32nd Adventure: Stinkarnus-X
32nd Adventure: Stinkarnus-X
You'll need Master Wonder Mage's Music Pack V4 or higher to hear all the music in this adventure!
===The Terby Trilogy===
Part 1: Pretty Flower's Plot
Part 2: Medical Care
Part 3: Stinkarnus-X
Sorry this took so long, but here it is!
At the end of part 2, we made several big discoveries. Pretty Flower was disguised as Burntmeat all along, and the monster rampaging around the thwart hospital has just transformed into Professor Terby! You don't know what it all means, but one thing is certain: you're fighting for more than Burntmeat's life, now!
I'm pretty proud of the way this adventure turned out. I tried to make the puzzle one of my hardest, and I think I pretty much succeeded (even though I took some inspiration from the first puzzle in Medical Care). I hope you enjoy it!
===The Terby Trilogy===
Part 1: Pretty Flower's Plot
Part 2: Medical Care
Part 3: Stinkarnus-X
Sorry this took so long, but here it is!
At the end of part 2, we made several big discoveries. Pretty Flower was disguised as Burntmeat all along, and the monster rampaging around the thwart hospital has just transformed into Professor Terby! You don't know what it all means, but one thing is certain: you're fighting for more than Burntmeat's life, now!
I'm pretty proud of the way this adventure turned out. I tried to make the puzzle one of my hardest, and I think I pretty much succeeded (even though I took some inspiration from the first puzzle in Medical Care). I hope you enjoy it!
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Last edited by yot yot5 on Thu Feb 20, 2014 11:24 am, edited 2 times in total.
I did it!!
It all makes sense now. What a fantastic puzzle! I love the way everything comes together in the end.
I've been on the right track for some time, but there were still a lot of realizations I needed to have before I could fit all the pieces together. Probably even harder if you're not an adventure designer yourself. Thinking about why things are there helps, though.
Even though I didn't do so myself last time, I would've still liked a spy-eye. That's the only point of criticism, though.
Plot: The beginning was really neat. The end was also quite good thanks to My Arm .
So yeah, thanks for this adventure! I haven't played that much of your adventures, but I think you keep getting better. Looking forward to what's still to come!
(by the way, I never expected this would need glitches. Trying it was purely an act of desperation )
It all makes sense now. What a fantastic puzzle! I love the way everything comes together in the end.
I've been on the right track for some time, but there were still a lot of realizations I needed to have before I could fit all the pieces together. Probably even harder if you're not an adventure designer yourself. Thinking about why things are there helps, though.
Even though I didn't do so myself last time, I would've still liked a spy-eye. That's the only point of criticism, though.
Plot: The beginning was really neat. The end was also quite good thanks to My Arm .
So yeah, thanks for this adventure! I haven't played that much of your adventures, but I think you keep getting better. Looking forward to what's still to come!
(by the way, I never expected this would need glitches. Trying it was purely an act of desperation )
Yes, definitely. I was thinking about making even more misdirection (especially in the first area), but I decided it was hard enough as it was.Lucky-Luc wrote:Thinking about why things are there helps, though.
Yeah, you're probably right there.Lucky-Luc wrote:Even though I didn't do so myself last time, I would've still liked a spy-eye. That's the only point of criticism, though.
Lucky-Luc wrote:Plot: The beginning was really neat. The end was also quite good thanks to My Arm .
Thanks for the review! I probably won't be uploading another adventure until the POTZ editor is released, but you never know...Lucky-Luc wrote:So yeah, thanks for this adventure! I haven't played that much of your adventures, but I think you keep getting better. Looking forward to what's still to come!
I'm sorry, have you actually made it down that passageway without getting shot? I tried for ages and couldn't do it...samuelthx wrote:Hey yotyot,
Although I haven't legit finished this level, I have some feedback.EDIT: Unless the solution is that simple?level breaker wrote:You might want to make the last passageway a tiny bit longer. This level could well be mistaken for an action level.
Yep, I managed to do it.yot yot5 wrote:I'm sorry, have you actually made it down that passageway without getting shot? I tried for ages and couldn't do it...samuelthx wrote:Hey yotyot,
Although I haven't legit finished this level, I have some feedback.EDIT: Unless the solution is that simple?level breaker wrote:You might want to make the last passageway a tiny bit longer. This level could well be mistaken for an action level.
I guess those custom action adventures on the forum really helped me...
It's a pity I haven't found the intended solution yet--I seem obsessed with alternate solutionsThe method is to simply "distract" Terby by moving up and down near the entrance of the last passageway, before rushing in to the passageway. It's an action level move, really, and would thus require a number of tries.
Wow. I'm honestly impressed.samuelthx wrote:Yep, I managed to do it.
I guess those custom action adventures on the forum really helped me...It's a pity I haven't found the intended solution yet--I seem obsessed with alternate solutionsThe method is to simply "distract" Terby by moving up and down near the entrance of the last passageway, before rushing in to the passageway. It's an action level move, really, and would thus require a number of tries.
I'll reupload a new version as soon as possible!
EDIT: All done. Please redownload the new version if you want to find the proper solution!
Yay! I've finished this adventure!yot yot5 wrote:EDIT: All done. Please redownload the new version if you want to find the proper solution!
Things got really easy after I figured out that trick.HUGE SPOILER wrote:I personally found the misdirection a little unfair due to the Thwart commands but...oh well.
Thanks for this puzzle! This was a fine blend of logic and action.
I don't think it's unfair at all. There are only 3 NPC move commands in the puzzle, and it's obvious where are they all are (because you see Terby move after you push each one).samuelthx wrote:HUGE SPOILER wrote:I personally found the misdirection a little unfair due to the Thwart commands but...oh well.
Oops. I think you misunderstood my post due to my lack of clarity.yot yot5 wrote:I don't think it's unfair at all. There are only 3 NPC move commands in the puzzle, and it's obvious where are they all are (because you see Terby move after you push each one).
And so that was what I found unfair.Thing is, I realised that that Terby would not move if I did not shoot him across the room. Not being a level designer, I didn't have complete understanding over Commands, and I thought that Terby would be stuck there forever. So I discarded the idea at first and opted for the action method. But when things got desperate, I finally got it!
Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.samuelthx wrote:Thing is, I realised that that Terby would not move if I did not shoot him across the room. Not being a level designer, I didn't have complete understanding over Commands, and I thought that Terby would be stuck there forever. So I discarded the idea at first and opted for the action method. But when things got desperate, I finally got it!
Sorry about all these loopholes!
Oh. And I thought my solution was the intended one!yot yot5 wrote:Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.
Sorry about all these loopholes!
I've finished this puzzle. Just to check with you:
Apparently my glitch solution shook something loose in my brain, and I finally figured it all out. (My solution was so close! )spoilers wrote:The misdirection lies in the key puzzle right?
Thanks once again! You have a flair for hiding things in plain sight.
P.s. Sorry for making you revise so many different versions! I think that there's nothing wrong with alternate solutions (unless they are too simple), but each to his own.
EDIT: Lucky-Luc, could you tell me/PM me about the Q-Spell glitch?
Wait a second - that's not the intended solution? But it was so beautiful!yot yot5 wrote:Oh, I get it! You used the spring to "eliminate" the effect of the first NPC move button! That's very clever, but once again, not the right solution. I've already uploaded another version for you.
Sorry about all these loopholes!
I see what is intended now, that's actually a bit simpler than I thought. For some reason, I combined both solutions into a single one; don't ask me why. This also means my solution still works in the new version, but I don't think this needs to be fixed, as it just buys you a little more time.
About the Q-Spell trick: It's something that was discovered during MOFI beta-testing, forgotten again and rediscovered during POTZ beta testing and named after Qloof for finding it (the second time). I thought this was already public, but maybe it has just gotten another name. I'll PM you.