Looking at your hints, all I can say is "I suspected as much".
I can't quite figure out how to get everyone in the right position but I think I might know the main "trick" behind all this. Otherwise there would be no reason for a certain something to exist. So, if I'm thinking of the right trick...
...very sneaky misdirection. Visually elegant, also. Congratulations, this is really clever.
It reminds me of those dilemmas Muzozavr used to create.
Funny you should say that. The "impossible dilemma" style came from imitating you and the effect your puzzles had on me. I was so impressed by your ability to design "simple" yet impossible-looking layouts that make the player go "This isn't even solvable, right?" that I tried to learn the same skill.
Last edited by Muzozavr on Sun Mar 23, 2014 6:34 pm, edited 1 time in total.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Okay, I've been playing this game for quite a few years now and I don't think I've seen the particular phenomenon required to make this work, at least the way it worked for me.
So Mark did you know about that button move or did you stumble upon it as I just did playing this level and did Muzozavr use it in one of his levels that I was never able to solve?
At any rate a very neat challenge, thanks.
Last edited by bob roest on Sun Mar 23, 2014 6:29 pm, edited 1 time in total.
Muzozavr wrote:Funny you should say that. The "impossible dilemma" style came from imitating you and the effect your puzzles had on me.
Welcome back!
I know you've been busy with WA and that new editor.
Sorry for misspelling your user name. I removed the "y".
I didn't know I inspired anyone except with frustration.
Muzozavr wrote:I can't quite figure out how to get everyone in the right position.
Here are the opening moves:
S: Step 1R + 3U + 3D.
L: Go clockwise to white button.
S: Step 1U on blue button.
OK, I'll try the level again later, especially since I really like the idea that (probably) is behind it. Thanks for the hints.
So Mark did you know about that button move or did you stumble upon it as I just did playing this level and did Muzozavr use it in one of his levels that I was never able to solve?
No, that's Mark all the way. I don't think I ever used that move and I absolutely didn't know of it until Mark used it. The first time I've seen it was in Mark's level "A******* H***" (trying to avoid spoilers here) and the second time in "S**** W******". It's a neat quirk.
EDIT: OK, since Mark has already said the same thing, I can decrypt the level names to "Achilles' Heel" and "Storm Warning".
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Sorry, but I can't solve any of your most recent creations.
I think it's mostly because Wonderland Adventures' gameplay took me over.
Though...
to be fair, I never have been able to solve any of your levels that have this style to them.
Your only little stinker that's absolutely NOT a z-bot by this name, Jutomi~
Read the link to "Storm Warning" - it explains the glitch that is necessary to solve this level. Once you understand that glitch, this level would prove to be one of Mark's easiest.
After west UFO clears blue gate:
S: Step 2U + 3D + 2L.
L: Step 4D + 1L to avoid UFO.
Wait for west UFO to explode.
S: Step 2L + 1U.
When East UFO is at the top:
L: Walk counter-clockwise and stop above exit.
When UFO is on R side of Shadow, quickly step 2L.
S: Stand on white button.
When UFO is on white button, step D on green button.
When UFO is on green button, step D on aqua button.
When UFO is on aqua button, step D on blue button.
When UFO is on blue button, enter enclosure for coin.