killed by a spikeyball. There was one place I had to cheat (in an adventure) and one place in the hub, where I had to go back and delete a dialog button, because of empty dialogs popping up. The adventure in The Darkness against the guy with the thwarts had a testing cheat. This is probably what hurt the hub most. Oh, and I almost forgot, you have to edit or *censored* in order to leave the ocean
ooops! A bug! the spikey mustn't get out.
Which adventure you had to cheat? and..... (stupid testing cheats)
I'm Pretty sure there wasn't any bug in the darkness (hub) where is that place that had a mistake in the dia.
The only part I didn't understand is the ocean part. more explanation plz.
What Made me impressed that you finished DC/MODC within two days

, If you want to post the last dialog written. PM It Or gimme a screenshot. (but hide it)
what does it do? extra stuff. For more info about it. PM it and tell you everything.