ADVENTURE 3 - The Stolen Letter
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
ADVENTURE 3 - The Stolen Letter
STORY:
This adventure is like no ordinary. Peegue has requested you to help in giving a letter to Pootsie and Thwart, the thwart steals it. You chase him down to his lair, the void and fight the army of thwarts to get it back. But just after you retrieve the letter, Pootsie is kidnapped by other thwarts. So you encounter them now in the underground fort!
HINT:
Look for fake walls!
ENJOY!
(a tough adventure)
This adventure is like no ordinary. Peegue has requested you to help in giving a letter to Pootsie and Thwart, the thwart steals it. You chase him down to his lair, the void and fight the army of thwarts to get it back. But just after you retrieve the letter, Pootsie is kidnapped by other thwarts. So you encounter them now in the underground fort!
HINT:
Look for fake walls!
ENJOY!
(a tough adventure)
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Done.
It was a decent adventure, but rather boring. Fake walls are just not entertaining. That second red key in the thwart cave took me a very long time to find.
Other than fake walls, I couldn't reach the red gem in the starting area. How do you get to it?
Not a bad adventure, but when making a hard adventure it's a lot more entertaining if you KNOW what you're trying to do.
It was a decent adventure, but rather boring. Fake walls are just not entertaining. That second red key in the thwart cave took me a very long time to find.
Other than fake walls, I couldn't reach the red gem in the starting area. How do you get to it?
Not a bad adventure, but when making a hard adventure it's a lot more entertaining if you KNOW what you're trying to do.
- epicdude15
- Rainbow Master
- Posts: 879
- Joined: Sat Nov 20, 2010 2:58 am
- epicdude15
- Rainbow Master
- Posts: 879
- Joined: Sat Nov 20, 2010 2:58 am
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am
If you want to make an adventure, fake walls just make it more annoying. On original RTW levels, there are lots of "seems impossible" levels, but they always have a solution. What's clever in RTW is that instead of fake walls and other hidden items, there is just a very clever move that will lead to the end.Dark Drago wrote:Meaning?yot yot5 wrote:Not a bad adventure, but when making a hard adventure it's a lot more entertaining if you KNOW what you're trying to do.
Play my levels "Pluto" and "Neptune" for simple examples.
- Dark Drago
- Rainbow Master
- Posts: 919
- Joined: Mon Apr 09, 2012 7:50 am