Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.
The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.
Lucky-Luc wrote:Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.
The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.
Thanks
I fixed it and updated the main post with the new download
I thought I already did that but it's because I resized the level afterwards.
samuelthx wrote:An easy adventure. Pretty good for a first adventure, though.
Thanks!
Glad you liked it !
samuelthx wrote:EDIT: The puzzles weren't really challenging. The only thing that delayed me from completing this level was the sheer size of the room.
Alright, I guess I'll need to work on my puzzle skills.
Wonderman109 wrote:Sorry if this was already posted, but I never needed the red teleport, because I activated the lowest bridge by flashing the chomper onto it.
I realized that after but I left it in for 2 solutions. I just added a coin to the red teleporter room