
Thanks for coordinating and organizing everything Mette!
Donna
Don't worry Ann, I'll park my candle next to yours, together we will light the way out of the darkness!ann3120 wrote: I'm having fun trying, though. Trouble is, I'll still be trying long after
the competition is over, the prizes awarded, the accolades given,
and every one's gone home.
There'll still be this one lonely little candle, flickering in the shadows behind the curtain,
as the little old lady (wearing purple) is heard to mutter,
"It's got to be possible, the others did it,
Well done, Lil, but I can better you... just.Lillian wrote:Good idea Janet![]()
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I have now completed 15 levels - I am exhausted
Entry I wrote: Move Quookie back one square to the safe spot. Switch to Peegue and when the cannon has blasted the boxes push the last one around the ice and into water. When the kaboom is to the right of the reflector run over the water tile to the left of the reflector and when it is safe go right to a sake spot past the barrel. The kaboom will come around and blast the fbarrel.
Go back to the reflector and stepping on the blue timer button, push the reflector around through the blue gate and step on/off the blue round button to keep the gate open. Push the reflector to a safe spot on the right side.
Now step on the water tile by the generator and going through the wall behind the wooden box, push it into the water. This will start the box generator. Push a box around to the water hole by the cannon area. Now go back and push the reflector back around through the blue gate and infront of the cannon to blast the barrels by Quookie. Remember not to step on the blue timer switch as this will activate the blue gate again.
When it is safe, have Quookie take the coins and push the reflector back around through the blue gate to the safe spot on the right of the level. Using both Quookie and Peegue use the boxes to fill the water spaces by and around the second reflector. Once all the spaces have been filled - use both reflectors to blast the barrels by the exit. Using either the two reflectors or another box - fill in the water by the last coins and then exit.
Entry E wrote: Please note: This spoiler has been corrected
See attached picture below.
Stinky is standing on the conveyor button. Loof must push the boulders as shown in the screenshot. Push a boulder onto the dark blue button first. Then Stinky moves onto the aqua button and back immediately. This moves the metal box to the next button. Loof pushes the boulder, Stinky advances the box until all that’s left is the aqua button. (Loof can use the reflector hidden in the wall, to help with the boulder for the green button). Stinky needs to move on and off the aqua button twice to line up the box. Loof pushes the boulder onto the aqua button, then Stinky goes up and round the conveyor to get the bonus. The metal box lands on the conveyor button, so Stinky can get the bonus at the start of the conveyor.
Now use the reflector to blow up the first box (it’s probably blown up already). Collect the bonus coin and use the reflector to blow up the next box. Then place the prism between the 2 side boxes, so they get blown up too. Push the reflector 1 space left until you are ready to use it again. Collect coins. Push box to right of opening onto the conveyor so it smashes. You will find a conveyor timer switch just below.
Pick up coins off top conveyors. There are 2 prisms hidden in the walls as shown. Push the left hand one to the left, onto the conveyor. Go round the right hand conveyor to remove the bridge tile (marked red X), and push the right hand prism to the left. The conveyor will start working again and push the prism into the box (marked red X), which then moves into the water. Push the prism so it lands on top of the sunken box. Wait out of range of cannon fire. Now Stinky (or Loof) moves the reflector back into position to blow up the prisms and the final box to collect the final coin. Go up and stand on the conveyor timer switch to release the Loof (or Stinky) from the top conveyor. Exit.
MetteEntry M wrote:
Destroy the barrel inside the boulder generator, with the barrel at the end of the ice to start the barrel generator. (push the barrel onto the ice at the right time)
Send two barrels down the ice to destroy the boxes on the ice, then collect the coins on the ice.
Destroy the boulder that is rolling back and forth with a barrel to get the bonus coin, then you can fill the water with either barrels or boulders.
Carefully gather all the coins in the electro room.
To send barrels down the ice, push them up the wall, follow and then push the barrel back into the wall and then follow (it should come out 2 squares up)
Yeah, I would.mette wrote:Would anyone object if Bear was to write hints/spoilers to some of the levels?
Entry G wrote:
There are hidden coins (1 rainbow, 2 bonus) in the bottom wall of the starting section. The light blue button allows the Kaboom to free the Rainbow Spirit so he can collect 2 coins for you. The dark blue button blows up the Kaboom before he can do his job. The yellow timer allows the Rainbow Spirit to free the UFO who should take care of the TNT barrels for you. Use the boulders to complete the path where the barrels were. Use the box to fill in the water at the end of the conveyor. White button frees the Z-bot so he can activate the conveyor timer and allow you to collect more coins and exit the conveyor section. There is one more bonus coin hidden in the right side wall at the bottom of the UFO’s path. That should do it!
Entry C wrote:
Move Qookie so that she pushes the wooden box into the water quickly move round (watch the electro tile) so that the plasma cube blocks the ghosts on the ice.
(It might be an idea to let one (or maybe two) ghost(s) off the ice to blow up the barrell opposite the houses.)
Then go down south to the trees and walk across the end tiles to open the white gate.
Do not go through the light blue teleporter yet!
Go back and destroy the ghosts on the ice and then push the other wooden cube onto the ice to make the bridge onto the island. Follow it.
Collect the coins beyond the white gate to the south-east of the houses (opens the blue gate - watch out for spikes and electro tile).
Go back to the light blue teleporter and go through and collect the coins and return to the island.
Collect the coins in the houses and go through the dark blue teleporter and make your way home.