New Level (adv)! Monster Mania 5! Revised! (THE FOURTH TIME)

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John925
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New Level (adv)! Monster Mania 5! Revised! (THE FOURTH TIME)

Post by John925 » Sun Apr 30, 2006 9:04 pm

It has been a while but I can't make levels while I'm playing other ones. :lol:
You will need my Spooky House and Spheres texture.
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Last edited by John925 on Sun May 07, 2006 1:31 pm, edited 4 times in total.
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wonderlandlover
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Post by wonderlandlover » Mon May 01, 2006 2:08 am

I'll be interested to see if anyone else gets this. I can get all the coins, and three of four stinkers to the exit. I just can't see how to get that last person. I have spent a couple of hours on this, already.

I absolutely love this texture!
Lisa
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Post by drushing » Mon May 01, 2006 4:05 am

Well, I have played this many times and can get all the coins and bonus coins but I can't see how to get all the stinkers to an exit. I thought maybe one should exit through the back of the house but that ends in a treacherous dead end with the stinker stuck in there until he gets killed. I can only see one path to the trampolines because of the breakaway tiles and it also seems like the one who exits via the trampolines doesn't really exit and ends up being killed after the fact??? Strange goings on in this level. I would like to know what I am missing and if it is solvable! It takes a while to play and it is disappointing when you can't finish it! :(
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Post by John925 » Thu May 04, 2006 9:29 pm

I fixed the broken bridges! If you have downloaded this level please do it again.
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wonderlandlover
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Post by wonderlandlover » Fri May 05, 2006 3:55 am

John, I really liked the look of this level, and I even enjoyed getting as far as I did, but I still don't see how to get the last one to the exit. Which broken bridges do you refer to? If you try to send two through the TP, the second one will get killed by the red dude. I tried doing what you suggested in your PM, but I must be missing something still.
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Post by John925 » Sat May 06, 2006 1:44 pm

I think I got it this time! I set up box generators and teleports over by them. Tell me if I'm wrong.
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Post by drushing » Sat May 06, 2006 8:29 pm

Hello John, :oops: I still can't get Qookie past the red dude because one box isn't enough of a shield to give her time to run all the way. The red dude on the right isn't a problem because his fire doesn't reach the path. You need to set up 2 generators so the other guy has to fire through 2 boxes or change the one generator to a metal box. I really have enjoyed working through this level. Thanks for making the changes so far! I hope you can make one more so we can finish the level!
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Post by John925 » Sat May 06, 2006 11:29 pm

:? I DID put in two generators! (or at least there are two on my computer) :?
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Post by drushing » Sun May 07, 2006 12:22 am

I think there are 2 generators but one box goes through the TP to block the second red dude and that leaves only one box to block Qookie when she is running. Please play that part of your level to see what I am talking about. Maybe I just don't have fast enough fingers!
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Post by John925 » Sun May 07, 2006 12:43 am

I think Ive finnaly got it! Sorry for making you re-download the level so much.
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Post by drushing » Sun May 07, 2006 2:14 am

I am sorry :oops: , the third time is not the charm in this case. Play your level John and you will see what is happening. Even if you can get them both past the red dude (I still can't), the trampoline jump ends with the stinker jumping into an exit with a trampoline so even through he has exited he jumps to the next exit and then jumps to the last exit and dies (maybe because he hits a wall and not the exit?). At this point I have reached my limit of trying to finish this one!
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Post by John925 » Sun May 07, 2006 1:33 pm

I think I've finnaly done it! :D Sorry to keep you waiting so long. :(
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Post by Amnon » Mon May 08, 2006 12:02 pm

Still in trouble, and it is very spooky:

At the very end of the level, a few seconds after Stinky (or Qookie) end and leave the game (jumping South and disappearing at the first exit), the game stops as if someone died near the exit of the south-most platform, but of course there is no character there - at least not one that can be controlled....
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Post by John925 » Sat May 13, 2006 7:25 pm

:evil: :evil: :evil: Geez! I'm just going to have to say I GIVE UP!!! :evil: :evil: :evil:
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loof101
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Post by loof101 » Tue Jun 06, 2006 3:50 am

John925 wrote::evil: :evil: :evil: Geez! I'm just going to have to say I GIVE UP!!! :evil: :evil: :evil:
Hey, hey! I have the answer.

You know that character glitch in "curios" by Kiki? It makes loof invisible, but add another trampoline and exit and the character is unplayable but can die in one of my levels IS the clue. you can walk thru them, yes. You can't play them, yes. They still can be killed, yes! I think the number of trampoline exits causes the character to 'slip' between playable reality and active but unplayable reality. I guess the last one slips them to active yet unplayable, and they crash into a deep wall or are slammed into walls.

Remember the saying,
If at first you don't succeed,
try,try,try again!
If YOU will not keep trying, then I shall try and remove this effect.

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Post by loof101 » Tue Jun 06, 2006 4:03 am

It's fixed! the conveyer path was too short.
here.
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Post by dunc » Wed Jun 07, 2006 11:25 pm

lawd i wish i'd read this thread before i tried all 4 stinkers exiting in different orders :x :x :x

to be fair this is very close to a fantastic level, one glitch spoiled it, that's all. very challenging and very well thought out, it's just a real pity it wasn't doable :P :P

i'll try the latest level tomorrow, hopefully i can exit the last stinker then :lol:

and john, don't let one or two small errors get you down, you must have put a lot of work into this level, just keep it up! also, many level makers use glitches to make the levels not only more devious but sometimes just more interesting. ok so one of those glitches tripped you (or rather US :P ) up, but all in all i think you deserve a great deal of credit for this level.

hopefully it's fixed now, there's one more improvement you could make though. give quookie a bazooka to deal with those damn ghosts. i had more trouble with that part than with any other. i thought ghosts moved randomly, i'm sure those ghosts were programmed to go in the wrong place at the wrong time just to be awkward! :lol:
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Post by dunc » Thu Jun 08, 2006 4:53 pm

loof101.

i'm afraid your update didn't work either. i exited with your twin, then peegue, and then stinky, went to quookie but before she could move stinky had jumped to near the other exit, he didn't die but it still shifted back to him and i couldn't shift bact to quookie, nothing would move and the time was just counting down.

i hope you don't mind but i've just done the obvious edit, it works now. thank god! 8)
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