Jeepers Liz - I want to be able to do this one but I'm zonkered
I need some help with this one, I think I'm putting this here and that there and wind up getting nowhere!
Slightly easier than the first one but still hard to solve. Needed a long time to train my dogs. Step by step they learned what to do and in the end they fulfilled their job without mistakes. Fun and tricky level, thanks
I've had a few requests for help on this one so here goes. A lot depends on timing and not crossing a UFO's path when the dog is in the way.
1. As soon as the level starts, move down one space so the sheepdog doesn’t get shot. Then when it’s safe go through the red TP and stand below the red timer. When the UFO reaches the position shown, step on the red timer and hide on the red X. The UFO moves out and into the top right area.
2. When safe move to the space below the hedge. When the UFO crosses the patch of flowers run across to the wall and back. The UFO shoots and one box is destroyed. Hide back on the red X again. When the UFO moves into the left column, run right and push the box into the water. Run down and push the barrel right. As soon as the UFO leaves the top left square push the barrel up to the hedge and hide in the coin space. The UFO will blow up. Collect the bonus coins top right.
3. Go up and get the coin by the red gate. This lures the dog out. Go down the alley and through the yellow TP. The dog enters the next UFO room. Move up to the yellow timer switch and back down through the TP so that the gate stays open and the dog is lured into the bottom right corner. YOU MUST AVOID CROSSING THE UFO’S PATH WHEN THE DOG IS IN THE WAY. The UFO is directed out, and as soon as it’s past the gate, run back through the TP and up to the yellow timer. If you were fast enough the UFO will shoot the box marked with a yellow X, and move up and right to be destroyed by a hidden barrel.
4. Wait for the yellow gates to close. You don’t want the dog snapping at your heels yet. Go and collect the coins from the red gate room and the light blue button corridor. Go back through the yellow TP, up to the timer and back down so the gate now stays open. Lure the chomper out and down to the bottom right. Open the dark blue gate and wait on the green button until the dog is near. Step over the bridge tile and wait there until the gate shuts and the dog is trapped.
5. Push both boxes through the yellow TP so you can get to the bottom left. Then take a nice ride to the exit.
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Managed this before the spoiler, but not without so many restarts that I gave up on it for a couple of days! I just kept making one mistake after another and I could not get out of that cycle!
Came back to it today and everything went fine, these sheepdog levels are cool but they're giving me nightmares!
Anyhoooo, thanks Lizzie!
P.S. I just read your spoiler and that's not how I did it, I blew up the first ufo in the red gate and used the second one to blow up the wood box by moving back and forth in the lower right area. Then I came up and around and pushed the keg up and let the ufo collide with it! The rest was how you intended
You are giving me the willies too with this series Scary levels Lizzie - but extremely clever
If you know what to do and when - then it actually isn't that hard - just good timing needed! I followed your wonderfully written instructions after many failed attempts and made it through on my first go!
So thanks for the walkthrough, the great level, and most importantly, thanks for the willies
Lillie The Beanhead! "Lillie Still A London Phillie Dancing Like A Billie Goatee Wee Wee Lillie"
These are superb levels, and very challenging. This was definitely easier, as I still haven't been able to do the last one.
I solved it the way intended, but not before doing the obvious thing with the two boxes in the lower corner. Once I had a good rhythm going, it wasn't so hard.