nasko222 wrote: ↑Thu Nov 24, 2022 5:20 pm
|Cookie| wrote: ↑Wed Nov 23, 2022 9:41 pm
nasko222 wrote: ↑Wed Nov 23, 2022 6:20 pm
Feature request:
You know how when you right click to rotate tiles, the topleft one repeats twice, Can you fix this?
It doesn't repeat twice, it gets mirrored
Yeah but, its the only corner that gets mirrored out of order, while the other 3 gets mirrored throughout one spin cycle.
IDK how to describe it, i think its obvious
I do see what you mean with ice curves. I don't know what a good solution would be though, since walkways (texture ID 9) currently behave as one would expect when rotated all 8 times, and that behavior probably would not be consistent if I were to switch up the order of the rotations.
Anyway, it's been a while since the last update, so:
new MNIKEditor build 12/23/22
- Added two new brushes: Diagonal NE and Diagonal SE.
- Entire dialog interchanges (including their answers) can now be copied and pasted with the COPY and PASTE buttons in the dialog editor UI.
- Up to 100 different user-defined texture prefixes are now allowed. Switch between texture prefixes by clicking or scrolling the mouse. Set a texture prefix by ctrl+clicking.
- Texture prefixes are now saved in texture_prefixes.cfg for easy editing.
- Pressing Esc in the level editor or dialog editor now returns to the master.dat editor screen. If changes to the level or dialog have been made, the user is asked whether they want to save their changes.
- When exactly one object is selected, scrolling the mouse wheel over the object index will change which object is selected based on the index. Hold shift to scroll through object indices faster.
- Added new NPC Greeting sound: Victory.
- Changing the NPC Greeting now previews the sound effect in Simulation Level 4.
- The formerly hidden eighth line of each interchange is now visible and editable in the dialog editor.
- The formerly hidden ninth answer of each interchange is now visible and editable in the dialog editor.
- Spring Direction adjuster now shows direction names instead of just numbers.
- A warning now appears when instantiated objects such as accessories or shadows will cause the object limit to be surpassed in-game.
- Clicking the dialog editor's CLEAR button now requests confirmation.
- Fixed a vanilla editor bug that caused the secret eighth line of an interchange to contaminate other .dias.
- Fixed a MAV that occurred when using magic charger Types with MD2 models.
- Fixed a bug that caused setting an object's index to not count as an unsaved change.
- Fixed a bug that caused custom brushes to not work properly when the brush sample is larger than the level size.
- Fixed a bug that caused data to not be properly cleared when switching between hubs in the hub editor.
- The warning textbox for particle overflow has been slightly reformatted.