What Does Command 4 Do?
What Does Command 4 Do?
Description:
Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1.
What does command #4 do? Does it have something to do with using an item on a certain spot, and a gate opens?
Please help me.
Thanks a lot!
Sets Object modifier #Data2 to #Data3 for all Objects with ID matching Data1.
What does command #4 do? Does it have something to do with using an item on a certain spot, and a gate opens?
Please help me.
Thanks a lot!
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
Well, then how do you make it that if you use an item at a certain spot, something happens, like a gate opens, or a bridge pops up?
For Example (might be a spoiler);
For Example (might be a spoiler);
Thanks!Like on the pyramid in WA where if you use the wierd key (icon 0) near the water, the bridge pops up, or on Wonderland Adventures, arcade game where if you use the blue dot near the water, a bridge pops up, or in MOFI where if you use those ? mark things in the correct spots on the faces, a bridge pops up.
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- MyNameIsKooky
- Rainbow Spirit Master
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Thanks, that really helps. So if you want to activate a rainbow bridge of subcolour 1, you'd make the item's function ID 541.MyNameIsKooky wrote:That has nothing to do with CMD 4.
The "weird keys" will activate bridges (and gates?) with the same ID as it's Fn ID if you're standing next to where the bridge will be when you use it. Their Fn is "ID On Local" (or "ID On Local +" if they're reusable).
But what about in MOFI (again, might be a spoiler):
With the question mark item to activate Loopy's secrets on the 12 clock faces. There's no bridge near the flooor.
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- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
Yes.md wrote:Thanks, that really helps. So if you want to activate a rainbow bridge of subcolour 1, you'd make the item's function ID 541.MyNameIsKooky wrote:That has nothing to do with CMD 4.
The "weird keys" will activate bridges (and gates?) with the same ID as it's Fn ID if you're standing next to where the bridge will be when you use it. Their Fn is "ID On Local" (or "ID On Local +" if they're reusable).
I have no idea how that works. It's probably something exclusive to MOFI.md wrote:But what about in MOFI (again, might be a spoiler):With the question mark item to activate Loopy's secrets on the 12 clock faces. There's no bridge near the flooor.
Maybe MS did it in the coding, not in the editor like we have.MyNameIsKooky wrote:Yes.md wrote:Thanks, that really helps. So if you want to activate a rainbow bridge of subcolour 1, you'd make the item's function ID 541.MyNameIsKooky wrote:That has nothing to do with CMD 4.
The "weird keys" will activate bridges (and gates?) with the same ID as it's Fn ID if you're standing next to where the bridge will be when you use it. Their Fn is "ID On Local" (or "ID On Local +" if they're reusable).
I have no idea how that works. It's probably something exclusive to MOFI.md wrote:But what about in MOFI (again, might be a spoiler):With the question mark item to activate Loopy's secrets on the 12 clock faces. There's no bridge near the flooor.
EDIT: What does Id on Global mean? And what does it mean with a '*' after it?
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- jozsefkoma
- Rainbow Star
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\Does that have something to do with how it was used im MOFI?jozsefkoma wrote:Id on Global is the action of the item.
It will Turn on an object with ID=FNID from Custom Item.Global means that it will turn on the object(ID) from current level.Local means that the object will be turned on only if it is near the place where the cmd is used.
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- jozsefkoma
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I agree (like i said in an earlier post, it's probably in the programming, not the editor like we use)!jozsefkoma wrote:I think that don't have nothing to do with the MOFI thing.Because it select a Random number of a face,it must be in programming not in editor.
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