New Level - Peegue's Paradoxal Problem

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Lucky-Luc
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New Level - Peegue's Paradoxal Problem

Post by Lucky-Luc » Thu Jun 08, 2006 2:24 pm

#102 is still in the testing phase.

Peegue went to the tomb of his great-grandfather Peeguos. He shouldn't have done this. Now he has to solve a problem that looks impossible, and the ghost of Peeguos doesn't seem to recognize him... or does he?

Good Luck and Enjoy! :D
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Mark
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Post by Mark » Thu Jun 08, 2006 4:36 pm

Holy Chompers!!!
It is possible! :shock:
How very sneaky of you! :twisted:
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dunc
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Post by dunc » Thu Jun 08, 2006 7:40 pm

i'm totally stuck with this. after some tinkering about, the only two possible plans i could see were 1. hope the ghost would draw the nasty stinker's fire when he went round the back or the side (which doesn't seem to happen) or 2. hope i could sneak past the nasty stinker when the ghost was occupying the same square, but either i'm way off the mark or can't get the timing right.


:? :?
a person who never made a mistake never made anything!
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bob roest
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Post by bob roest » Thu Jun 08, 2006 8:31 pm

Interesting moves needed here and some very good timing!

Even then there's a little game of 'dodge-ghost'.

Very cool 8) , thanks Luc.
bob
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kiki
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Post by kiki » Fri Jun 09, 2006 1:12 am

:D :D :D A very interesting variation of a certain ghostly phenomena, Took me a couple of tries to get the timing right. Nice one Lukas. :D :D :D
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drushing
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Post by drushing » Fri Jun 09, 2006 6:46 am

Took me many tries to get to the exit! The ghost was very persistent in blocking my escape!
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wonderlandlover
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Post by wonderlandlover » Sat Jun 10, 2006 5:29 am

Dangy, that was weird! The only reason I got this one, is because I had been reading some comments elsewhere, and the ghosty thingy was mentioned. Otherwise, I was like dunc, with no solution in sight!

Very interesting level! Thanks!
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Loirae
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Post by Loirae » Sat Jun 10, 2006 5:55 am

I can get a boulder to go through the coin, but it took many moe times to gt it to stay. Very clever.
Loirae
Amnon
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Post by Amnon » Sun Jun 11, 2006 4:33 am

dirty, dirty, dirty!

yes, it can be solved - but not in any way that the ancient founders and implementors of wonderland intended.
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