Fantastic level, Mark
The beginning, the jumps, sorting out the stuff, the puzzle between the green gates, the exit - fireworks of great ideas, and every spark falls into place.
Thanks for this masterpiece.
Amnon wrote:Very cool - I wouldn't call it a Stinker
Regarding the title, this is actually not a favorite of mine, nor what I would consider a stinker.
The early prototype used Liz Mayhew's Bluebells texture with the working title "My Favorite Druid".
The title and texture changed as the level evolved, and I presumed Stinky was everyone's favorite Stinker
since Loof, Peegue and Qookie aren't really Stinky.
I believe I have everything set up as intended and am now at the cannon/box part. Will you please tell me what keeps the green timer going and how to do it?
and am now at the cannon/box part. Will you please tell me what keeps the green timer going and how to do it?
The green timer is activated by the boulder: Push the boulder right, over the trampoline and follow it close behind, then escape its wrath through the top exit with the teleporter.
Thanks, Mark, for your PM. Either your puzzles are getting easier or I'm getting wiser. Either way, it's a pleasure to figure them out. Thanks so much!
[Edit] I just saw your hint, Amnon. Thank you, also, for your help.
Well I don't think your puzzles are getting any easier Mark, but I definitely think my brain is turning to mush.
I've been working on this for a while but from the position shown in the pic I can't jump anywhere sensible - or I can't see how. I also can't see how to cover the dark blue button.
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Liz Mayhew wrote:Well I don't think your puzzles are getting any easier Mark, but I definitely think my brain is turning to mush.:
Hi Liz,
Your brain is perfectly fine, I know that from all of your ingenious levels.
But you know me, I never do the obvious. Always take the road less traveled.
At the beginning, you are presented with two paths:
one is right and the other one is wrong.
Be sure to choose the right one.
I have tried jumping both ways at the start and I still can't get this one. I will hope for a walk through to see how to complete it. It is a real stinker for me. But it is a good one. I am just not smart enough to get it.
1. Right twice - the green sphere will be destroyed and the boulder will stop by the bonus coin at the bottom.
2. Follow and go through white TP.
3. Push box right and wait for the wonderful movements.
4. Step on light blue button.
I think I got the first part right but I can't out run the green gate to get back to the finish part or figure out how to jump back there either so I need help with that part. I am destroying the cannon with the boulder and trying to run back to my boat.
Thanks Mark that was a really fun level. I finally made it. Thanks for the hint Amnon sometimes I do not see what is right in front of my face. Thanks Anne for the help.
I need some help too. I can get the beginning, go right make the jump down to the boxes, get light blue button stepped on. Jump back up to white button then teleporter, put first box in water, go down on ice slide, jump over to breaktile above left of white TP, jump right and up thru upper green TP and push cube in water. Then I slide back on right ice push box down so one hits flame and I jump after it and put the other box on dark blue button and then Im lost. Can't see how to get cannon moved etc...or what to do with boulder.
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Here's the Complete Walk-Through for this stinker:
Step R inside boulder.
Jump L + D to bonus coin.
Step L into white TP.
Tramp box R.
Step on aqua button.
Jump R + D + R + U + D on white button.
Jump U on travelator.
Jump U.
Push box L into water and take bonus coin.
Slide D ice and take coin on tramp.
Jump L + L onto break-tile.
Step U and tramp R + U.
Push goob U into water.
Slide D ice and tramp box D + L.
After box is destroyed, tramp L + D.
Step L into TP and jump R.
Push cannon 1 L to destroy both boxes and z-bot.
Push cannon 2 L and wait for green gate to close.
Push cannon L below the green gate.
As the cannon fires, step R on green timer and U into green TP.
Slide metal box U into water.
Slide D ice and jump L + D.
Without stopping, roll boulder R and follow.
Enter the green TP and walk all the way U.
Transport D + L + U + R + U + L.
Take coin and push last box all the way D.
Jump D.
When boulder rolls R, tramp cannon U.
Quickly step D and wait for boulder to return.
Tramp boulder U to destroy cannon.
Step on green timer, run L, jump U and keep going before gates close.
Transport R + D to island.
Push metal box D into water.
Step up on travelator and go U + D + L + D + R.
Tramp metal box U into water.
Take last coin and transport L + U + R to exit.