Don't get out of mind while trying to solve this one. It's Jade, but be calm, there is no fake walls in this one.
Difficult (if you won't find any loophole)
Have... fun?!
Muzozavr.
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Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
This is an amazingly well thought out puzzle, the tps are tricky and the boulder moves are even trickier. My only problem is the bottom cannon which, for me, fires too quickly to reach the green button...even with a little red blocker helping out!
Did it! Finally got the timing down and the exit where the chomp so gallantly gave it up so I could collect that gold star. That was a humdinger of a fast finger challenge, Thanks I think.
For the teleporters, it's actually quite simple. The only thing you need to remember is that when you appear on the second TP, you MISS the coin on it, and you have to go back at the second TP.
The first difficulty you will encounter is the boulder puzzle.
Notice that the bridge-tile is 3-step, we will use that fact to our advantage.
Don't collect the bonus coin too early, or you will fail.
Have Loof to step on the bridge-tile, and Stinky to push the rightmost boulder right and up. You may collect that bonus coin now.
Now here's the main catch. Position Stinky right below the leftmost boulder, and switch to Loof. Have Loof to push his boulder left, and IMMMEDIATELY switch to Stinky and push his boulder up. If you were quick enough, when the center boulder gets hit by a rightmost one, it will get blocked by a leftmost one, and will stay in place. Traverse across the now-2-step-tile.
The box puzzle is very, very easy with only one mess-up possible in the whole puzzle.
The next, and the last difficulity, that you will face, is the cannon at the bottom. You need to use some teamwork to get a reflector in a proper position, so the box which is holding the chomper is destroyed. Move the reflector down to avoid the chomper being shot too early.
DON'T "go and use" the chomper now, because you WILL fail. First, turn three switchers in a required direction, by turning them one by one, and going back to safety after each turn. The fourth one is too far away even for this approach, and that's where we use the chomper. Move Loof to a safe place, and Stinky times it VERY carefully, and releases the chomper and goes right to the switchers. Waut for the chomper to be AS CLOSE AS YOU CAN -- then you go on the switchers. If your timing was right, the chomper will be destroyed *just* as you ride back. Now you can quickly go to the exit right across the green button. This closes the cannon, and allows Loof to exit safely.
Rest in peace, Kym. I hardly knew ya. Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Tough level! Thanks for posting your spoiler! I needed it to get all the way through! It took many tries to get the timing for the boulders right but I finally did it. Also several tries on the ending before I was able to get both guys to the exit! Thanks for a very clever brain teaser!
I think this is a wonderful puzzle, but I can't complete it because of the chomper/cannon thing at the end.
Ace puzzles for teleport, boulders and boxes (I was stumped there for a bit).
Stinky can get 3 conveyors to change direction, but when it comes to luring the chomper in front of the cannon at the right moment I just can't do it. I've tried at least 50 times.
Giving up now - my fingers are too old for this one!
Out of mind..... I think you can say that. On the other hand I must admit: It's genius But not really my thing I was about to give up and say: Let Amnon try this But then I decided to one last try. And believe it or not; I did it, with exactly 0.0372 milliseconds left. (and a little help from the spoiler)
Question: Is there a way to let all things move in slow motion? (except Stinky of course)