Features You'd Like to See in WA3?

Discuss the games (no level solutions or off-topic, please).

Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl

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Emerald141
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Post by Emerald141 » Sun Aug 26, 2012 12:49 pm

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Post by ab-47 » Sun Aug 26, 2012 12:56 pm

Emerald141 wrote:@Ab, SS01: You mean a feature to execute multiple CMDs at once, or execute multiple CMDs with a set amount of time between them? Easy enough as it is, just use a CMD 61 to move an NPC activating those CMDs. Unless I'm misunderstanding you.

both of them works, I think you already know since it only requires ultrafast monsters and cmd 61.

I meant by a command that is executed after The "IF" statement is true, killing a thwart opens a gate, I basicly think it'll be "death cmd". when something is destroyed, a command is executed, but using the "IF" statement. (IF barrel01 is destroyed, then cmd1 data1500 data2 data3 data4)
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Post by Emerald141 » Sun Aug 26, 2012 1:17 pm

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Fluffshery
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Post by Fluffshery » Sun Aug 26, 2012 8:10 pm

I like to see a few things.

1. I'd like to have an "Undo" button, so that when I accidentally press "Wipe" instead of "Block" after spending an hour on aesthetics, or mess up some other way, it's easy to undo.
2.It'd be nice if there was a better pathfinding for NPC's. For example, I was creating something where three NPC's go around a corner and down something. But, the way I have it right now, they all run into the wall. I know how to fix it, it's just more complicated. This is probably really unlikely, but...

That's all I can think of right now.
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Post by Emerald141 » Sun Aug 26, 2012 9:52 pm

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Post by Fluffshery » Sun Aug 26, 2012 11:26 pm

Emerald141 wrote:
Fluffshery wrote:1. I'd like to have an "Undo" button, so that when I accidentally press "Wipe" instead of "Block" after spending an hour on aesthetics, or mess up some other way, it's easy to undo.
Speaking of which, I'd also like to see it if "Wipe" had a confirmation required, like in the RTW editor.
That'd be nice too.
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Post by LexieTheFox » Thu Aug 30, 2012 6:35 am

A Command that can play Sounds from the game. Has a function that functions similair to Texturename, but instead, it is Soundname, and you can choose anything from the Magic Chargeup Binary Name to the Stinker Lines! Along with Pitch and Tempo

Full adjustability on all objects like the SuperAdjustable Pack.

IDs on every object! Including Color Gates.

All colors of the rainbow for Gems and Cuboids. (Including textures above 8)
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Post by Wonderman109 » Thu Aug 30, 2012 11:56 am

LexieTheFox wrote: Full adjustability on all objects like the SuperAdjustable Pack.
Including objects under Houses, Indoor, and Outdoor. I NEED Z SCALABLE MUSHROOMS AND Y SCALABLE HOUSES!
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Post by yot yot5 » Thu Aug 30, 2012 11:59 am

LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
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Post by LexieTheFox » Thu Aug 30, 2012 12:19 pm

yot yot5 wrote:
LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.
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Post by Emerald141 » Thu Aug 30, 2012 1:26 pm

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Post by Wonderman109 » Thu Aug 30, 2012 1:46 pm

LexieTheFox wrote:
yot yot5 wrote:
LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to multiply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.
I posted a topic to help with this in WAE General Discussion Subforum.

EDIT: Also, slow down the lights adjusters. They go WAAAAY too fast.
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Post by StinkerSquad01 » Thu Aug 30, 2012 8:25 pm

For the light adjusters, rather than slowing them down, why not add a timer function to define how long the transition takes?
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Post by Master Wonder Mage » Fri Aug 31, 2012 2:04 am

LexieTheFox wrote:
yot yot5 wrote:
LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.
Chances are, MS is not just doing this to be mean. He probably would have to remake large portions of the game to add this. WA3 in 2050 anyone?
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Post by tyteen4a03 » Fri Aug 31, 2012 4:07 am

LexieTheFox wrote:
yot yot5 wrote:
LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.
If you think simple mathematics are too hard, maybe you shouldn't make adventures at all.

But it would be nice for MS to simplify the interface, right now I still don't get how to make an adventure (or maybe it's just me)
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Post by LexieTheFox » Fri Aug 31, 2012 4:15 am

tyteen4a03 wrote:
LexieTheFox wrote:
yot yot5 wrote:
LexieTheFox wrote:IDs on every object! Including Color Gates.
You can already open and close gates with commands:

500+[gate's colorX5]+gates subcolor=gate's ID
Which is too hard. Some people like New people to the editor would rather like to have a easier solution you know. I for one am too lazy to even try to mulitply it. It breaks my train of thought on most adventures, and it can be adventure-wrecking if it has puzzles.
If you think simple mathematics are too hard, maybe you shouldn't make adventures at all.

But it would be nice for MS to simplify the interface, right now I still don't get how to make an adventure (or maybe it's just me)
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Did I say that I can't do it? No. I'm lazy. Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you. Sure, it seems a bit stupid that I don't have the Will-Power to multiply. But that doesn't give all of you the right to talk to me about it like that. Especially you Tyteen, That was un-neccessary! Because telling someone they shouldn't even make adventures just for being lazy on mathematics is not called for one bit! Plus, I don't play adventures often, but I know dang right well alot of them don't involve mathematics. The ones that do should be classified adv like in Classic Sections or somewhat.
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Post by tyteen4a03 » Fri Aug 31, 2012 4:22 am

There's a line between too hard or too lazy. I think asking MS to add IDs to every objects (including colour gates, which does have an ID and is calculable) falls into the "too lazy category".

Oh and if you haven't realized, Wonderland is designed to be a puzzle game. Mathematics is everywhere.
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Post by LexieTheFox » Fri Aug 31, 2012 4:26 am

tyteen4a03 wrote:There's a line between too hard or too lazy. I think asking MS to add IDs to every objects (including colour gates, which does have an ID and is calculable) falls into the "too lazy category".

Oh and if you haven't realized, Wonderland is designed to be a puzzle game. Mathematics is everywhere.
I know that, but Literal Mathematics was only seen in Official MS in RTW's Classic Full Circle, and I think in some other areas in WA and or MOFI.. Ethier way, You sort of DO have a point. I still refuse to give in to the lazy concept. Ethier way. Can we please continue on with Sugguestions?
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Post by StinkerSquad01 » Fri Aug 31, 2012 5:20 am

LexieTheFox wrote:Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you.
No, you.
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Post by ab-47 » Fri Aug 31, 2012 5:26 am

LexieTheFox wrote: Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you. Sure, it seems a bit stupid that I don't have the Will-Power to multiply. But that doesn't give all of you the right to talk to me about it like that. Especially you Tyteen, That was un-neccessary! Because telling someone they shouldn't even make adventures just for being lazy on mathematics is not called for one bit! Plus, I don't play adventures often, but I know dang right well alot of them don't involve mathematics. The ones that do should be classified adv like in Classic Sections or somewhat.
could you respect yourself and get a life? :? that was very rude and not one of our habits we do in pcpuzzle, I won't ignore this, if you try to misbehave if again, there are other people you will deal with. :roll:
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Post by LexieTheFox » Fri Aug 31, 2012 5:33 am

ab-47 wrote:
LexieTheFox wrote: Can everyone just SHUT UP about this? Seriously. This is just plain idiotic of all of you. Sure, it seems a bit stupid that I don't have the Will-Power to multiply. But that doesn't give all of you the right to talk to me about it like that. Especially you Tyteen, That was un-neccessary! Because telling someone they shouldn't even make adventures just for being lazy on mathematics is not called for one bit! Plus, I don't play adventures often, but I know dang right well alot of them don't involve mathematics. The ones that do should be classified adv like in Classic Sections or somewhat.
could you respect yourself and get a life? :? that was very rude and not one of our habits we do in pcpuzzle, I won't ignore this, if you try to misbehave if again, there are other people you will deal with. :roll:
I have a life. So I have to refuse your offer on another. Second, It may not match. But There were like two or three responces that just plain sounded rude in my opinion towards me. Although, I can agree with you on one thing. It doesn't exactly match any of your habits. And you say that in a threatening way, so i'll just ignore it sence you arn't my parent. If by other people you mean Patrick, If I do "Mis-Behave" Again, and he happens to get involved I'll simply stop responding and stop. Simple as that. Seriously.. Can we let it die now?... It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing. :?
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Post by ab-47 » Fri Aug 31, 2012 5:35 am

LexieTheFox wrote:It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing. :?
just to know, pcpuzzle was made in 2003.
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Post by StinkerSquad01 » Fri Aug 31, 2012 5:36 am

You really let things get under your skin.
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Post by LexieTheFox » Fri Aug 31, 2012 5:37 am

ab-47 wrote:
LexieTheFox wrote:It's like constantly bumping a topic from 2001. Just because that one first person bumped a arguement started or a bumping chain... Which is very confusing. :?
just to know, pcpuzzle was made in 2003.
Well.. I didn't know that :D
But I meant any forum in general that could possibly be made in 2001 or something.. But thanks :3
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Post by Wonderman109 » Fri Aug 31, 2012 1:20 pm

StinkerSquad01 wrote:You really let things get under your skin.
Anyone who gets angry on the forums lets things get under their skin because the way people reply to anger doesn't really help it.

Whenever I get actually angry, everything bad can get under my skin and I need time completely alone to calm down entirely. But it does surprise me how everyone who starts an argument in this board lets things get under their skin here. Too many people have that habit that it can't be personal; I think it has to do with all us members ourselves together causing that problem to grow.

Is there a way we can fix this? No, because we're already trying our best to...MOST of us, anyway. :roll:


Lexie: You SERIOUSLY need to stop being rude. Remember, this forum, and particularly this subforum, is viewed by young kids as well. Even Qwerty2000 wasn't rude when he left. Mean a bit, maybe, but not rude. And no, I do not want you to leave. I just want you to tolerate being told you're wrong. No one can be right all the time, right? Maybe something in this post I've written is wrong. So I should accept it when someone tells me I'm wrong.

I'm not anyone's parent here and I (hopefully) am not MS, but this is just ridiculous.


tyteen: I absolutely LOVE math. GIMME SOME WORKSHEETS! *shot*

But actually, how much WAE uses math depends on what you consider math. I consider Yaw, Roll, Pitch flight science but calculating codes and plotting grids to be math. As for dialogs, I'll just call them literacy. :lol:


Please guys, don't get mad when you read this, I'm trying to make you look at each other's point of views. Don't be stupid, lazy, harsh, or inaccurate; it makes you look fairly bad in the end. :wink: Please try to have patience and understanding; be reasonable in short.

EDIT:
StinkerSquad01 wrote:For the light adjusters, rather than slowing them down, why not add a timer function to define how long the transition takes?
Sorry, but to me that would be over-complicating it a bit if you ask me. Why not just have a message box open when you click on that area that lets you type in the numbers you want for the lights? :) :wink: :mrgreen:
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Post by Wonderman109 » Mon Sep 10, 2012 1:19 am

DP I have just finished working on the boss of the Big Bang for one of my levels and it required a lot of clicking.Having just a few things:

object block option (already mentioned)

Blocking diagonally for logics as well as objects

Options to surround certain tiles with certain other tiles

Options to put all the same object on specific tiles

:wink: What do you think? :mrgreen:
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Post by LexieTheFox » Mon Sep 10, 2012 2:17 pm

Wonderman109 wrote:DP I have just finished working on the boss of the Big Bang for one of my levels and it required a lot of clicking.Having just a few things:

object block option (already mentioned)

Blocking diagonally for logics as well as objects

Options to surround certain tiles with certain other tiles

Options to put all the same object on specific tiles

:wink: What do you think? :mrgreen:
For 1 and 3, I am confused. What do you mean?

2
Yes, as MOFI Replaces Meta-Tiles with LAVA.
3
Yes, as flip-glitch won't need to be used anymore! YAY!
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Post by Muzozavr » Thu Sep 27, 2012 8:43 pm

I just thought about a feature that I'd never use but it'd help many players: give us an option to use WASD for movement. Given how most of us are using a keyboard/mouse setup, this would definitely help quite a few people.
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Post by StinkerSquad01 » Thu Sep 27, 2012 8:51 pm

Or a whole editable control scheme, which I think might have been mentioned.
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Post by eee226 » Thu Oct 04, 2012 8:12 pm

You know what I want?
Multiplayer :D
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