Did 105 stars in WA!!!

Discuss the games (no level solutions or off-topic, please).

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Muzozavr
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Post by Muzozavr » Tue Jan 10, 2012 6:47 pm

I haven't had time to get there in MOFI (I only got MOFI very recently, so I'm still on the Fire Island and haven't gotten a single glyph yet, whatever those glyphs are) but I doubt it can be solved that quickly and easily. I have no doubt there will be some shortcuts, but the level won't be broken entirely. From what I know, "At The End of It All" is just so much LARGER than "The Purple Shard" that any attempts to make "At The End of It All" end in absurdly low times are not going to go so well.

But "The Purple Shard" is definitely doable in 15 seconds, I can vouch for it. For those who know the route, times like 20 seconds or so are achievable without even trying. You can basically skip the whole level now by doing a particularly well-placed blink.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Master Wonder Mage
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Post by Master Wonder Mage » Wed Jan 11, 2012 12:02 am

If there are any shortcuts, they are very minor and wouldn't change your time much. MOFI seems to be much better (though I haven't really checked.)
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Post by Muzozavr » Wed Jan 11, 2012 12:14 am

MOFI seems to have longer levels so far, and, in general, they seem to be less breakable than some of the ones in WA. Though breaking levels is part of the speed running fun. :lol:

EDIT: OK, got "Thwart the Thwarts" in 30 seconds with that brr-trick. Very dangerous route! Also, just for kicks, here are two scores on "throwaway" levels. 0:03 on "The Red Shard", 0:08 on "The Rainbow Pool". Maybe it's possible to do the second one faster by clicking through the dialogue box insanely fast but that would be very hard.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Sammy_P
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Post by Sammy_P » Sat Mar 31, 2012 3:02 pm

Muzozavr wrote:..clicking through the dialogue box insanely fast..
Or pressing 'Enter'!
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Post by Muzozavr » Sat Mar 31, 2012 4:57 pm

Sammy_P wrote:
Muzozavr wrote:..clicking through the dialogue box insanely fast..
Or pressing 'Enter'!
Judging by an insane trick at the start of "The Green Shard": Not. Fast. Enough. Seriously. The top speed of Enter presses seems to be limited by the game (or by my keyboard? I don't know) and it's not enough. You have to click for it to work.

EDIT: I know this was posted a long time, but just in case somebody decides to try this out for themselves -- I was wrong. "Enter"ing your way through the dialogue boxes does work, and is just as fast as clicking, maybe even faster.
Last edited by Muzozavr on Sat Jan 26, 2013 4:31 pm, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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mikamocha_ye
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105 Stars!

Post by mikamocha_ye » Fri Nov 02, 2012 1:08 pm

I also did that! My last two stars are "sunscreen guy" and the bottom-left level in the sewers.
Muzozavr
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Re: 105 Stars!

Post by Muzozavr » Fri Nov 02, 2012 1:34 pm

mikamocha_ye wrote:I also did that! My last two stars are "sunscreen guy" and the bottom-left level in the sewers.
Yeah, but you said in a different topic that you used cheats for 2/3rds of the game... which doesn't really count, does it? :wink:

I got all 105 stars without cheats.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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dig 222
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Re: 105 Stars!

Post by dig 222 » Fri Nov 02, 2012 4:57 pm

Muzozavr wrote: I got all 105 stars without cheats.
I got 5. *Shot*
That was when I was younger though, I'm re doing ALL of them without cheats. :)
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Post by Sammy_P » Sun Jan 20, 2013 2:18 am

*BUMP* Ow!

Hey guys, what if we did a collection of videos of speedruns of all the WA levels, and compile them into a video?

Just an idea.
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Post by Muzozavr » Sat Jan 26, 2013 4:42 pm

That is a super cool idea. It's like QDQ, only for Wonderland. "Wonderland done Wonderfully"? Wait, no, "Adventures done Adventurously" is a better name because it doesn't conflict with the first Wonderland game.

Too bad I haven't played WA for quite some time, so I'm ridiculously out of shape. It's especially obvious if you look at my lousy wee stinker control. I did find a completely new shortcut on "Pop and Blink", though, but haven't done a full run with it.

AND I'd need to find free time -- school is killing me right now. That and I also want to finally continue my TOW scoreruns, which are currently stalled (with world 5 finished) due to W6L6, W6L9 and W7L2 being pure and absolute hell.

Still, I do agree with you. A wonderful game deserves wonderful speedruns.

Let me work out the rules for this. I'll be right back when I write it all down.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Muzozavr » Sat Jan 26, 2013 6:47 pm

Alright, so here's the first draft of my "Wonderland Adventures Speedrun Rules". For now, feel free to ignore the italic green portions - it's for the unlikely case someone decides to speedrun the whole game.

Note that this is for WA1 only. I haven't played enough MOFI, so I can't make a ruleset for it. The only MOFI rule that's obvious is the "no save/load" part. It stays, because MOFI hasn't fixed the "save/load nulls the timer" bug.

General:

0) CHEATING IS NOT ALLOWED. NO CHEAT CODES. NO CHEAT PROGRAMS. NO VAULT USE. ONLY PURE, RAW HUMAN SKILL.

1) The goal of a speedrun is to be as fast as possible, while following the rules. That's it.

2) If a trick/glitch/technique is not described here, it's allowed. If you find some crazy glitch that allows you to walk through walls -- go right ahead.

3) The infamous "blink trick" is not allowed. In the older versions it was a glitch, but after fixing it Patrick left it in as an optional cheat code. Cheat codes are not to be used, as per rule 0.

If you're speedrunning a single adventure:

4) You MUST play without Save/Load. The moment you load the game, the in-game timer is set back to 0. For that reason, the moment that happens, your run is disqualified.

4.5) As a corrolary, the "White Magic" glitch is also disallowed, because it needs Save/Load to work.

4.5.5) If anything else is found (other than Save/Load) that nulls the in-game timer... yes, of course. It will be disallowed just like Save/Load.

5) You MUST start the adventure from the "Floing" guy, not from its in-game location. Otherwise you could steal keys from one adventure and use them in a different one. There are reasons why this is undesirable in single-adventure speedruns.

6) The run is timed with the in-game timer.

7) In dark levels, use the lamp or a glowgem, PLEASE. Getting through dark levels without a light source is an impressive skill, but pure darkness is boring to watch.

If you're crazy enough to speedrun the whole game:

8) All whole-game runs are timed manually from the moment you gain control to the moment you finish "The Purple Shard". Loading screens are excluded.

9) SINGLE SEGMENT is defined by playing through the whole game without Save/Load. Timed manually from the moment you gain control to the moment you finish "The Purple Shard". The moment you load the game, it's no longer a single segment speedrun.

10) RTA ("Real Time Attack", stupid name but has a tradition behind it) is defined by playing through the game in one sitting. Save/Load is allowed. The extra time spent on the menu does not count against you. The extra time spent in-game (any retries, for example) does. Be careful.

11) SEGMENTED is basically "Save/Load unlimited". Play a portion of the game as fast as possible, SAVE. That's your first segment. Load. Play through the next part as fast as possible, SAVE. That's your second segment. You can try each segment as many times as you want, only the fastest time counts. A 0.5 second penalty is applied each time you make a new segment - simply to discourage people from potentially using thousands of segments, which would make competition very tedious.

12) "Key-stealing" tricks (described in rule 5) are allowed in all whole-game categories.

13) Except for the single segment category (for obvious reasons), "White Magic" glitch is allowed. Go wild.

14) If you think you're amazing/crazy enough to save time by not getting the coins you'd need for the lamp, go ahead and wander around in the darkness.


On Low%, 100%, Any% categories

15) In single-adventure runs, collecting all bonus coins and gems is 100%. Not taking some of them is Any%. Taking as little as physically possible is Low%.

16) In whole-game runs, getting some stars and taking some coins and gems is Any%. Getting as few stars and taking as little coins and gems as physically possible is Low%.

16.5) Getting 105 stars, taking ALL coins and gems, including those in the hub, would've been 100%. However, nobody (aside from Patrick) can be absolutely sure that ALL the coins and gems have been discovered by the players, so whole-game 100% runs are NOT ACCEPTED for the moment. If Patrick wants to be a judge, then they will become acceptable, but Patrick is a busy man and has other things (like POTZ) to do.

17) Optional adventures are optional. Skip as many as you can and want to. An "all adventures" whole-game run has no reason to exist unless it's 100%, and those (as described in rule 16.5) are not accepted as of yet.
Last edited by Muzozavr on Sat Jan 26, 2013 7:27 pm, edited 2 times in total.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Sammy_P
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Post by Sammy_P » Sat Jan 26, 2013 6:55 pm

Nice draft! :D
Muzozavr
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Post by Muzozavr » Sat Jan 26, 2013 7:14 pm

I have edited it to remove a small typo, but as for the rules themselves, I don't think there's anything I've missed...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Sammy_P
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Post by Sammy_P » Sat Jan 26, 2013 8:30 pm

Should we make a separate topic for this? Anyways, this excites me a lot. :D
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Post by Muzozavr » Sat Jan 26, 2013 8:31 pm

Sammy_P wrote:Should we make a separate topic for this? Anyways, this excites me a lot. :D
I think we should. The "Did 105 stars in WA" title is not indicative of the current discussion.

In fact, I'll go ahead and make a new topic right now.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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