Ah yes, since this was brought back to people's potential attention, I will make a special note to everyone here that I do apologize. I drew the layout, then threw Stinky at it until I eventually figured out one consistent way of making your way through. At the time, I guess I wanted a "danger all around" feel, which this level does achieve, but playability was very much forgotten in the process.
As sadistic as Sprinter Cell was, at least that level was very methodical in its hair-pulling pinpoint precision, no open-ended unpredictable shenanigans. This one... if you know a setup, it's easier than Sprinter Cell, but the process of discovery is just ridiculous.
Of course, I was 13 at the time -- evidently enough to have made "Cave Walk", which I still think is one of my highlights, but
not enough to realize that a level like this may not have been such a good idea.
![Laughing :lol:](./images/smilies/icon_lol.gif)