I've had a hankering for going back to my roots and making a 14x14 puzzler. Here is the fruit of my labor.
Hope you enjoy!
[size=0]THEOB153[/size]
EDIT: Revised to remove possible nasty-timing move. (it wouldn't help in the level anyway, but I didn't want to frustrate anyone)
You do not have the required permissions to view the files attached to this post.
Last edited by TheoX on Mon Aug 11, 2014 3:38 pm, edited 1 time in total.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Well, it took me a bit longer, but yes, I still didn't need the breaktile. The more I look at the level, though, the more I start thinking that was the intended way. I've been trying the "normal" path dozens of times now, I can't get the timing right. Try it and see.
EDIT: OK, I did get the timing right once. It's still brutal, so good thing there was a shortcut.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Muzozavr wrote:OK, I did get the timing right once. It's still brutal, so good thing there was a shortcut.
Amnon wrote:I tried many times and couldn't, so I believe it wasn't the intended way to run like mad pushing the barrel up.
Whoops! I didn't mean for the side-by-side metal boxes to actually be able to dislodge; I should have kept them up one space like they originally were. They were intended as a red herring. I think I'm going to go ahead and revise this real quick. I don't want to frustrate people with a near impossible move (though it doesn't provide any advantage anyway). Sorry about that!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
I set out with two small tricks in mind, the quick run at the beginning (where the cannon lags) and the mysterious chomper movement when Stinky bounces on the trampoline. I'm guessing that these tricks have been used in a level or two before since nobody was phased by them - if anyone remembers what levels use this, can they guide me to them so I can check them out? Sorry again to Muzo and Amnon who played the version where the annoying timing was possible with the barrel.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Nah, I did it the intended way the first time - I was just trying the timing move to see if it's possible and it was, but I knew it couldn't have been the intended way because of how ultra-difficult it is. Amnon also did it the right way (and speedran the level in 31 seconds! )
Moving it one tile up should make the move completely impossible, you're right.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
This is very similar to how I solved it. I believe the bridge tiles on the left are actually not necessary, judging by Amnon's completion time. They were intended as a convenience and partial red herring, anyway.
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io thank you jdl for archiving this art from Pauline and Janet!
Hi Theo
Trick 2 was easy for me: I know it well, not because I'm using it but because I often have to prevent it in my own levels.
(Tramps and chomps together - what a horror!)
But I spent almost an hour to rumble trick 1, and it was so obvious...
Thanks for a great puzzle with an amazing solution.