Got to go to bed. It woulda worked tonight but it won't let me update the file, the (overdose of swearing I need to cut down on here)! BLBLBLBLBLBLBL!
Noob Free World Editor(V3.5 out read 1st post)
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- boywhoflies
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Corrected.boywhoflies wrote:8th post. I'm not thinking that anyone is still intrested in this, but correct me if I'm wrong.
Finished V0.3, but was unable to upload it because the auto-updater-thing I use is "Carrying out some maintenance". Remind me to upload it later.
There, I reminded you. (hopefully)
- boywhoflies
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TP LOL
Ideas (yay)
Multiplayer - The third time!
Capes - Use for Multiplayer.
Usernames and Passwords - To make capes work and can be used for Multiplayer.
Multiplayer - The fourth time!
Alternate Shop Scrolling - Sure, you can still use up and down keys, but also be able to use the mouse wheel.
Four shops - Block Shop, Smile Shop, Cape Shop, and Other Shop.
Multiplayer - The fifth time!
Fix some Minigame things - On the first round, two smiles are at the same height unless you bounce one in a direction. Also, when all the smiles are offscreen, no more will spawn.
Multiplayer - Have I said this enough?
Multiplayer Reason - Making maps is boring without other people.
Multiplayer - I'll stop.
Random bug fixes - Such as, the shortcut only takes you to version 0.1 or something.
Ideas (yay)
Multiplayer - The third time!
Capes - Use for Multiplayer.
Usernames and Passwords - To make capes work and can be used for Multiplayer.
Multiplayer - The fourth time!
Alternate Shop Scrolling - Sure, you can still use up and down keys, but also be able to use the mouse wheel.
Four shops - Block Shop, Smile Shop, Cape Shop, and Other Shop.
Multiplayer - The fifth time!
Fix some Minigame things - On the first round, two smiles are at the same height unless you bounce one in a direction. Also, when all the smiles are offscreen, no more will spawn.
Multiplayer - Have I said this enough?
Multiplayer Reason - Making maps is boring without other people.
Multiplayer - I'll stop.
Random bug fixes - Such as, the shortcut only takes you to version 0.1 or something.
- boywhoflies
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@Sammy_Bro:Comments in bold.
Random plan for "Minecraft Mode" because I feel like it:Wands, which let you "mine" normally unminable things, such as fire, lava, and water.
@Technos:Since you brought Minecraft up, I'll reveal that I'm actually planning a Minecraft-like mode after I finish V1.0. For the actual pack, I was hoping on doing that too. :3Multiplayer - The third time! Maybe, but would probably be hard to implant.
Capes - Use for Multiplayer. Probably, if I can get Multiplayer working.
Usernames and Passwords - To make capes work and can be used for Multiplayer. Above.
Multiplayer - The fourth time! See 1.
Alternate Shop Scrolling - Sure, you can still use up and down keys, but also be able to use the mouse wheel. I was gonna do that but forgot to. Sure thing.
Four shops - Block Shop, Smile Shop, Cape Shop, and Other Shop. I already had plans for multiple shops;Block Shop, Smilie Shop, Decorations Shop, Room Size Shop, Background Shop, and Objects Shop(like arrows). But the cape one would be added if capes are added.
Multiplayer - The fifth time! See 1.
Fix some Minigame things - On the first round, two smiles are at the same height unless you bounce one in a direction. Also, when all the smiles are offscreen, no more will spawn. The same height thing was noticed but left on purpose to make the game harder, and you need to wait a while for the next smilie to come on after the last one dies, but it comes.(about 10 seconds IIRC). However, I plan on changing up the minigame a lot for 0.4, so you won't need to worry about either.
Multiplayer - Have I said this enough? After taking notes, researching, and using billion-dollar equipment, I have determined that you would like Multiplayer to be added. Sorry, just had to.
Multiplayer Reason - Making maps is boring without other people. You will be able to share your maps in the future, if that helps. And that's a good reason. :3
Multiplayer - I'll stop. lol
Random bug fixes - Such as, the shortcut only takes you to version 0.1 or something. That's odd. It brought me to whatever version it just downloaded when I tested it.
Random plan for "Minecraft Mode" because I feel like it:Wands, which let you "mine" normally unminable things, such as fire, lava, and water.
- boywhoflies
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I forgot to swap it away from that smilie after testing, and you can't change smilies yet. That's gonna be in V0.4.Sammy_Bro wrote:Yay!
GLITCH: I have the christmas smile on, although I didn't buy it! Also, how do I change my smiles?
All the smilies.
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Of course it's possible. All you need is a space (even free webhosting will do) for the game to read from, and a simple protocol for reading updates. The simplest patch file would look like this:
patchdata.txt (or whatever file extension):
PROTOCOL_VER=0;VERSION=someversion
(The protocol_ver can be omitted if you will never update the format of this file, and version speaks for itself. If you absolutely don't want the users to modify the file, add a MD5=MD5_of_file_here.)
Then you place the files like this:
(You can add a files.txt in the latest folder if there is a need for the game to download multiple files, and if you plan to force everybody to update to the latest version, omit the latest folder and just put everything in the patch folder.)
Then make a patcher.exe for your game. Make it connect to the web space and grab the patchdata.txt, explode($data, ";") it to get the protocol version of the patcher, if it doesn't match the protocol version in the patcher, make the user redownload the game from the forum again. Then it checks the version (optionally, if you added the MD5 parameter, check that too), if the version matches the current version of the game, close the patcher and launch the game, else download the files and override them.
This home-made patcher is good when you want to make sure you have control over all files, and you can put your blog page in the launcher too (say, blog.html on the webserver). If you are considering constantly updating your game, I strongly recommend that you make your own patching solution (you never know when the MD patcher thing decides to close the service)
patchdata.txt (or whatever file extension):
PROTOCOL_VER=0;VERSION=someversion
(The protocol_ver can be omitted if you will never update the format of this file, and version speaks for itself. If you absolutely don't want the users to modify the file, add a MD5=MD5_of_file_here.)
Then you place the files like this:
Code: Select all
patchdata.txt
/patch
/latest
file.exe
Then make a patcher.exe for your game. Make it connect to the web space and grab the patchdata.txt, explode($data, ";") it to get the protocol version of the patcher, if it doesn't match the protocol version in the patcher, make the user redownload the game from the forum again. Then it checks the version (optionally, if you added the MD5 parameter, check that too), if the version matches the current version of the game, close the patcher and launch the game, else download the files and override them.
This home-made patcher is good when you want to make sure you have control over all files, and you can put your blog page in the launcher too (say, blog.html on the webserver). If you are considering constantly updating your game, I strongly recommend that you make your own patching solution (you never know when the MD patcher thing decides to close the service)
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