New Level: Policeman Peegue: Case 2 (Larcentist Loof Inv....

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Loirae
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New Level: Policeman Peegue: Case 2 (Larcentist Loof Inv....

Post by Loirae »

Policeman Peegue: Case 2 (Larcentist Loof Investigation)

Hot on the trail of the Rainbow Painting Mystery, Policeman Peegue arives at the house Larcenist Loof has left empty. The security codes have been slightly changed and there is new security at the door meant to stop people from getting away.

Have fun.
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Loirae
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kiki
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Post by kiki »

:D :D :D I did have fun, I had a bit o trouble getting the order of what went where first, Finally got it sorted and went on to the next case, There are some very good puzzle elements in use here. Thanks for the fun. :D :D :D
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Lillie
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Post by Lillie »

I liked this one - good little puzzles. I jumped on the white ice-cubed button of course :twisted: Stinker ending as well - I had to re-start there too :twisted:

Great stuff fluff 8)
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wonderlandlover
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Post by wonderlandlover »

Peegue figured out all the clues, but got pretty scatter-brained at the end. He was so afraid of getting stuck at the end, he didn't take the time to read the last sign! :?

Lots of fun, thanks!
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drushing
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Post by drushing »

Peegue took a long time to decipher all the clues this time. After several tries, he finally made it to the exit!
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Lutz
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Post by Lutz »

Peegue found all the clues and managed to follow the thieves.
He was busy for a while to get to the exit, but finally made it.
He left one icecube behind.
Thanks for the fun :D
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amy25
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Post by amy25 »

Took me forever to figure out the exit strategy but then the :idea: came on! I did something I hadn't tried before and it worked and I was able to exit! Thanks for a great job! More Please :D :D :D
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bob roest
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Post by bob roest »

I too had trouble with the exit, Peegue's not much of a runner anymore, but sometimes a cop has just got to give chase!

And speaking of chase...we've got to get to the next crime scene, pronto!

Thanks Loirae
bob
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uneekrose
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Post by uneekrose »

OK, I give up. How do you exit? I'm :shock: A bit of help please.
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Loirae
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Post by Loirae »

Well, that was a funny thing. I think I'm the one about to cuss now. :lol: :lol: Couldn't remember the exit for a while, but then I did.

three cubes on the three buttons.
One cube at the entrance/exit hall next to the false wall.
Tramp into the false wall and push the cube almost all the way up, but not thru the TP yet.
hit the conveyor timer button and run for the exit. The cube will sit on the stopped conveyor allowing Policemna Peegue to bounce off of it and go the other direction towards the exit.

If you take too long, the conveyor will turn back on the the cube will move. There should be an extra cube if you didn't "destroy any evidence" so you have a second shot at exiting if you miss the first time.

glad to see you catching up on some missed levels. :D
Loirae
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uneekrose
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Post by uneekrose »

That did the trick. Something told me i had to get one of those cubes up there and I was just drawing a blank on the fake wall. Thanks Loirae.
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