Here's a level about saving a coily from impending doom. It imposes an artificial time limit, of sorts, upon the player.
The pushing puzzles are inspired by levels by user "BiggestKlima" who was around a long time ago.
The bonus coins may be a bit of a hassle to get.
Hope you enjoy!
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
The Perils of Penelope Coily!
What an ingenious idea and even more ingenious maze!
I was able to rescue Qookie and exit but there's still a matter of those bonus coins.
Thank you, Theo!
Last edited by Mark on Wed Jul 02, 2014 7:53 am, edited 1 time in total.
Mark wrote:I was able to rescue Qookie and exit but there's still a matter of those bonus coins.
Let me know when you figure it out!
I bet it won't take you terribly long - you've always managed to puzzle your way through my trickiest plots!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Thank you for your help, Theo!
The revelation of what to use and what path NOT to take.
Without this knowledge, I would never have captured those elusive bonus coins!
This was quite the humdinger, my friend!
And I'm proud that I was able to exit everyone before the fireworks began!
bob roest wrote:I didn't actually save the coiley but Qookie was rescued before he got smucked.
Quite evil! I actually planned to have the generator block the exit from Peegue's side as well, but I never thought that would be needed.
If anyone wants to see the solution, Mark was nice enough to make a video for me, of how he solved it. A couple pushes different from my own solution but it's the same basic idea.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!