New Level - And Then What? *

Post, download, and discuss custom levels for Return To Wonderland.
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Mark
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New Level - And Then What? *

Post by Mark »

 
A Simple Space Exploration.

Have Fun! :)

MARK314
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Last edited by Mark on Thu Aug 14, 2014 11:43 pm, edited 3 times in total.
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Muzozavr
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Post by Muzozavr »

THAT WAS SPECTACULAR!!! :D

The "move" was painful to time but well worth it, since it happens at the start and it's such a clever puzzle. Delightful level, never thought I'd see that variation on the trick. 8)

It's awesome. Thank you! :idea:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Jutomi
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And then Another Thing

Post by Jutomi »

Like Muzozavr said, this was indeed, in my opinion, a genius level.
It's probably one of the wonkiest levels I've managed to solve, on this forum. :lol:

Thank you for another great puzzle, Mark! :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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bob roest
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Post by bob roest »

This is one of the first of your latest levels I've actually been able to solve. I'm not much good on the glitchy stuff. :(

This was very cool, thanks Mark.
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Amnon
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Post by Amnon »

Then what? Then the UFO was destroyed and Loof was home safely. Thanks!
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TheoX
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Post by TheoX »

I wonder if I solved this correctly? I didn't use the blue boulder (though I pushed it down once) or the generator, and never covered the white button. I was able to direct the UFO to his doom by breaking the break tile below his path. I've attached a screenshot of what it looked like before I won.

In any case I certainly enjoyed it! The move in the beginning was a lot of fun; it took me a little while to master the timing. My strategy was "start pushing right after the last fireball hit the box/boulder". Breaking the break tile without getting shot was no easy task but I managed that too.

Thanks for the fun Mark! :D
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Post by Amnon »

I wonder if I solved this correctly?
Yes Theo, you have done it in the only possible way.
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Jutomi
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Post by Jutomi »

I solved it differently. :shock:

In fact... quite differently...
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Amnon
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Post by Amnon »

I solved it differently.
Of course, of course - how silly of me - I didn't see that generator!
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bob roest
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Post by bob roest »

Amnon wrote:Of course, of course - how silly of me - I didn't see that generator!
Really? :shock:

Since when do you miss something in a level? :D
Last edited by bob roest on Mon Aug 11, 2014 5:10 am, edited 1 time in total.
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Amnon
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Post by Amnon »

Really?
Really and truly - I just rushed to find a solution, then once I started in a given direction I didn't look further in other directions.
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TheoX
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Post by TheoX »

I'm actually rather clueless as to how to use the generator in the solution. If I get the transporter lined up and roll a generated boulder onto it, it flies down and rolls back and forth on the blue timer... but the transporter is now stuck in an unreachable spot above an ice patch.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
Imagethank you jdl for archiving this art from Pauline and Janet!
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Post by Amnon »

but the transporter is now stuck in an unreachable spot above an ice patch.
Indeed, but you don't need to use it again.
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TheoX
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Post by TheoX »

Ah, silly me. I forgot that the break tiles on the right side were two-step. Here I was thinking that I needed the transporter to get the break-tile coin.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
Imagethank you jdl for archiving this art from Pauline and Janet!
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Post by Muzozavr »

OK, I tried to do it Theo's way, in fact it was the first thing I've tried, but didn't understand what to do with the UFO later on and how to transport your way around. Interesting to see that this is possible.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Mark
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Post by Mark »

TheoX wrote:I wonder if I solved this correctly?
Unfortunately no,

I've posted a revised version you can try if you want.
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Amnon
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Post by Amnon »

Yes, the revised version leaves only one way - the more interesting one!
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TheoX
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Post by TheoX »

I will try this when I get home!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
Imagethank you jdl for archiving this art from Pauline and Janet!
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TheoX
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Post by TheoX »

I did it the intended way this time! The UFO shot me one time but I made it out shortly afterwards. Sorry for exploiting your level Mark!

Thanks for the fun, on to the next one! 8)
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(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
Imagethank you jdl for archiving this art from Pauline and Janet!
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Mark
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Video Solution for "And Then What?"

Post by Mark »

Mark
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Post by Chip »

Hi Mark
The opening move was too tricky for me and I needed your video. :oops:
But then I really enjoyed to figure out the jumps and to finish the level. :D
Thanks for another 14x14-gem.
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