New level - Transporter Troubles (TWICE REVISED)

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TheoX
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New level - Transporter Troubles (TWICE REVISED)

Post by TheoX » Sun Jun 11, 2006 4:53 pm

Another in my "Troubles" series.
Enjoy! :D

EDIT: I made a terrible mistake that allows one to do the beginning much easier than intended! Please re-download! :oops:

EDIT #2: I made another mistake that makes the level impossible, ARGH :x :lol: Here's the revised version, SORRY :oops: :oops:
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Last edited by TheoX on Mon Jun 12, 2006 11:50 pm, edited 2 times in total.
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TASHA
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Post by TASHA » Mon Jun 12, 2006 12:14 am

So happy I actually completed this one, Theo. Missed one coin the first time thru but made sure I got it the next time round. Great fun :!: :!:
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TheoX
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Post by TheoX » Mon Jun 12, 2006 12:33 am

This level has been revised! Please re-download it. :oops:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Gen
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Post by Gen » Mon Jun 12, 2006 8:20 pm

Maybe I should have downloaded the easier version. I can kill the chompers, but that is as far as I can get. Help please!
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TheoX
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Post by TheoX » Mon Jun 12, 2006 8:31 pm

Here's a walkthrough of the beginning of the level.
First, stop the box from being blown up by pushing it to the right.
Then use the cannon to get the coin in the upper left corner. Now, push the cannon out onto the peninsula so that it shoots across the water, but is not on the very tip of the peninsula. You now need to push the box onto the transporter and time it so that the cannon blows it up as it is floating across. Make sure that the box is blown up so that the transporter is lined up with the cannon (This is on the column to the left of Loof). It takes practice, but can be done. If you want to practice this but don't have time to do the upper left corner, just push the cannon onto the peninsula right away, and practice until you perfect it.
It's a little bit complicated, but I hope it helps :wink:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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TheoX
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Post by TheoX » Mon Jun 12, 2006 11:52 pm

Revisised this again, please download again.
Sorry for the inconvenience :oops: :oops: :oops:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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jcvalcar2
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transporter troubles

Post by jcvalcar2 » Tue Jun 13, 2006 12:39 am

Not sure which version I have but I was able to Image my way safely around. Didn't take out the chomps though, left them for someone else :lol: :lol: Lots of fun, thank you :D :D
Cathy
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TheoX
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Post by TheoX » Tue Jun 13, 2006 12:43 am

I think you had the easy version. :shock:
Glad you liked it, though :D
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
drushing
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Post by drushing » Tue Jun 13, 2006 3:20 am

I see you edited this again! I downloaded your first revision and was able to complete it so it was not impossible after all! I thought Qookie would be stranded because she ended up in Stinky's section and there was only one transporter there. I got the other stinkers moving around and about with Stinky so I ended up with transporters lined up in such a way that all could take a ride and end up at the exit! Probably couldn't do it again though! Great challenge Theo!

Edit: Downloaded and played your final revision! It was much easier to get everybody to the exit that time!
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Gen
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Post by Gen » Tue Jun 13, 2006 9:28 pm

Thanks for the help, Theo! I did your first revised version and now the second revision. I agree with Drushing, the second time getting all the group on their transporters and to the exit was much easier this time. This one was lots of fun, Thanks for all of that! :D

p.s. I didn't use the cannon on the two boxes in the left corner.
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TheoX
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Post by TheoX » Tue Jun 13, 2006 9:34 pm

Gen wrote:p.s. I didn't use the cannon on the two boxes in the left corner.
You know, I have no idea why I thought you needed to do that :shock: :shock:
I have strange ideas sometimes :lol: :lol:
(✿ ◕ᗜ◕)━♫.*・。゚
Currently making synth music as treehann
I make 2d games too at: treehann.itch.io
My old sig-bar image broke but I'm still thanking Pauline and Janet forever for their art!
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Mark
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Post by Mark » Wed Jun 14, 2006 7:21 am

Most Excellent Level, Theo!

Wish I had thought of this! :wink:
Actually I did, as I was playing it. :roll:
Checked your solution and did everything the same.
Just didn't find any coins in hidden walls behind those two boxes
so I didn't use the cannon on the left side again.

I noticed the only difference between my version and the new one is you added a bonus coin, wall and pink gate.
Though the level functions the same.

Very slick and tricky! :D

Thanks again, my friend!
Mark
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kiki
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Post by kiki » Wed Jun 14, 2006 7:52 am

:D :D :D You are a stinker Theo. I would not have thought of that with the transporter and the box, Brilliant little puzzler, Ace level matey. :D :D :D
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wonderlandlover
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Post by wonderlandlover » Fri Jul 07, 2006 3:52 pm

My hat is off to you! I would not have thought of that solution, either. :oops: Excellent level idea! Thanks!
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Amnon
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Post by Amnon » Sat Jul 08, 2006 5:37 pm

Yeah! great level. I've done it without the hint, and once I had the :idea: the timing worked the first time and everyone got home safely.
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