Have fun!
New Level (Adv) - Catching Fire
New Level (Adv) - Catching Fire
This one's inspired by a (somewhat tricky) idea I had, and the most recent "Hunger Games" movie. You'll need my "RedBlackBlob" texture for maximum enjoyment!
Have fun!
Have fun!
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Silly me, I was actually trying to cover the blue and green buttons after the exits were both open. 
Thank you Theo, for an entertaining theatrical experience!
I like your title and texture, they were both perfect for this.
BTW, we have EPIX and they just added "Catching Fire" to their schedule this week. So you know what I'll be watching.
Thank you Theo, for an entertaining theatrical experience!
I like your title and texture, they were both perfect for this.
BTW, we have EPIX and they just added "Catching Fire" to their schedule this week. So you know what I'll be watching.
Mark
I'm glad you guys liked it! I wondered if there were any loopholes though - Mark, you mentioned trying to cover the green and blue buttons. Did you use that in your solution? The intention was to have Qookie bounce fire in a circle and gradually expand its range. I hope my strategy was clear. 
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Hi Theo,TheoX wrote:I'm glad you guys liked it! I wondered if there were any loopholes though - Mark, you mentioned trying to cover the green and blue buttons. Did you use that in your solution? The intention was to have Qookie bounce fire in a circle and gradually expand its range. I hope my strategy was clear.
Your intention was clear, but I have a bad habit of trying to cover every button. When I saw that I had two reflectors left over and two uncovered buttons, I attempted to cover them. Of course that was impossible in you layout. So when I looked up, I realized that I already had all of the rainbow coins, and that those two buttons were there to establish your solitairy fire.
I encountered no loopholes here. That would be my trademark.
Mark
Thanks for verifying.
The reflectors can be pushed all sorts of ways but it looks like my overall intended solution stayed intact.

I bet if you lost your memory, you'd have a hard time with your last two levels "Secrets of Atlantis" and "X-Ray Vision" ! The button trickery was intense on those two!Mark wrote:I have a bad habit of trying to cover every button.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Reply to thau level
Ah, I've managed to solve it! 
I failed the first time or two, on account of that I was reading the text before pushing the mirrors, though...
Thanks for this nice level, Theo!

I think it's partially because I've been playing your levels.
By the way... I still haven't solved Amadeus!'s latest level, yet.
I failed the first time or two, on account of that I was reading the text before pushing the mirrors, though...
Thanks for this nice level, Theo!
Yes, me too, at first, and I thought I failed after I pushed a mirror into the corner, already.Mark wrote:Silly me, I was actually trying to cover the blue and green buttons after the exits were both open.
I think it's partially because I've been playing your levels.
By the way... I still haven't solved Amadeus!'s latest level, yet.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: Reply to thau level
Don't worry, Jutomi.Jutomi wrote:By the way... I still haven't solved Amadeus!'s latest level, yet.
I still haven't solved "A Threatening Welcome Party" or "Ready to Run!" yet.
Mark
Thanks for playing, Jutomi and Amnon! 
It wasn't intended to be a hard level. I wonder what the fastest completion time could be?
It wasn't intended to be a hard level. I wonder what the fastest completion time could be?
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Wow that was quick!
I decided I had to try for myself, and also got 38 seconds.
I decided I had to try for myself, and also got 38 seconds.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
