Yeah, I'm convinced you guys who can solve these marvelously tricky puzzles are geniuses ..just sayin I'll keep plugging away though and see if the clicks!!
Jutomi wrote:I could never create nor solve something that intricate, Mark.
I appreciate the thought Jutomi.
But truthfully, I never liked this one.
It had too many characters, objects, and alternate paths.
I really should have scrapped it.
Next time, I'll attempt something simple without any unnecessary complications... I hope.
THANKEES! This was so much fun!! I never would have made it w/out the video I guess I never knew a certain item could kill a rolling boulder! and of course I tried to fill the water holes right off the bat. TRICKY!!!
Mark wrote:
Next time, I'll attempt something simple without any unnecessary complications... I hope.
Simple is nice BUT the more complicated ones are the ones where I always learn something else about the game! So don't stop creating the trickier ones too :D
Simple is nice BUT the more complicated ones are the ones where I always learn something else about the game! So don't stop creating the trickier ones too
Yes, ideally levels should revolve around one major trick, with a few minor ones to obscure and redirect away from the major one. If the level doesn't have enough elements then it is too easy to discover the major trick.
In this particular level, the major trick was in the beginning and easy to detect, but there was still much work involved afterwards.
Hi Mark
After a busy workweek I finally found the time to play your level.
I got the beginning easily (compared to your last one) but then I needed the solution with the walk-inside-the-boulder-trick.
The rest was fun but busy again... Thanks for another great level with a wonderful texture.