WA3 Update Thread

Discuss the games (no level solutions or off-topic, please).
Emerald141
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Post by Emerald141 »

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MyNameIsKooky
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Post by MyNameIsKooky »

Now that I think about it, you're right. MS must have moved Stinky just before taking the picture.
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Post by exhypercube »

MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.
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Post by Sammy_P »

Emerald141 wrote:Keep in mind that Stinky still has nine Indigo charges.
Developer-only debug stuff?
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Post by exhypercube »

Emerald141 wrote:Keep in mind that Stinky still has nine Indigo charges.
That part bugs me.
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Post by boywhoflies »

There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
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Post by exhypercube »

boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
He's got a point.
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Post by |Cookie| »

exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.
Yeah !
That right ! :shock:
I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret . :?
Or maybe not ! I think indigo magic freeze the things but forever ! :?
Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !
boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
Oh yeah !
That is possible ! :idea:
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Post by garirry »

kidkidaaa1 wrote:
exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.
Yeah !
That right ! :shock:
I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret . :?
Or maybe not ! I think indigo magic freeze the things but forever ! :?
Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !
boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
Oh yeah !
That is possible ! :idea:
If the blue magic make freeze, forever, except that you don't see a blue cube or something (like in WA1, Brr make a enemy get in a blue frozen cube).
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Post by StinkerSquad01 »

Also keep in mind that MS said that Indigo might be something similar to revisiting in an adventure in different times.
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Post by Fluffshery »

MS actually said that his original idea for indigo magic was suite similar to an idea yot yot had.
MS's exact words:
Midnight Synergy wrote: As to Indigo: My original idea for it (as well as large parts of the POTZ plot) was actually quite similar to what yot yot mentions. Stinkers would even revisit the same level at different points in time, and interact with past and future versions of themselves. Is this idea still part of POTZ at this time? Well... TIME will tell, won't it. 
Yot yot's idea:
yot yot5 wrote: I just hope indigo magic is going to be EPIC!!! Here's my idea:
You begin a certain level with indigo magic. You have to shoot a barrel, and then return to the exit. A gate is in front of the barrel, and the button is on the other side of this section.
You solve the level by stepping below the gate, and shooting the barrel with pow. The gate blocks the way and the shot is wasted; or is it???
You now use indigo magic to go back in time to the start of this section. You step on the gate button, and the other you shoots the barrel through the safely opened gate!

A few tweaks:
1: no more then three stinkers at any one time (so you can only fling across time twice).
2: if you touch, kill, or even alter the other you, a paradox will happen and you DIE!
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Post by LittleZbot »

Or maybe the numbers at the bottom of the pic means...

A BOMB

or not.
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Post by MyNameIsKooky »

boywhoflies wrote:There's the Xs next to the 9.
That was already pointed out a long, long time ago.
LittleZbot wrote:Or maybe the numbers at the bottom of the pic means...

A BOMB

or not.
It's actually an encoded message which translates to "STOP SPECULATING ABOUT INDIGO MAGIC."
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Post by garirry »

The ''X''s right and left to the ''9'' is probably... you can only shoot 5 times on each side. The ''3'' mean the time when the object shot on will explode, freeze or teleports to another unknown place. (an idea) :?
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Post by exhypercube »

I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
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Post by garirry »

exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Me to.
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Post by exhypercube »

Emerald141 wrote:
exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Good luck with that.
I bet he will.
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Post by Emerald141 »

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exhypercube
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Post by exhypercube »

Emerald141 wrote:
exhypercube wrote:
Emerald141 wrote:
exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Good luck with that.
I bet he will.
Do try not to be naive.
sorry. :(
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Post by Technos72 »

So far, I've been waiting almost two years for this so that I can start WA: Prism Temple with the WA3 elemetns and indigo magic. If I start, you'll find it a good hub project
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Post by Muzozavr »

If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...
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Post by |Cookie| »

Muzozavr wrote:If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...
That possible !
Clever ! 8)
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Post by exhypercube »

Muzozavr wrote:If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...
I thought the bottom was a save slot?
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Post by Muzozavr »

Could be. I doubt it, though. There's no reason for MS not to base POTZ on MOFI's code. That means there's no reason for MS to remove the "Game saved in" message only to add it back in when the game ends up being released. That's just extra work.

It could be, though, that he is changing the coding for saving (save/load FINALLY keeps track of how much time you spent in an adventure??) and he has BOTH save mechanisms activated to compare the new one to the old one. Then removing the message would make sense as a simple way to add a visual difference.
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Post by garirry »

If the indigo magic may just explode enemy like POW except it explode whiting 3 or 5 seconds and you can shoot only 5 times on each side of the screen. Or freeze enemy like BRR. Or randomly teleports enemy. Or... transform enemy in... like red crab will be a green crab, a Fireflower will be a Iceflower, a chomper in a spikey, etc. :lol:
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Post by boywhoflies »

I don't know what the first 2 could be for, as there's already pow and brr(I know you used them to discribe). The teleport thing, if it's random, probably couldn't make and good puzzles, but could be used in action levels to keep all the enemies still there after being shot, but that's not to great a idea. Chances are I missed some situations with it. The transforming, however, I think could make some intresting puzzles.
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