![Laughing :lol:](./images/smilies/icon_lol.gif)
Though there is something peculiar in there, and it's one of my...
creations?
Yes, lets go with that word.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Why does the text look so small?Qloof234 wrote:Something I'm messing about with, more out of a "can this be done" factor than actually using it for something.
This is a (very) work-in-progress "day-night" transition system. This is very, very rudimentary - it takes up a large amount of space already, despite being very simple and frankly kind of ugly in-game.
I'll post the adventure on here when done, just as a sort of concept thing. Maybe some of the more technically-minded people on here can figure out how to refine this and make it usable.
EDIT: Yeah, I know it'd be more efficient to use NPCs in some manner instead of spikeys, i'm just stubborn so i'm keeping going with what i've got here
Thats horrible! Hope your hub goes good though. I would really like to play it. I am also making a hub.Wonderland King wrote:I live in Los Angeles, practically known as the earthquake capital of the world, but I had never felt one before. So a couple hours ago, I decided I was finally ready to start MI, and around 15-30 minutes after I started, there was a big earthquake which scared the you-know-what out of me and my family and we had to go outside. Turns out there were three downtown, and they were pretty big. I'm still a big paranoid about the aftershock.![]()
A good omen for my hub, don't you think?
(I currently have 2 .wlvs and 4 .dias finished.)