Midnight Synergy wrote:Yes, although it won't change gameplay (Stinky will just disappear inside the house). How this will work is that you can place larger objects, such as houses, or really large objects, such as your custom made castle, anywhere on the map in the editor. Then you'll be able to set tiles surrounding it as "walkable" or "not walkable". Put down a house (which sits on 3x3 tiles) and make all nine tiles "not walkable" and the house simply is decoration. Put it down and leave one tile open at the entrance, and Stinky can walk "into" the model. You could then also hide a coin, button, teleporter, etc, in that entrance way.
I got an idea from this, but it needs some additional features to make it work well.
When you mentioned about hiding a teleporter in the entrance way, I immediately understand that by using a teleporter, you can simulate Stinky going inside the house, by teleporting him to a separate area of the level that's supposed to stand for the inside of the house.
So extending this idea, we can imagine having a number of isolated areas in the level that's supposed to stand for the few different floors inside the house (ground floor, 2nd floor, etc.), and again, we can use teleporters to simulate "stairways" that connect a floor to another.
But here's the thing: for the upward-going stairway, you can make a 3D model of it and put it right on top of the teleport, thereby visually hiding it and make it both look and act like a stairway going up. But then you need a corresponding stairway model that goes downwards at the other teleport, and you also need a way to hide the actual teleport there, so that it just looks like a stairway.
So with this in mind, I'm kinda hoping to get two additional features:
1) the ability to make 3D models that "pops down" from ground level (think a water tile) instead of "pops up" (like your trees, mushrooms, houses, etc.).
2) the ability to have yet another (say) 8 teleports, except in actual gameplay they are invisible and looks just like an "empty" tile, with the intention that you're suppose to put a 3D model (either up or down) over it.
Hope my description isn't too confusing. It's not a big deal if you won't do it, but I thought it'd be a nice feature.