So, what is the theme of this contest? Obviously it's in V0.96 so it can't be that good. *Rimshots fired*
Well, this contest idea was actually suggested to me by the person who prodded me! I have three other ideas, but I figured we'd try to make this one work first, because with all of the epic things coming out of the POTZ editor lately (including MNIK's superior updates to the editor itself), I figured we could all step back and get blasted with lethal doses of nostalgia by taking a trip to a simpler time with simpler frustrations!
The Rules:
So, what are the requirements for this contest? Well, there will be a size constraint, similar to that of the Three Lone Flowers contest or the One Hour Challenge. However, instead of using direct level count/size restrictions or time limit on making the adventure, I've opted to try something else experimentally.
The requirements to enter this contest are as follows. The adventure must:
1) Be submitted before May 1st (this year lol) [Pending extensions]
2) Be in V0.96 (The original, "legacy" Wa1 editor).
3) In some way use the blink + cage glitch. (I'll explain later.)
4) The adventure must be able to be completed in under 5 minutes.
So, the first two rules are hopefully straightforward. This may be enough to turn some people away, but I'm hoping nostalgia brings enough of us together to actually be willing to do this.

The third rule basically requires the use of a glitch that doesn't exist in POTZ (which is honestly mostly why I'm doing this). Basically, when you're in a wooden trap cage (i.e. it's closed on you and has not reopen), you can blink out of it. You can do this in POTZ, too. However, the difference is what happens afterward: in POTZ V3.00, you are free; in WA1 V0.96, you are not able to physically move (i.e. with arrow keys or clicking; transportation and blinking still work)! The objective is to make as good an adventure as you can with this knowledge.

Lastly, the fourth rule is basically how fast the adventure can be solved (without using any unintended glitches) using in-game time. Note: It CAN take the solver as long as needed; just make sure it can be physically executed within 5 minutes, without using any unintended glitches. This is mainly to help safeguard against overly lengthy/timing-waiting adventures; while those elements are not inherently bad elsewhere if done well, I want this to be a clean, caged contest.

How will the contest itself work?
This will be a bit like previous contests. Essentially, you will submit your adventure to me personally, ideally via DM/PM (direct/private message) through the forum or on discord. Elsewhere works fine, as long as I'm notified, but ideally your adventure wouldn't be publicly viewable until the voting phase.
On May 1st (pending any extensions to the submission period), I will cobble together all of the adventures (and any other custom content there may be) into one thread, which will also commence the voting phase. Admittedly, I have no idea as to what kind of voting system we'll use this time, since I've already tried three very different systems. Who knows, maybe I'll try a ranked voting system this time.

If you have any questions, be sure to DM me or ask here in this thread, although I'm much faster to reply through discord.
