This level is easier than "Rooms of Confusion" because there is a bit less misdirection, the layout provides you some very useful hints if you pay attention. So, if you had trouble escaping the original "Rooms of Confusion", you may have better luck with this one.
New Level -- Lush Rooms of Confusion
New Level -- Lush Rooms of Confusion
After Mark's "MushRooms" I just had to keep the pun going. 
  
 Don't worry, this one is glitchless. No transporters, too!
This level is easier than "Rooms of Confusion" because there is a bit less misdirection, the layout provides you some very useful hints if you pay attention. So, if you had trouble escaping the original "Rooms of Confusion", you may have better luck with this one.
 Still, "easier" does not mean "easy", so put your thinking cap on! 
			
						This level is easier than "Rooms of Confusion" because there is a bit less misdirection, the layout provides you some very useful hints if you pay attention. So, if you had trouble escaping the original "Rooms of Confusion", you may have better luck with this one.
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									Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
						Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
What an outstanding level!  I love your puzzles! 
Perfect logic and absolutely magnificent misdirection!
Thank you for a level without any glitches, transporters or mushrooms.
 
I kept thinking I was going to come up one item short!
 
But to my surprise I was able to exit without any problem.
No fake walls, no generators, nothing hidden.
Just an outstanding exercise in playing detective.
Though I must confess, I figured out part of it early
because of a certain signature trademark.
I was going to feature that in my Mushroom homage to you.
But I'm glad I didn't, since the way you use it here, it's barely visible.
And that's because of a well-planned setup and execution!
I hope your scripts can wait. I'm happy you're back again!
Thank you, my friend!
			
									
									Perfect logic and absolutely magnificent misdirection!
Thank you for a level without any glitches, transporters or mushrooms.
I kept thinking I was going to come up one item short!
But to my surprise I was able to exit without any problem.
No fake walls, no generators, nothing hidden.
Just an outstanding exercise in playing detective.
Though I must confess, I figured out part of it early
because of a certain signature trademark.
I was going to feature that in my Mushroom homage to you.
But I'm glad I didn't, since the way you use it here, it's barely visible.
And that's because of a well-planned setup and execution!
I hope your scripts can wait. I'm happy you're back again!
Thank you, my friend!
Mark
						I didn't have a hard time with this one.  It looked tricky at first, but I was able to rule out several different routes fairly quickly due to lack of options.  I saw the two teleporters in the beginning and thought, "I could make a neat trick in a level with those and a reflector"... and then realized that is exactly what you did. 
That being said, I really enjoyed it! the layout was exactly the right size and I liked the trick with the chomper at the end. For me, the hardest part was figuring out how to get the wooden box in the beginning and the barrel to switch places. I'm no good at sokoban-style box pushing.
Thanks for this fun puzzle Muz!
			
									
									That being said, I really enjoyed it! the layout was exactly the right size and I liked the trick with the chomper at the end. For me, the hardest part was figuring out how to get the wooden box in the beginning and the barrel to switch places. I'm no good at sokoban-style box pushing.
Thanks for this fun puzzle Muz!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
						Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Fo(u)r Lushly Reasons
This is the second level of yours that I've been able to solve, after Quadrupal Play. 
Thank you for making a slightly easier level for my mind to gear.
			
									
									Thank you for making a slightly easier level for my mind to gear.
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
						Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Fun level, Muzozavr. I had a heck of a time figuring out how to cover the green button. Then tried something different and got the gold. Thanks for the level.
			
									
									Anne
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I noticed that you changed your post to me from an earlier version, Amnon. Much kinder. Much appreciated.
			
									
									Anne
My List
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I completed this once as far as blowing up the box on red button, and can't see what you mean by this part above, Amnon. I put one box in the water to enter the cannon room, one box on the red button below then keg in red gate. I then push reflector through Red TP as cannon fires, it lands on the other box in the water below the right TP and blows up box on red button. Now, I have the one remaining metal box, I push it from the cannon area to the right, as you say above, but I can't figure out what you mean with the TP! Cross TP where?? and how does that enable me to move the box?? Sorry to bug you with this but this has me bugged. Thought I might be doing the beginning in the wrong order or something. Again I'm sure I'm missing the obvious!!Amnon wrote:How to push the metal box? From the cannon area push it one square to the right, then cross the TP and push it up, over the flame and onto the button.
Once you're in the cannon room and have pushed the metal box, enter the red TP FROM THE RIGHT.
This will allow you to emerge from the other red TP, but instead of stepping on that box in the water (which is useless) you will be standing near the conveyor belt. You'll also get access to that one other wooden box.
And yeah, as Amnon said, you might be wasting a box. You enter the cannon room through the red TP.
			
									
									This will allow you to emerge from the other red TP, but instead of stepping on that box in the water (which is useless) you will be standing near the conveyor belt. You'll also get access to that one other wooden box.
And yeah, as Amnon said, you might be wasting a box. You enter the cannon room through the red TP.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
						Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
JUST GOT IT! THANKS TO YOU BOTH!!! Was wondering about that white gate but then.... helpers are nice!!!!!Muzozavr wrote:Once you're in the cannon room and have pushed the metal box, enter the red TP FROM THE RIGHT.
This will allow you to emerge from the other red TP, but instead of stepping on that box in the water (which is useless) you will be standing near the conveyor belt. You'll also get access to that one other wooden box.
And yeah, as Amnon said, you might be wasting a box. You enter the cannon room through the red TP.
