New Level (3D) - 3D Exploaration #2
New Level (3D) - 3D Exploaration #2
So, I have previously suggested that to make a 3D level more playable and appealing it would be good to limit the number of wall (opting for obstacle you can see through or around) and to not have monsters. I seem to be breaking both these rules with this level. Again, feedback is appreciated.
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Steve
Hi Steve, this was quite a challenge and took many tries to get it all worked out. I like the way you set it up where the baddies could be handled relatively easy. I did enjoy the zbot explosions in that perspective! I found it rather trying to work the linked spheres but managed it with the help of the sticky cube. It was much harder to tell which way the sphere needed to be pushed to get the linked one in the right place. The ghost looked quite menacing up close too. The spikes were a bit intimidating as well. I guess what I miss in the 3D level is sound and being able to look around the whole level so I can plan ahead. It is obvious you put a lot of thought into the level and it is very playable so thanks for the effort!
- wonderlandlover
- Rainbow MegaStar
- Posts: 3011
- Joined: Sat Oct 29, 2005 3:48 pm
This was significantly harder than your first one. I managed to get the red timer in the bonus room. I died from cannon fire, though. I didn't bother with the red spheres after that...too much work for such little reward!
I didn't think it was too bad to see your way around. You provided a way to kill everything, just a matter of avoiding the fire.
Great level, all in all. I think I'm going to try my hand at making one.
Thanks!
I didn't think it was too bad to see your way around. You provided a way to kill everything, just a matter of avoiding the fire.
Great level, all in all. I think I'm going to try my hand at making one.
Thanks!
Feedback as requested .. I have suffered with the motion sickness feeling on 3D levels in general but kept at this for an honest comment. I find the fact you can only move forward quite awkward and makes progress slow.
On the whole - a great look but I lose patience with 3D quite quickly, they're just not as compelling for me as the puzzles you can actually see.
You seem to have a mixed bag of reactions - keep them coming, as long as someone's getting some pleasure from them ?
Thanks
Kazza

On the whole - a great look but I lose patience with 3D quite quickly, they're just not as compelling for me as the puzzles you can actually see.
You seem to have a mixed bag of reactions - keep them coming, as long as someone's getting some pleasure from them ?
Thanks
Kazza

