Post Pictures and Progress of In-Progress Adventures Here
- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.yot yot5 wrote:Ok, my new adventure has gone through several big changes. First of all, it's hardly related to K.O.L.M. at all, now. Instead, it's heavily based off Amnesia: The Dark Decent. If you don't know what that is, good. You have about 80% less nightmares than me every week.![]()
The game won't actually fit on my computer, so I have to judge it on the first 30 minutes of a Youtube Walkthrough I saw (I got too scared to watch past the Archives), and a load of game maps I saw online. Of course, I'm also going to edit the areas a bit to make them more Wonderland-Friendly, because I doubt I'll be able to make explicit gore in the editor, even if I tried.
Last but not least, the dark bookshelf dilemma is causing me a lot of trouble. If somebody can make a new bookshelf dark texture that works better than mine, please tell me!
2. The bookshelf thing- no idea.
3. I had a nightmare about Amnesia just by looking at images of some of the monsters. The invisible kaernc or whatever it's called that lurks in the water reminds me of an invisible chomper, the Grunts and Brutes could be replace by distorted thwarts and stinkers, and the black plague curse that makes red goo...well, I think it's possible to make in the editor if you're clever. I will send you examples.
Not really around much these years.
Thanks for all the tips, but it all has to be Wonderland-Friendly. A few face-down stinkers will be creepy enough, I think.Wonderman109 wrote:1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.
That's where horror games get me down. Although it's perfectly scary to have a few broken skeletons, the game-makers INSIST on loading their spooky areas with mangled bodies and stuff.

I'm sure I'll be able to make the red goo thingy by myself, but thanks!Wonderman109 wrote:3. I had a nightmare about Amnesia just by looking at images of some of the monsters. The invisible kaernc or whatever it's called that lurks in the water reminds me of an invisible chomper, the Grunts and Brutes could be replace by distorted thwarts and stinkers, and the black plague curse that makes red goo...well, I think it's possible to make in the editor if you're clever. I will send you examples.
Anyway, I've completely went back on my "Original changes" idea. This adventure will be almost as similar to the real Amnesia as my Maze was to Christopher Manson's Maze, but at least it will be child-friendly. Everyone (even people who can't play horror games) loves a scare, right?
- Wonderman109
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O ok.yot yot5 wrote:Thanks for all the tips, but it all has to be Wonderland-Friendly. A few face-down stinkers will be creepy enough, I think.Wonderman109 wrote:1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.
I'm still debating with myself whether to try making an original scary adventure too. While I'm deciding, I'm finishing up TTNW5.
Not really around much these years.
NEWSFLASH: THE WONDELAND AMNESIA NAMES HAVE BEEN RELEASED!!!
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Daniel is going to be called Roomi (I'm running out of stinker names, but Roomi had a certain ring to it).
Alexander is going to be called Kos (I think that it's the name of the god of doom in the Nehwon fantasy book series from 30 years ago. I found the name in one of my Dad's Dungeons and Dragons books, and I thought it sounded so evil I just HAD to include it).
Castle Brennenburg is going to be called... Castle Brennenburg (because I was too lazy to think up something better).
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Daniel is going to be called Roomi (I'm running out of stinker names, but Roomi had a certain ring to it).
Alexander is going to be called Kos (I think that it's the name of the god of doom in the Nehwon fantasy book series from 30 years ago. I found the name in one of my Dad's Dungeons and Dragons books, and I thought it sounded so evil I just HAD to include it).
Castle Brennenburg is going to be called... Castle Brennenburg (because I was too lazy to think up something better).
- flameterror91
- Rainbow Wonderlander
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- Fluffshery
- Rainbow Seeker
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Looks cool.
A screenshot from my next adventure. Look familiar?

A screenshot from my next adventure. Look familiar?
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My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
- Fluffshery
- Rainbow Seeker
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My adventures take place after the events of PotZ. Wondertown has changed some since what it used to be.Pawelec wrote:No, it doesn't. In Wondertown there's a tree near that bridge, so that's not Wondertown (TreelessTown maybe?).Fluffshery wrote:A screenshot from my next adventure. Look familiar?
My Level ListAlbert Einstein wrote:Anyone who has never made a mistake has never tried anything new.
- StinkerSquad01
- Rainbow AllStar
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- flameterror91
- Rainbow Wonderlander
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yot yot5 wrote:I just finished my equivalent of The Archives in Amnesia. They're pretty scary, but there isn't a trace of danger yet.
I'm working on the Laboratory now. This is the last area I've actually seen in-game, so I'll either have to watch a walkthrough or simply judge it by fan-made maps now.

Heeeeeey
- Blazeknight
- Rainbow Master
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- Blazeknight
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- Wonderman109
- Rainbow MegaStar
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- StinkerSquad01
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You have to remember, with custom music you have put the hexadecimal number of the song in byte-backwards.
For example: Let's say we have a song called 106.ogg.
In hexadecimal, this is 00 6A. For the music to work, in the byte area where music is stored, you input 6A 00.
You might have to check with the music pack if the hexadecimal number is already reversed, too.
I think that's how it works. I'm kinda fuzzy on it.
For example: Let's say we have a song called 106.ogg.
In hexadecimal, this is 00 6A. For the music to work, in the byte area where music is stored, you input 6A 00.
You might have to check with the music pack if the hexadecimal number is already reversed, too.
I think that's how it works. I'm kinda fuzzy on it.
Oh. Thanks!StinkerSquad01 wrote:You have to remember, with custom music you have put the hexadecimal number of the song in byte-backwards.
For example: Let's say we have a song called 106.ogg.
In hexadecimal, this is 00 6A. For the music to work, in the byte area where music is stored, you input 6A 00.
You might have to check with the music pack if the hexadecimal number is already reversed, too.
I think that's how it works. I'm kinda fuzzy on it.
Now, I just need to finish the adventure

no
- Wonderman109
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- Master Wonder Mage
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- Wonderman109
- Rainbow MegaStar
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- Joined: Thu Jun 28, 2012 11:25 pm
I would change the floor to volcano one instead of the acid lake one.dig 222 wrote:Need a bit of advice from DECORATION PEOPLE. Is there anything I should add/remove from this? Its supposed to be a volcanic sort of level.
I named it 'Steam Cave'.
Also, I would remove mushrooms and change the steam from red to orange.
"Let us return to the past; it will be progress."
by Giuseppe Verdi
by Giuseppe Verdi
I've almost finished making the Wine Cellar in my spooky adventure. This is where I've had to work REALLY hard trying to make it suitable for Wonderland. 
When I've finished some mechanisms and tested the whole thing, I'm going to be about 1/3 of the way through. I'll probably send this third-finished folder to somebody for testing, just to make sure it scares innocent civilians as well as me.

When I've finished some mechanisms and tested the whole thing, I'm going to be about 1/3 of the way through. I'll probably send this third-finished folder to somebody for testing, just to make sure it scares innocent civilians as well as me.

THROW ALL YOUR EVIL NIGHTMARES AT ME, I WILL NEVER BE DEFEATED!yot yot5 wrote:I've almost finished making the Wine Cellar in my spooky adventure. This is where I've had to work REALLY hard trying to make it suitable for Wonderland.
When I've finished some mechanisms and tested the whole thing, I'm going to be about 1/3 of the way through. I'll probably send this third-finished folder to somebody for testing, just to make sure it scares innocent civilians as well as me.
- Wonderman109
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- Joined: Thu Jun 28, 2012 11:25 pm
Remember that it might be an area near a volcano or cave, and so there may be lighter-coloured rock and some lowlife plants growing there.Pawelec wrote:I would change the floor to volcano one instead of the acid lake one.dig 222 wrote:Need a bit of advice from DECORATION PEOPLE. Is there anything I should add/remove from this? Its supposed to be a volcanic sort of level.
I named it 'Steam Cave'.
Also, I would remove mushrooms and change the steam from red to orange.
Not really around much these years.
- Wonderman109
- Rainbow MegaStar
- Posts: 3591
- Joined: Thu Jun 28, 2012 11:25 pm
- Wonderman109
- Rainbow MegaStar
- Posts: 3591
- Joined: Thu Jun 28, 2012 11:25 pm