Adventure #20: Into The Rainbow
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
Adventure #20: Into The Rainbow
You will need the latest version of my music pack to listen to the music in this adventure!
TRANSCENDANT SEPTALOGY (Subject to Changes)
1. Transcended
2. Into The Rainbow
3. ?????
4. ?????
5. ?????
6. ?????
7. ?????
After finding Stinky inside the witch doctor's abandoned house and gaining access to Spectrum Fields, Valdor Darkflame and you must head to the Indigo Metropolis, where Stinky is waiting for your arrival. Can you get past the challenges that the Spectrum Fields hold?
I am quite pleased with how this adventure turned out, scenery-wise and puzzle-wise. I had lots of fun designing it, and I hope you have fun playing it as well!
IMPORTANT: Most of the adventures in this septalogy, if not all of them, will require the alternate Hills textures, alternate trees, alternate mushrooms, etc. that you can find here. I suggest you download them, as this adventure needs them! Once you are in that topic, scroll down to the end of the page, as one of the textures had to be attached in a separate post.
TRANSCENDANT SEPTALOGY (Subject to Changes)
1. Transcended
2. Into The Rainbow
3. ?????
4. ?????
5. ?????
6. ?????
7. ?????
After finding Stinky inside the witch doctor's abandoned house and gaining access to Spectrum Fields, Valdor Darkflame and you must head to the Indigo Metropolis, where Stinky is waiting for your arrival. Can you get past the challenges that the Spectrum Fields hold?
I am quite pleased with how this adventure turned out, scenery-wise and puzzle-wise. I had lots of fun designing it, and I hope you have fun playing it as well!
IMPORTANT: Most of the adventures in this septalogy, if not all of them, will require the alternate Hills textures, alternate trees, alternate mushrooms, etc. that you can find here. I suggest you download them, as this adventure needs them! Once you are in that topic, scroll down to the end of the page, as one of the textures had to be attached in a separate post.
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- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
STORYLINE: 18/20
Good, but nothing really happened in this adventure. It’s a good idea to try and include at least one major plot point in each of your adventures. I’ve always found “just travelling” adventures a bit boring to play (and design!!!). You did have the mysterious green shard though, so I only took away 2 points.
SCENERY: 20/20
Blah blah blah.
PUZZLES: 10/20
Scritter puzzle 3/6: I’m sorry, but scritter puzzles are just getting a bit too repetitive to be fun. They’re becoming the new “bridge chain”, albeit in your adventures only.
Coingate puzzle 2/7: I spent half an hour trying to solve this puzzle, AND ALL YOU HAD TO DO WAS FIND A FEW HIDDEN CONIS??? Even worse, the puzzle was extremely easy after you found the hidden coins. This isn’t a coingate “puzzle” anymore; this is just a hidden coins and fake walls exploration.
Ice/bog puzzles 5/7: Good, but these are becoming another new “bridge chain”. You can make some very fun ice puzzles, but just “getting to the other side” is getting a bit boring now.
ACTION: 14/20
Spring/magic area 10/10: Unique, fun, and very clever! Great job!
Flying blink area 4/10: These are getting used as another new “bridge chain”. Not just in your adventures, but all over the community. STOP USING THE BLINK-SPRING FLYING-STINKER THINGS, FOLKS!!!!
GLITCH-FREE: 16/20
Good, but I had a very big problem with the green shard/gate general commands. It would’ve been much better to include a few extra command 21s. For example:
1: When you enter the green shard area, you could place a command saying: “I should get a closer look at that!”
2: When you leave the coingate area, you could place a command saying: “There seems to be a strange feeling of power coming from that gate down there…”
OVERALL: 78/100
This was much better than Transcended, but you REALLY should start working on some original puzzle ideas.
P.S: Here's a funny pic!!!
Good, but nothing really happened in this adventure. It’s a good idea to try and include at least one major plot point in each of your adventures. I’ve always found “just travelling” adventures a bit boring to play (and design!!!). You did have the mysterious green shard though, so I only took away 2 points.
SCENERY: 20/20
Blah blah blah.
PUZZLES: 10/20
Scritter puzzle 3/6: I’m sorry, but scritter puzzles are just getting a bit too repetitive to be fun. They’re becoming the new “bridge chain”, albeit in your adventures only.
Coingate puzzle 2/7: I spent half an hour trying to solve this puzzle, AND ALL YOU HAD TO DO WAS FIND A FEW HIDDEN CONIS??? Even worse, the puzzle was extremely easy after you found the hidden coins. This isn’t a coingate “puzzle” anymore; this is just a hidden coins and fake walls exploration.
Ice/bog puzzles 5/7: Good, but these are becoming another new “bridge chain”. You can make some very fun ice puzzles, but just “getting to the other side” is getting a bit boring now.
ACTION: 14/20
Spring/magic area 10/10: Unique, fun, and very clever! Great job!
Flying blink area 4/10: These are getting used as another new “bridge chain”. Not just in your adventures, but all over the community. STOP USING THE BLINK-SPRING FLYING-STINKER THINGS, FOLKS!!!!
GLITCH-FREE: 16/20
Good, but I had a very big problem with the green shard/gate general commands. It would’ve been much better to include a few extra command 21s. For example:
1: When you enter the green shard area, you could place a command saying: “I should get a closer look at that!”
2: When you leave the coingate area, you could place a command saying: “There seems to be a strange feeling of power coming from that gate down there…”
OVERALL: 78/100
This was much better than Transcended, but you REALLY should start working on some original puzzle ideas.
P.S: Here's a funny pic!!!
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Last edited by yot yot5 on Mon Nov 12, 2012 2:01 pm, edited 1 time in total.
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
I'm glad you liked this one more than Transcended, but I feel like you rate adventures way too harsh. (Or mine, at least.) I WAS trying to be original on the puzzles here, I tried not to base on other people's puzzles, but it is VERY hard to have an idea and it not being used by anyone else.yot yot5 wrote: -Snippy-
I thought it was fun D:
100/100 is impossible (at least, I think it should be). Critisism is much more important than compliments.TheThaumaturge wrote:I'm glad you liked this one more than Transcended, but I feel like you rate adventures way too harsh. (Or mine, at least.)
You CAN make good puzzles, like the spring/magic area and the coingate area. But you completely messed up the coingate area by hiding loads of coins! It would've been much better if you only hid ONE coin behind the wall, then you would've still gotten people to think about how to use it. But hiding THREE just completely messed up the balance of the puzzle. I may be sounding harsh, but I'm just trying to help you improve your adventures in the future.TheThaumaturge wrote:I WAS trying to be original on the puzzles here, I tried not to base on other people's puzzles, but it is VERY hard to have an idea and it not being used by anyone else.
I thought it was fun, too.TheThaumaturge wrote:I thought it was fun D:
- TheThaumaturge
- Rainbow Master
- Posts: 760
- Joined: Fri Dec 17, 2010 1:56 am
No, that I understand, only an excellent adventure would get a 100, and as for the criticism, it's not that I can't take it, it's just that the way you worded it sounded a bit hostile. D:yot yot5 wrote: 100/100 is impossible (at least, I think it should be). Critisism is much more important than compliments.
I actually thought that the coins were pretty easy to find, and those three even more, considering there was a path leading right to them. But yeah, the coingate puzzle was hard to make, and I didn't want to put all of the coins out in the open. :3yot yot5 wrote:You CAN make good puzzles, like the spring/magic area and the coingate area. But you completely messed up the coingate area by hiding loads of coins! It would've been much better if you only hid ONE coin behind the wall, then you would've still gotten people to think about how to use it. But hiding THREE just completely messed up the balance of the puzzle. I may be sounding harsh, but I'm just trying to help you improve your adventures in the future.
I couldn't easily tell from the review. 3:yot yot5 wrote:I thought it was fun, too.
I don't see how it could be any less hostile without being dishonest.TheThaumaturge wrote:No, that I understand, only an excellent adventure would get a 100, and as for the criticism, it's not that I can't take it, it's just that the way you worded it sounded a bit hostile. D:
For some users they might be very easy to find, but spending 30 minutes slowly working through a puzzle logically and then seeing some hidden coins seemed to make all my hard work for nothing. I don't want to get into a huge argument, just try not to hide items in future adventures.The Thaumaturge wrote:I actually thought that the coins were pretty easy to find, and those three even more, considering there was a path leading right to them. But yeah, the coingate puzzle was hard to make, and I didn't want to put all of the coins out in the open. :3
The problems don't cause hardcore boredom. In fact, it's actually very hard to make a boring adventure, but every adventure has problems which make it less enjoying than it could have been.TheThaumaturge wrote:I couldn't easily tell from the review. 3: