Adventure 5: CUSTOM STUFF ROCKS!

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Wonderman109
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Adventure 5: CUSTOM STUFF ROCKS!

Post by Wonderman109 » Sun Jul 29, 2012 12:59 am

This level requires Master Wonder Mage's music pack and optionally MyNameIsKooky's music pack as well.

The theme of this level is that it uses custom...stuff. It is dedicated to the wonderful concept of having an editor to make your own custom levels, and now, with all the many brilliant custom additions that we have today.

Special thanks to everyone who made, edited, and/or found these level textures, icons, wops, object textures, background textures, water textures, music tracks, superadjustable objects, and, of course, to MS for the editor and Player itself, (or we wouldn't have anything else of the above anyways) :lol:

Here is all you need to download to play this adventure: (mainly of textures)

This adventure is standalone and has little dialog. Just so you know.

Tips and Tricks:

1. You can see the shadows of the invisible chompers in the first room.

2. You can kill all of the fireflowers, chompers, and spikeyballs in the first room if you're crafty.

3. Be careful in the 2nd room. Again, save often.

4. Save every step you take if you want to get the white gems in Room 3.

5. If you missed some coins and gems, you should look around the cages in the first room, in the main area of the first room, and in the 3rd room right side.

EDIT: New version to fix the Mace/Maceball incident.
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Last edited by Wonderman109 on Sun Jul 29, 2012 1:36 am, edited 1 time in total.
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Master Wonder Mage
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Post by Master Wonder Mage » Sun Jul 29, 2012 1:05 am

You left out blackchomper2.bmp.
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Post by Wonderman109 » Sun Jul 29, 2012 1:07 am

Whoops.
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Post by Master Wonder Mage » Sun Jul 29, 2012 1:12 am

Missing whitechompergt.bmp.
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Wonderman109
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Post by Wonderman109 » Sun Jul 29, 2012 1:19 am

Sorry, I forgot I added some more recently (this was the first level I actually made the night I got the editor) here it is along with sick whitechomper.
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Post by Master Wonder Mage » Sun Jul 29, 2012 1:28 am

Mace.bmp
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Post by Wonderman109 » Sun Jul 29, 2012 1:34 am

I thought I only used Maceball.bmp

I don't ever remember having a Mace.bmp in my level...

...I made my texture package when I finished the level...I think one of my little brothers has gone into my Editor and messed with my stuff.

I'll check it again. Just a second. (This is what happens when you put too many textures even for a level where that's the point. I guess I knd of deserve it.)
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Post by Wonderman109 » Tue Aug 07, 2012 3:20 am

DP bump but I want to note: why is it hat my level was only downloaded twice but my texture packs 6 times? :?
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