Fun Ideas
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
An idea is two new colors of chompers, blue and green, which chase after Qookie and Peegue, respectively. Also, blobs of paint that change the color of a chomper or turn a boulder into a Link Sphere (or change the color of a link sphere). It would be cool to have objects in boxes. Thin ice that is like ice, but similar to a bridge in that you could only walk on it once. One use reflectors, infinite use prisms... The ability to push stickycube blocks (if one half of the block gets stuck on a conveyor, the half breaks off)! Smarter chompers that avoid walls, water, etc. Bonus levels that you do not have to complete. Reflectors that make a fireball reverse direction. Pushable generators and warp gates. More buttons and teleporter colors.... crumbling walls that break when Stinky/Loof/Qookie/Peegue/Boulder/Box runs into them (but chompers, coilys, Zbots, UFOs and other monsters cannot go through until it breaks). Levelporters, teleport you to another level that you also make! Repmohcs (chomper backwards) run away from you but can still kill you... the list goes on and on!
And Good things about all these... They all work (except possibly the pushable stickycube blocks) !
And Good things about all these... They all work (except possibly the pushable stickycube blocks) !
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Repmohc is coooool.
Also a Chompership. Makes four chompers. Two (or four colors with blue and green?) respectively.
Sharks which may eat your boxes while they are in water.
The level of their evilness (0-10) may be set manually by a level creator, and if it's evil enough, it will try to eat you!
Maybe ghosty z-bot will be nice, but most of us will not have enough quick fingers.
Also a Chompership. Makes four chompers. Two (or four colors with blue and green?) respectively.
Sharks which may eat your boxes while they are in water.
The level of their evilness (0-10) may be set manually by a level creator, and if it's evil enough, it will try to eat you!
Maybe ghosty z-bot will be nice, but most of us will not have enough quick fingers.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
The only things that theZbot didn't think of that I thought of are ramps one way to get on elevated floors and elevated floors... like walls but you can jump onto them (with a trampoline) or walk onto them (by using ramps.) Another Idea is a triangle button which toggles gates on and off.
Here are the ideas that I like from theZbot's post.
Here are the ideas that I like from theZbot's post.
Of corse that was theZbot's whole posttheZBot wrote:An idea is two new colors of chompers, blue and green, which chase after Qookie and Peegue, respectively. Also, blobs of paint that change the color of a chomper or turn a boulder into a Link Sphere (or change the color of a link sphere). It would be cool to have objects in boxes. Thin ice that is like ice, but similar to a bridge in that you could only walk on it once. One use reflectors, infinite use prisms... The ability to push stickycube blocks (if one half of the block gets stuck on a conveyor, the half breaks off)! Smarter chompers that avoid walls, water, etc. Bonus levels that you do not have to complete. Reflectors that make a fireball reverse direction. Pushable generators and warp gates. More buttons and teleporter colors.... crumbling walls that break when Stinky/Loof/Qookie/Peegue/Boulder/Box runs into them (but chompers, coilys, Zbots, UFOs and other monsters cannot go through until it breaks). Levelporters, teleport you to another level that you also make! Repmohcs (chomper backwards) run away from you but can still kill you... the list goes on and on!
And Good things about all these... They all work (except possibly the pushable stickycube blocks) !
Last edited by John925 on Thu Mar 30, 2006 4:07 pm, edited 1 time in total.
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- wonderland01
- Rainbow Master
- Posts: 890
- Joined: Thu Jun 23, 2005 1:31 am
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- Posts: 4
- Joined: Sat Apr 02, 2005 3:59 am
Game review options
Hi, I have ideas that don't relate to the game itself but to reviewing game stats. For example, when you show the list of folders under "ByUser" you could show how many were not played yet. Right now you have to go into each folder to find out if there are any you haven't played.
How about an overall report showing which games have been played and their scores. This would be analagous to doing a dir /s in the DOS world (don't remember the equivalent ls options for the UNIX world). But the point is that the program can read the stats when you go into each folder, so this would not be a terrific step from what it already does.
How about an overall report showing which games have been played and their scores. This would be analagous to doing a dir /s in the DOS world (don't remember the equivalent ls options for the UNIX world). But the point is that the program can read the stats when you go into each folder, so this would not be a terrific step from what it already does.
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
Colored Steel Boxes and Arrow-shaped Buttons.
A colored steel box is just like a regular steel box, but it cannot be pushed. The only way to move a Colored Steel Box is to press the Arrow-shaped* Button of the same color.
*The way the colored steel box moves is the same as the direction the arrow-button is pointing.
A colored steel box is just like a regular steel box, but it cannot be pushed. The only way to move a Colored Steel Box is to press the Arrow-shaped* Button of the same color.
*The way the colored steel box moves is the same as the direction the arrow-button is pointing.
This is a block of text that can be added to posts you make. There is a 255 character limit
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
Also, you should be able to pack a bunch of custom levels into a LEVEL SET (with worlds, a map, story pictures, etc)
Super Trampolines: bounce twice as high as a normal trampoline
Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.
Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.
Let's see...
Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]
Super Trampolines: bounce twice as high as a normal trampoline
Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.
Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.
Let's see...
- BLUE and GREEN Chompers
- Blobs of paint
- Boxed Objects
- Thin Ice
- One Use Reflectors
- Unlimited Use Prisms
- Smart Chompers
- Bonus Levels
- Vertical or Horiziontal Reflectors
- Pushable Generators and Warp Gates
- More Buttons and Teleporters
- Crumbling Walls
- Doublecolor Gates
- Stinker-only Floors
- Colored Steel Boxes
- Arrow Shaped Buttons
- LEVEL SETS
- Super Trampolines
- Link Cubes
- Link Kegs
Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]
This is a block of text that can be added to posts you make. There is a 255 character limit
theZBot's Fun Ideas
theZbot has some wonderfull ideas... duplicated here.
Hope that these things come true someday.
VirtLands would like to add:
21. Walls that crumble from cannon or laser blast.
22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered.
24. Gates that only work if a wonderland coin (or $) is offered (paid).
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).
27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.
30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists. :idea:
31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.
32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.
33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).
34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).
35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).
36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )
37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.
38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...
40. Please place your ideas here...
Hope that these things come true someday.
theZBot wrote: 1. BLUE and GREEN Chompers
2. Blobs of paint
3. Boxed Objects
4. Thin Ice (this idea can be expanded)
5. One Use Reflectors
6. Unlimited Use Prisms
7. Smart Chompers (How smart? )
8. Bonus Levels
9. Vertical or Horiziontal Reflectors (excellent idea)
10. Pushable Generators and Warp Gates
11. More Buttons and Teleporters (Don't we have enough? )
12. Crumbling Walls
13. Doublecolor Gates
14. Stinker-only Floors (We may add Loof-only floors...)
15. Colored Steel Boxes
16. Arrow Shaped Buttons
17. LEVEL SETS
18. Super Trampolines
19. Link Cubes
20. Link Kegs
VirtLands would like to add:
21. Walls that crumble from cannon or laser blast.
22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered.
24. Gates that only work if a wonderland coin (or $) is offered (paid).
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).
27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.
30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists. :idea:
31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.
32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.
33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).
34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).
35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).
36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )
37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.
38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...
40. Please place your ideas here...
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
This is a block of text that can be added to posts you make. There is a 255 character limit
The jumping? You should be able to do it yourself, I think.theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
Sonic In Super Smash Bros. Brawl? NO WAI
- wonderland01
- Rainbow Master
- Posts: 890
- Joined: Thu Jun 23, 2005 1:31 am
I like that idea a lotwonderland01 wrote:53.Custom editor(to make textures, models etc.)
I also definately think that there should be custom music in the future, that would be so cool!
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Fun Ideas
Think
We have made litrally hundreds of ideas
so think about it this
Here are sone problems;
-This game would be totally diffrent
-It world take forever to deign and program
-It would be hugely expencive
-It would be so large it would take up sevral discs
so I know that there are some amazing ideas here but when you think about it it's just not practical
BUT
keep posting with more ideas but i's not practical and I would like to see anybody try to make it
We have made litrally hundreds of ideas
so think about it this
Here are sone problems;
-This game would be totally diffrent
-It world take forever to deign and program
-It would be hugely expencive
-It would be so large it would take up sevral discs
so I know that there are some amazing ideas here but when you think about it it's just not practical
BUT
keep posting with more ideas but i's not practical and I would like to see anybody try to make it
(\__/)
( o o )
(") (") MEOW!
( o o )
(") (") MEOW!
Qman, I don't think that it's impractical.
The more ideas there will be, the more is the chance to create some brilliant thing.
The more BRILLIANT ideas there are, the more is the chance that they will be BETTER.
If the best ideas will get in the final game, it won't be so much larger and more expensive, but it will be MUCH greater.
A new idea: the dummy stinky, which is like a statue, but if it will get killed, all stinkers will be killed immediately and you will have to restart a level.
The more ideas there will be, the more is the chance to create some brilliant thing.
The more BRILLIANT ideas there are, the more is the chance that they will be BETTER.
If the best ideas will get in the final game, it won't be so much larger and more expensive, but it will be MUCH greater.
A new idea: the dummy stinky, which is like a statue, but if it will get killed, all stinkers will be killed immediately and you will have to restart a level.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
Please don't add ideas to my list unless you are me or VirtLands, but you can suggest ideas and we might approve them.wonderland01 wrote:51.How about levels in these difficulty's. They would be arranged into packs by these difficutys. Easy medium, hard and master.(Have to finish the 1st 3 before master)
52.Pinballs and bumpers that make the pinball go in a certain diretion.
53.Custom editor(to make textures, models etc.)
So...
51: Custom editor
52:Custom Music.
53: Dummy Stinky
(I don't fully understand your #51. The pinball idea (if I'm not mistaken) is just a boulder, and the bumpers are just a patch of curved ice. Therefore, we already have your #52.)
53 ideas!
This is a block of text that can be added to posts you make. There is a 255 character limit
I cannot believe this post! Who on earth do you think you are? This is an open forum, and ideas were asked of all not just you and Virtlands who saystheZBot wrote: Please don't add ideas to my list unless you are me or VirtLands, but you can suggest ideas and we might approve them.
This subject was opened by Szai14, not you, this sort of post just puts peoples' back up. If you want this to be done privately do it by PM, otherwise it is a public forum where all members can post their ideas as long as they are polite. I'm amazed at your audacity.VirtLands wrote: 40. Please place your ideas here...
Superterv, Founder of the *K9 Carers*,
Me too. At first I didn't even notice.
What about making some barrels of ink, and an inky drawbridge, acts like a normal drawbridge, but you can push barrels of ink in it to "recharge" it, if it wasn't fully used.
EDIT: Superterv, I understood, what theZbot meant. He made a list of ideas, and asks not to add them to this list, but to submit them! Still, I'm a little bit in a .
What about making some barrels of ink, and an inky drawbridge, acts like a normal drawbridge, but you can push barrels of ink in it to "recharge" it, if it wasn't fully used.
EDIT: Superterv, I understood, what theZbot meant. He made a list of ideas, and asks not to add them to this list, but to submit them! Still, I'm a little bit in a .
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Here's an idea: A "hemisphere" or half a boulder.
When it is pushed, it tips over, rolls over 2 tiles, and then assumes it's original position
When it is pushed, it tips over, rolls over 2 tiles, and then assumes it's original position
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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- Bronze Wonderlander
- Posts: 20
- Joined: Sat Jan 21, 2006 5:30 pm
- Location: In the editor, cooking up an insane level
I know you can add ideas, but just please don't add them to my list! (I will add ideas from other people that WILL WORK.)
Sorry for any inconvienience this may have caused (it apparently caused a lot of inconvenience!)
Oh,
and
51. Inky drawbridge
52. Half-boulder (if you explain further what happens after the Half-boulder is pushed)
Sorry for any inconvienience this may have caused (it apparently caused a lot of inconvenience!)
Oh,
and
51. Inky drawbridge
52. Half-boulder (if you explain further what happens after the Half-boulder is pushed)
This is a block of text that can be added to posts you make. There is a 255 character limit
Does "adding them to your list" mean adding them to the numbered list you have started
Anyway, here is an explanation of how a half boulder would work (I had nothing better to do ):
Anyway, here is an explanation of how a half boulder would work (I had nothing better to do ):
- Attachments
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- Half Boulder.JPG (20.17 KiB) Viewed 9968 times
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
Here is an idea:
Moving Exit!
When you get in a 5x5 range of this, it will try to run away from you.
It will try to go right if you go right, left if you go left, up if you go up, and down when you go down.
If you are coming down and it cannot go down, it will try going right(unless you come from the right, then it goes up). If it cannot go right, it tries left. If mit cannot move at all, it dissapears until you are out of the range it dissapeared at and you are out of the range of the starting position.
As soon as you are OOR(Out Of Range) it will reappear.
This idea originated from the moving teleporter idea.
Loof101
Moving Exit!
When you get in a 5x5 range of this, it will try to run away from you.
It will try to go right if you go right, left if you go left, up if you go up, and down when you go down.
If you are coming down and it cannot go down, it will try going right(unless you come from the right, then it goes up). If it cannot go right, it tries left. If mit cannot move at all, it dissapears until you are out of the range it dissapeared at and you are out of the range of the starting position.
As soon as you are OOR(Out Of Range) it will reappear.
This idea originated from the moving teleporter idea.
Loof101
Sonic In Super Smash Bros. Brawl? NO WAI
Moving Exit
What exactly would be the point in this exit? If it flees from you, and disappears if it cannot escape, surely it serves absolutely no purpose in the game, at least no more than a simple fake exit... perhaps it would be better if it didn't disappear, or if you could use one character to drive the exit towards another...
Don't you mean 54 and 55?theZBot wrote:I know you can add ideas, but just please don't add them to my list! (I will add ideas from other people that WILL WORK.)
Sorry for any inconvienience this may have caused (it apparently caused a lot of inconvenience!)
Oh,
and
51. Inky drawbridge
52. Half-boulder (if you explain further what happens after the Half-boulder is pushed)
recently, you put 51, 52, and 53.
Last edited by loof101 on Tue Jun 20, 2006 2:40 am, edited 1 time in total.
Sonic In Super Smash Bros. Brawl? NO WAI
Re: Moving Exit
It goes the speed of a chomper. And the exit only flees from the selected character. Here is how it works:chrise wrote:What exactly would be the point in this exit? If it flees from you, and disappears if it cannot escape, surely it serves absolutely no purpose in the game, at least no more than a simple fake exit... perhaps it would be better if it didn't disappear, or if you could use one character to drive the exit towards another...
ACTION 1: Exit will go up when Stinky enters the decorated Tiles.
ACTION 2 & 3:On 2, exit cant go straight, but can go right which it does.
On 3, cant go right, so goes left.
ACTION 4: Exit can't move, so dissapears when Peegue moves to decorated tiles.
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Sonic In Super Smash Bros. Brawl? NO WAI
- gamer12345
- Gold Wonderlander
- Posts: 65
- Joined: Wed Jun 14, 2006 9:23 pm
Well, you have a lot of ideas everyone!
However, they mostly rely on Tiles. Everyone seems to have forgotten that they will not be used in the new game.
Here are my ideas:
Power - Ups: Increases one of the attributes of your Stinker (e.g. Speed, Invisibility, Invincibility, etc.) for a short period of time.
Mini-Games: Patrick can make these up. Players do need a little fun in between Brain-Bending Puzzles.
However, they mostly rely on Tiles. Everyone seems to have forgotten that they will not be used in the new game.
Here are my ideas:
Power - Ups: Increases one of the attributes of your Stinker (e.g. Speed, Invisibility, Invincibility, etc.) for a short period of time.
Mini-Games: Patrick can make these up. Players do need a little fun in between Brain-Bending Puzzles.
Iceball: When iceball and fireball comes into a contact, they will both disappear.
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter. If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.
I know this idea is very hard to implement, but think of how many possibilities it opens...
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter. If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.
I know this idea is very hard to implement, but think of how many possibilities it opens...
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.