But now the upload speed is okay.

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Thanks. But let me release a final version of the archive (lol a Wonderland archive is never finalMidnight Synergy wrote: ↑Fri Jun 15, 2018 7:48 pmThese things can also be hosted here by me, just like I posted mette's previous archive.
I understand. Once, I managed to insert RTW's Blitz code into latest Blitz3D runtime by following instructions here. It worked, but while I was playing my first level (Stormy Day), the game hanged, and Windows closed it automatically.Midnight Synergy wrote: ↑Mon Jun 18, 2018 7:11 pmI also tried to update (starting with Wonderland) to a re-compile with the latest Blitz version. Unfortunately, while it does get rid of the Windows 10 issue where some computers have to turn on legacy features (not a problem, but a minor inconvenience), it does introduce other bugs and random crashes. No idea why - source code is the same. So I'm going to have to abandon that idea and leave the Wonderland games at the stage that they were at last.
WA3 and its editor are debug compiled. I contacted Patrick about this, he told that there for some reason it only worked compiled in debug (possibly Z-botscloudrac3r wrote: ↑Mon Jun 18, 2018 9:28 pmI'm going to briefly hijack this topic to talk about Wine.
Wine is a so-called "compatibility layer" that allows you to run Windows EXE files on Linux. I use Linux and Wine to play the Wonderland games.
As you might expect, it's not perfect, but fortunately the Wonderland games happen to run flawlessly. Well, most of them.
The classic trilogy works flawlessly. WA1 works, but the lamp and glow-gem don't light up. (Maybe this has been fixed since I last tried.) MOFI works, and the glow-gem works in that. The legacy WA editor works. However, POTZ and the new editor do not work. The editor's player starts, but everything — the title screen, menus, and adventures themselves — all operate at 2-3 seconds per frame. The editor's editor starts, but you can't get past the "enter username" screen.
It's strange to me that WA2 works but WA3 does not. Any ideas why this might be? And any chance of tracking down what's causing the problem and doing something about it? If not, I understand.
Ninja edit: Frazzled and Colony work in Wine. IXS/Recharge do not even start.
I will still have a look at Intensity XS and Frazzled to see if something can be done there to increase compatability.
Funny you say that, do you intend to publically release the house textures and models exclusive to WSW for us to use in the RTW editor?Midnight Synergy wrote: ↑Wed Jun 06, 2018 4:50 pmI've also been looking through the boards a little bit. Has anyone done an updated collection of all the custom levels/content/adventures (both for classic and WA)... kinda like keeping Mette's collection up to date? If so, let me know if you'd be willing to share it. I would be interested in both hosting it for free on the main website, but also using it for the next collection CD.
I possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?WonderlandFan wrote: ↑Wed Jun 20, 2018 2:27 amFunny you say that, do you intend to publically release the house textures and models exclusive to WSW for us to use in the RTW editor?Midnight Synergy wrote: ↑Wed Jun 06, 2018 4:50 pmI've also been looking through the boards a little bit. Has anyone done an updated collection of all the custom levels/content/adventures (both for classic and WA)... kinda like keeping Mette's collection up to date? If so, let me know if you'd be willing to share it. I would be interested in both hosting it for free on the main website, but also using it for the next collection CD.
You can currently use them using cooldudepoke's Custom Content Enabler for RTW, but it would be nice to have them "officially" released. (Maybe we could have WA3-compatible versions of the models?)Midnight Synergy wrote: ↑Wed Jun 20, 2018 4:00 amI possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?WonderlandFan wrote: ↑Wed Jun 20, 2018 2:27 amFunny you say that, do you intend to publically release the house textures and models exclusive to WSW for us to use in the RTW editor?Midnight Synergy wrote: ↑Wed Jun 06, 2018 4:50 pmI've also been looking through the boards a little bit. Has anyone done an updated collection of all the custom levels/content/adventures (both for classic and WA)... kinda like keeping Mette's collection up to date? If so, let me know if you'd be willing to share it. I would be interested in both hosting it for free on the main website, but also using it for the next collection CD.
Midnight Synergy wrote: ↑Thu Mar 27, 2014 3:17 amHmm... interesting situation.
The WSW models I have no problems with. Popo is right, there are agreements in place, but these are primarily so that people don't grab them and make their own (completely different) games with them. I am fine in having them appear for use in custom levels, that's in the spirit of the custom community. Under the same conditions as everything else in this forum: custom models are for the forum only, and must be provided to other members free of charge.
Oooooooh. Thank you for letting me know. I haven't tried running it in a VM yet, I guess that's next on the list.
I used Custom Enabler to get those models (I needed spookywalls model for my upcoming level). About distributing them, if there is permission (since they are from full game WSW).Midnight Synergy wrote: ↑Wed Jun 20, 2018 4:00 amI possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?WonderlandFan wrote: ↑Wed Jun 20, 2018 2:27 amFunny you say that, do you intend to publically release the house textures and models exclusive to WSW for us to use in the RTW editor?Midnight Synergy wrote: ↑Wed Jun 06, 2018 4:50 pmI've also been looking through the boards a little bit. Has anyone done an updated collection of all the custom levels/content/adventures (both for classic and WA)... kinda like keeping Mette's collection up to date? If so, let me know if you'd be willing to share it. I would be interested in both hosting it for free on the main website, but also using it for the next collection CD.
What is the output directory of the extracted files of said custom content enabler?FinnThor wrote: ↑Wed Jun 20, 2018 4:19 amYou can currently use them using cooldudepoke's Custom Content Enabler for RTW, but it would be nice to have them "officially" released. (Maybe we could have WA3-compatible versions of the models?)Midnight Synergy wrote: ↑Wed Jun 20, 2018 4:00 amI possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?WonderlandFan wrote: ↑Wed Jun 20, 2018 2:27 am
Funny you say that, do you intend to publically release the house textures and models exclusive to WSW for us to use in the RTW editor?
As a side note, you have commented on this yourself, but it was a few years ago.
Midnight Synergy wrote: ↑Thu Mar 27, 2014 3:17 amHmm... interesting situation.
The WSW models I have no problems with. Popo is right, there are agreements in place, but these are primarily so that people don't grab them and make their own (completely different) games with them. I am fine in having them appear for use in custom levels, that's in the spirit of the custom community. Under the same conditions as everything else in this forum: custom models are for the forum only, and must be provided to other members free of charge.
I have no idea, but that's probably because I haven't used the CCE before.WonderlandFan wrote: ↑Thu Jun 21, 2018 12:53 amWhat is the output directory of the extracted files of said custom content enabler?FinnThor wrote: ↑Wed Jun 20, 2018 4:19 amYou can currently use them using cooldudepoke's Custom Content Enabler for RTW, but it would be nice to have them "officially" released. (Maybe we could have WA3-compatible versions of the models?)Midnight Synergy wrote: ↑Wed Jun 20, 2018 4:00 am
I possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?
As a side note, you have commented on this yourself, but it was a few years ago.
Midnight Synergy wrote: ↑Thu Mar 27, 2014 3:17 amHmm... interesting situation.
The WSW models I have no problems with. Popo is right, there are agreements in place, but these are primarily so that people don't grab them and make their own (completely different) games with them. I am fine in having them appear for use in custom levels, that's in the spirit of the custom community. Under the same conditions as everything else in this forum: custom models are for the forum only, and must be provided to other members free of charge.
The directory where packer is run from.WonderlandFan wrote: ↑Thu Jun 21, 2018 12:53 amWhat is the output directory of the extracted files of said custom content enabler?FinnThor wrote: ↑Wed Jun 20, 2018 4:19 amYou can currently use them using cooldudepoke's Custom Content Enabler for RTW, but it would be nice to have them "officially" released. (Maybe we could have WA3-compatible versions of the models?)Midnight Synergy wrote: ↑Wed Jun 20, 2018 4:00 am
I possibly could. Are they not already available... i.e. did nobody hack them out of the resource files yet?
As a side note, you have commented on this yourself, but it was a few years ago.
Midnight Synergy wrote: ↑Thu Mar 27, 2014 3:17 amHmm... interesting situation.
The WSW models I have no problems with. Popo is right, there are agreements in place, but these are primarily so that people don't grab them and make their own (completely different) games with them. I am fine in having them appear for use in custom levels, that's in the spirit of the custom community. Under the same conditions as everything else in this forum: custom models are for the forum only, and must be provided to other members free of charge.
Quoting myself, but I just realized that I had actually posted a similar version of that prototype in the Midnight Post. Oops. Still, this one is a bit different, and there will be four other prototypes showing some very very _very_ early builds.Midnight Synergy wrote: ↑Wed Jun 13, 2018 7:47 pmOn another note, I've been going through old old files to dig out some interesting bonus material. I found one version of WA so far that will blow you guys away - it's an early take with a very different gameplay mechanic. Most of my time so far has actually been spent trying to find a suitable blitz3d version that will properly compile... but I think I may have found it finally.
You're describing my job.Midnight Synergy wrote: ↑Tue Jun 19, 2018 11:45 pmWorked a long time on getting Visual Studio 2017 up and running, finally got the code in it, had to fix up the obvious compiler errors for all the cpp files, and when it finally did compile, my computer crashed like I never saw it crash before.![]()
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