Our Fellowship have escaped the Watcher, but are now trapped in the Mines.
I have given lots of time for this level. You need every 'orc' to help you, so don't waste them in the gate. If you are interested in a higher score you can set it up so that the orcs don't have to walk so far. Think about what you need to do and what you can put off until later. (This only applies to those who play with the timer ON )
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Hi Liz. What a beautifully thought out level, I really had to think this one through very carefully, You put a lot of thought into this addition to the series, I did play with the timer on and finished with 39 seconds left, PHEW! Thank you for the great level of fun. Can't wait for the next.
LIZ - this has to be one of my favourite Lizzie levels EVER!!
It was absolutely brilliant!!! BRAVISSIMO
You had so much "gear" in there - yet you worked it out perfectly that there was only enough to get each job done! I can't tell you how much I enjoyed this one. Had a few restarts because I ran out of gear! Squashed a Kaboom one time too by mistake - bad idea
Peegue pushes metal box into water, steps on blue timer and quickly pushes other metal box 1 up, and walks right to press blue button and keep the gate open. Continue up and round, pushing the metal box out and into the water.
Push box #1 and #3 down, leaving box #2 free to put on hot spot.
Step on and off red button to release 1 kaboom. Timing is crucial. Don't squash any in the gate. The kaboom blows up the barrel. Now Stinky can roll his boulder into the second patch of water.
Stinky and Peegue now work together to bring out 2 more barrels to fill the water marked with red Xs and to open the gate again when it shuts.
Now Loof can roll his boulder across the bridges you've made, to break the lower row of boxes. The boulder ends up at the right-hand wall. leave it there for now.
The upper row of boxes are used to fill the water holes in the corridors. If you leave the first ones, the kabooms don't have to walk so far. One of the boxes is a bridge above the boulder at the right-hand wall.
Now place the other 3 barrels at the red Xs down the corridors.
Hide 3 of the characters in the barrel room, and close the gate to keep them safe.
The other character lets the kabooms out one by one. If you let out more than one at a time they blow eachother up in the boulder section. Once a kaboom is free, stand just above the red gate where you will be safe.
All the kabooms blow up the barrels and free the coins, except the last one which you have to squash with a metal box in the last lower corridor.
Roll the right-hand boulder northwards to break the boxes and open aqua gate at the exit.
Collect all coins, release gang from barrel room. Exit.
Hope this all works OK for you - it's a big level and a bit difficult to give directions.
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Thank you, Thank you, Thank you, Liz! Now I am saying "Why didn't I see that"? This is a fantastic level, very clever! I agree with Lillie, brilliant! The gang worked well together and finished in a hurry. Thanks so much for the challenge and the fun!
Awesome level, Liz! I am glad to see you posted a spoiler! I have worked through this several times but keep coming up short with not enough barrels or not enough Kabooms! I am sure I will be able to finish now with your spoiler! Thanks for so much fun!
Edit: Boy am I thick headed at times! I was not using your hot spot at the beginning so it put everything off from the start! I read the sign then put the first barrel on the sign (duh) thinking that was the "spot"! Oh well, this one took some time for the to come on!! Excellent design and challenge, Liz!
Last edited by drushing on Sun Nov 27, 2005 8:32 pm, edited 1 time in total.
Marvellous challenge Liz, I was just one piece short so many times ... finally got it sussed ... I swear I didn't use the spoiler - it's been so long since you posted it. Catching up slowly ...