New Level - Subway Heat

Post, download, and discuss custom levels for Return To Wonderland.
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rmelin13
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New Level - Subway Heat

Post by rmelin13 » Thu Oct 27, 2011 3:27 pm

As earlier threatened, here's a new one to try out: Subway Heat
And thanks to whomever created texture Amadeus and Background Burning Fire.
How can you go wrong with a texture named Amadeus? :wink:
I hope you enjoy the level.
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-- Roger
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Mark
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Re: New Level - Subway Heat

Post by Mark » Thu Oct 27, 2011 6:28 pm

rmelin13 wrote:And thanks to whomever created texture Amadeus.
That would be me, under my other alias, and you're welcome. :)
Thank you for the new Peegue adventure. I've played your last one twice again this morning, so it's starting to become more speckled. :wink:
This one is a bit more tricky than "Speckles" and more open ended.
Always a pleasure! Thank you, Roger! :D
Last edited by Mark on Thu Oct 27, 2011 11:25 pm, edited 3 times in total.
Chip
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Post by Chip » Thu Oct 27, 2011 11:22 pm

Hi Roger
Another fine opportunity to spend a lot of minutes. :lol:
I had my problems to bring the sticky cubes in place, but it was a great fun to work out this task. :D
Thanks for the sound level. Will there be more ?
rmelin13
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Post by rmelin13 » Fri Oct 28, 2011 1:12 am

Thanks for the comments. I've got another one in the works, should be ready tomorrow.
I don't know how long this creative (or lack thereof) spurt will last, but it's been fun to relive again.
Mark - in some respects, you'll always be Brentnor to me. Then I remember you took out a few aliases.
Hope you're doing well, and thanks again.
-- Roger
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Mark
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Post by Mark » Fri Oct 28, 2011 1:35 am

rmelin13 wrote:Mark - in some respects, you'll always be Brentnor to me. I don't know how long this creative (or lack thereof) spurt will last
I've lived with the name Brentnor before I came to this forum, and it follows me to this day.
I hope your creative streak never ends, my friend.
For me, you are Wonderland. 8)
Amnon
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Post by Amnon » Fri Oct 28, 2011 6:28 am

That was easy - what's the pink button (and gate) for?
Muzozavr
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Post by Muzozavr » Fri Oct 28, 2011 10:44 am

Great level! :D
I'm also surprised at how easy it is to not use the pink button at all. I think it's supposed to be used to gain access to those sticky cubes at the top, even though with ice like that, you really don't need to. I wonder if trying to play the level "as intended" would've been more complicated?

Nonetheless, gold star is mine and I've used everything, so... thanks for the fun! :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
rmelin13
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Post by rmelin13 » Fri Oct 28, 2011 1:27 pm

Quite honestly, I rarely feel the need to ensure that all items are necessary to complete a level.
I don't necessarily see the need for only one solution, but I do see the need for a solution to be available.
Mark taught me long ago about the art of deception, and although I don't use it nearly as well as he does, I do include it at times.
I hope it didn't detract from the enjoyment of playing the level.
-- Roger
Muzozavr
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Post by Muzozavr » Fri Oct 28, 2011 1:54 pm

Of course, it didn't! :wink:

My levels (when I can design them, that is, I don't get inspired a whole lot lately and I don't really have much time right now) can be very hard and sometimes very interesting puzzles or action-pieces... but there's something that they lack compared to the official levels, and it's that something that you do so easily... I don't really know what it is. Maybe it's my habit of cluttering everything in a 14x14 space and succeeding too well at those cramped structures which never actually appear in an official levels...

But even if I tried to do it more like the official levels, I probably wouldn't be able to. I'm too much of a control-freak maybe... I want every single tile to be important, even if it's only for deception. I can't properly design those nice, inviting "open" areas like the official levels or your levels... sometimes I wonder if maybe my control-clutter-freak-maniac level design mentality led me to my lack of inspiration and level ideas...

Oh why I am getting so long-winded anyway...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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yot yot5
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Post by yot yot5 » Fri Oct 28, 2011 6:47 pm

I love your levels too!
I think the problem with my levels is the simple layout. A main chamber, with side chambers each with a little puzzle. You do all the little puzzles and you reach the end. The puzzles themselves are ok (I think).
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doodlebug
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Subway Heat

Post by doodlebug » Sat Oct 29, 2011 2:19 pm

Fun level. Thanks I hope you make more.

Annie
Marinus
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Post by Marinus » Fri Nov 04, 2011 6:48 pm

Fun level. Thanks!
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